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	<title>Tsukishima Art Online - 利用者の投稿記録 [ja]</title>
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	<updated>2026-10-11T04:42:09Z</updated>
	<subtitle>利用者の投稿記録</subtitle>
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		<id>https://wiki.taogames.net/index.php?title=Cyberpunk_2077_Preload_Easter_Egg_Reminds_Players_To_Be_Patient&amp;diff=1189</id>
		<title>Cyberpunk 2077 Preload Easter Egg Reminds Players To Be Patient</title>
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		<updated>2026-01-04T10:26:08Z</updated>

		<summary type="html">&lt;p&gt;DwainSweat4977: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;It shouldn’t be surprising that CDPR wants to protect both its game and fans from spoiled experience. Considering the amount of effort put into developing **Cyberpunk 2077 ** (not to mention all the crunch accusations), the Polish studio has all the rights to be precautious in warning content creators. The game might turn out to be the magnum opus for CDPR, and it understandably wants an unaffected reception from the commun&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Unfortunately, not all aspects of the game&#039;s visual presentation are worth getting excited about. A Game Informer correspondent has issued a PSA to alert fans about certain elements that do not play well with epilepsy, having encountered at least one seizure herself while playing. General triggers were identified from the red glitching visual effect that pops up frequently throughout the story progression, as well as flickering pale blue lights that appear when talking to Keanu Reeves&#039; character, Johnny Silverhand . Due to the bombastic nature of Night City, the correspondent identified several &amp;quot;danger zones&amp;quot; for epileptic gamers when entering bars and nightclubs. The game&#039;s Braindance mechanic was identified as a particular area of concern; the headset that the protagonist dons to engage with the mechanic bears a surprising similarity to a medical headset used to trigger seizures, and is unfortunately roughly as effective. The correspondent recommends looking away whenever the headset appears, and using caution and, if possible, the buddy system to navigate the Braindance mechanic its&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It&#039;s not likely that CD Projekt Red intended to make Cyberpunk 2077 difficult for epileptic gamers. But the world is a wide and complicated place, and it&#039;s hard to take into account every variable that might prevent a person from enjoying a game. One hopes that CD Projekt Red will take this news into account and maybe add visual filters for the benefit of epileptic gamers in a future update. In the meantime, photosensitive fans will have to take special care when they play _Cyberpunk 2077&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The question of accessibility in video games is a big one. By their very nature, video games are a highly visual medium, which can make it much harder for people with visual issues to partake. A YouTube video released back in August shows the difficulties of trying to play a video game with partial blindness , and appeals to the video game industry for help. More and more developers are becoming conscious of video game accessibility, and that&#039;s good, but it&#039;s a conversation that can never really &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cyberpunk 2077 has managed to turn around player perception in the years since its disastrous launch, thoroughly patching and updating the game to deliver more of its original promise. Hopefully, GTA 6 will be in a better state by next November, but Rockstar could learn from CDPR&#039;s example if the game disappoints at rele&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Five years later, it&#039;s easy to forget about the details of Cyberpunk 2077 &#039;s delays, and a lot of comments in response to the repost don&#039;t appear to be aware that the statement originally preceded another delay. Even if CDPR hadn&#039;t ended up delaying the game, it would still work as an expression of support, as Cyberpunk 2077 &#039;s famously troubled release serves as a good example of why games shouldn&#039;t release before they&#039;re re&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The release of a major game like this is always an exciting and busy time for video game fans. To make matters more complicated, Cyberpunk 2077 is launching during the infancy of a brand new console generation. In order to make this console divide easier for players, CD Projekt Red is issuing a day one update that will let PS5 players experience the game on next-gen technology. The technical specifications of the game are something that a lot of fans have been wondering about. After all, given the game&#039;s bombastic, high-tech setting of Night City, it&#039;s understandable that players will want to make sure their various machines can handle the neon-plastered dystopian glory. One fan on Reddit used an accidental early copy of the game to reveal that it has separate modes for performance and quality , with different emphases on frame rate and graphical resolution respectiv&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the spread-out release times can certainly be a little confusing, the developer is doing its best to communicate and clarify exactly when the game can be downloaded and played. It&#039;s a testament to the growing, near-uncontrollable hype for such an ambitious first-person RPG, so eagerly anticipated that CD Projekt Red has teamed up with Twitter for a countdown celebration of the game&#039;s release . More importantly, by allowing some preloads already with others only days away, there is now no doubt that _[https://Cyberpunk2077Fans.com/ Cyberpunk 2077 beginner guide|https://cyberpunk2077fans.com/] 2077 **** _ will release on December 10. Proba&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Preload times are even more spread out. Xbox players can preload their games now; PlayStation users can download on the December 8, with no specific time given; PC gamers on GOG can start their preload on December 7, 12 PM CET (3 AM PST), and those on Steam and Epic Games Store can start a few hours later at 5 PM CET (8 AM P&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DwainSweat4977</name></author>
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