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	<title>Tsukishima Art Online - 利用者の投稿記録 [ja]</title>
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	<updated>2026-10-11T02:41:52Z</updated>
	<subtitle>利用者の投稿記録</subtitle>
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		<id>https://wiki.taogames.net/index.php?title=Which_Zenless_Zone_Zero_Dailies_Are_Actually_Worth_Doing&amp;diff=1773</id>
		<title>Which Zenless Zone Zero Dailies Are Actually Worth Doing</title>
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		<updated>2026-01-04T14:56:36Z</updated>

		<summary type="html">&lt;p&gt;AlvaMarcello29: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;To go along with these daily errands, Zenless also has a Weekly Custom Schedule objective that can be done once a week for a bonus 600 Inter-knot Credit, two Ether Plating Agents, and 7000 Denny . This objective gives a few options for what players can do, but the two fastest are eating a bowl of noodles and playing two arcade games. These two take only slighter longer than the dailies, depending on how seriously one takes the arcade games, and wrap up this weekly event promp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zenless improves even more on a tedious system that now becomes a reasonable task. Quality-of-life changes like those that can make gacha games less restrictive and bring in a larger audience are huge steps. This is great for players who have time to spend but still want to maximize the amount of Polychrome they can get after all 180 free launch pulls in _Zenless Zone Zero&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Piper can trigger Assault better than any other Physical unit in the game, alongside providing a small buff to the entire team. To help players understand Piper more, here are the best teams for Piper in Zenless Zone Ze&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;ZZZ players were split on that opinion. On the one hand, they noted how the developers wanted to slowly ease players in rather than make things punishing from the start . That&#039;s a fair assessment and has no doubt helped the game experience success early. Eventually, players will come to figure out what needs to be done, but they won&#039;t be routed out early because of difficu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Luckily, Zenless Zone Zero makes it incredibly easy to complete dailies, known as Errands. Players can collect 600 Inter-Knot Credit reputation, 60 Polychrome, and a small handful of level-up materials for characters, W-engines, and Bangboos. Though there are a small handful of dailies to do, the best ones for a quick finish are the daily login, trying one coffee, using a scratch card from the news stand, and opening the video store . This should take a few minutes at most and is great for those who don&#039;t have consistent time to commit to the g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In addition to the promotional codes given out by HoYoverse, you will receive 30 free pulls when first logging into the game. Players can also get more rewards from the ongoing events and by progressing through the story. Depending on how long players take, **they can start redeeming codes after about 30 minutes in Zenless Zone Zero &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In case you missed it, Zenless Zone Zero , HoYoverse&#039;s latest offering, is out now. It&#039;s available on PlayStation 5, iOS, Android and PC, and has already crossed over 50 million downloads globally, which is no small feat . With tens of millions of players jumping in, there&#039;s a lot to learn and go over with in this gacha ti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Like its counterparts, Zenless Zone Zero also has a battle pass, known as the New Eridu City Fund, to gain rewards throughout a single patch. The biggest task rewards are from the weekly and seasonal challenges, but doing the daily ones is a consistent way to get a free 800 experience . Though none of them are as fast as the Errands, the four objectives: logging in, obtaining 18,000 Dennies, spending 160 battery charge, and completing all daily Errands, are easy. Two of the four will be completed by just playing for a few minutes to do the dailies any&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If you manage to collect four or eight of the same Hollow Resonium, you will get an additional Advanced Hollow Resonium card in return. This process is called Catalyzation, though the catalyzed cards won’t be removed from the d&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Because you can&#039;t make guest accounts in ZZZ, this is the only way to reroll in the game. Fortunately, frenchtutor_ on YouTube outlines the exact rerolling process from start to finish. The only problem with this is you may not get the characters you want, forcing you to make another email, endure another 30 minutes of dialogue and cutscenes, and  [https://Zenlesszeroguide.com/ Zenlesszeroguide.Com] most likely end up with bad pulls ag&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The good news is that new players receive a 20% discount on their first 50 pulls. So, as long as you do 10 pulls at a time, you&#039;ll only need 40 Master Tapes to get your first S-rank Agent. You have to hope it&#039;s the one you&#039;re looking for. But even if this is the case, rerolling remains a slow, risky, and repetitive process in **Zenless Zone Zero &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Combat Configuration consists of permanent buffs and stat adjustments that stay with your Agent throughout Hollow Zero explorations. Unlike Hollow Resonia, which resets at the start of each mission, Combat Configurations remain intact as you unlock new lev&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This Piper team comp in ZZZ focuses on maximizing the Assault DMG Piper can trigger over and over. Start the battle with Lucy, who can swiftly let her guard boars out while buffing the entire team. Lucy’s buff scales with her ATK% , so, it’s better to build her with enough ATK to reach the limit. You can also build her with Crit, since she will pass on some of her stats to her guard bo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Taking to ZZZ&#039;s subreddit , a user opined about how the game doesn&#039;t do a good job &amp;quot;telling you that you suck.&amp;quot; They noted how they sped through much of the early game by button-mashing, though that strategy becomes less and less viable as time goes on. Eventually, enemies become damage sponges and those strategies won&#039;t work as well as they previously did. As a result, they wished the game would tell players they&#039;re playing it &amp;quot;wro&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AlvaMarcello29</name></author>
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