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	<title>Tsukishima Art Online - 利用者の投稿記録 [ja]</title>
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	<updated>2026-10-11T08:46:45Z</updated>
	<subtitle>利用者の投稿記録</subtitle>
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		<id>https://wiki.taogames.net/index.php?title=How_Wuchang_Compares_To_Sekiro_Black_Myth_Wukong&amp;diff=2795</id>
		<title>How Wuchang Compares To Sekiro Black Myth Wukong</title>
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		<updated>2026-01-05T01:21:35Z</updated>

		<summary type="html">&lt;p&gt;KaraFrancis: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;While some found the difficulty too much, others certainly didn&#039;t, and I spoke to one person who had queued up twice, totaling nearly five hours, who told me that they loved the Chinese mythology theming of Black Myth, that they loved Soulslikes and that it is simply &amp;quot;such a wonderful game.&amp;quot; They also touched on the mechanics, something which others were keen to talk about. &amp;quot;The attacks are super-smooth,&amp;quot; one player told us, while another mentioned how much the three different stances had an &amp;quot;impact on the enemi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ornithropy grants Wuchang players access to a variety of magic and techniques, and this can be tailored to specific playstyles by pairing it with a weapon type of the player&#039;s choice from the numerous ones on offer. Build variety is becoming more paramount in Soulslikes than ever before, so it&#039;s great to see Wuchang: Fallen Feathers has players covered in this regard. Boss fights are one of the most important Soulslike staples , and here, they are promised to feature multi-phases and be as challenging as expected. The entire game is being built using Unreal Engine 5, which should ensure crisp, clean visuals to capture the lightning-fast action on scr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ever since Black Myth: Wukong was first revealed, it’s managed to build up both a cult following and massive amounts of hype. I hadn’t initially been on the bandwagon, despite loving the source material (anything even distantly related to Dragon Ball can’t be bad, after all) and having a lot of respect for the Soulslike ge&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It was unusual for me, who usually jumps aboard any hype train with reckless abandon, not to understand the hype for Wukong, but that all changed after the incredible Opening Night Live trailer. From the moment Wukong deflected bullets by spinning his staff around while looking like a total badass, I was hooked and finally saw what everyone was so excited about. Sindel’s brutal fatality might have made me wince beyond belief, but Black Myth: Wukong was easily one of the best parts of the s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;WoW: The War Within arrives on PC at the end of August and will offer a major expansion to the beloved World of Warcraft universe. Finally, the month concludes with Star Wars Outlaws , a highly anticipated game that **will deliver an open-world Star Wars experience ** . This August promises a blend of nostalgia, new adventures, and epic battles, making it a month to remember for players everywh&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Wuchang: Fallen Feathers tells the story of Bai Wuchang, a warrior with no memory who is battling a mysterious illness known as Ornithropy. Sekiro &#039;s protagonist, Wolf , is also prone to contracting an illness known as Dragonrot. However, while Ornithropy is slowly morphing Wuchang into a monster, on the flip side, it is also granting her access to immense power. The game is described as non-linear but stops short of calling itself an open-world game, so it&#039;s likely it will adopt a similar semi-open-world structure that is used in both Sekiro: Shadows Die Twice , and the upcoming Black Myth: Wuko&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Hardcore Soulslike fans are very protective of the genre, to the point that they refuse to label any game that might be too easy or accessible a Soulslike. Even Elden Ring , 2022&#039;s Game of the Year , threw some fans of the genre for a loop, as many thought it was far too accessible to be considered a true Soulslike experience. That is because difficulty is one of the most defining characteristics of the Soulslike ge&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Black Myth: Wukong was a standout at Gamescom this year. Public queues regularly exceeded a four-hour wait, when they weren&#039;t closed due to reaching capacity, and there was a considerable buzz on the show floor. Brave people camped out at the booth with a sandwich in hand, sat on a camping chair, slowly counting down the hours until they got to play Game Science&#039;s upcoming Chinese Mythology-focused Soulsl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Players were given 30 minutes to try and defeat four of the game&#039;s different bosses, with most people I spoke to only managing to defeat two of them. The Elite Macaque Chief and Tiger Vanguard were two of the more popular bosses, with Game Science saying the Tiger was the harder of the two, but a member of the public sharing that &amp;quot;actually, the Monkey was hard&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Black Myth: Wukong is an upcoming action RPG by Game Science, based on the novel Journey to the West by Wu Cheng&#039;en. Despite being an action RPG, Black Myth: Wukong is also yet another addition to the ever-expanding library of Soulslike titles, which follow, to some extent, FromSoftware&#039;s classic Dark Souls formula and  [https://Blackmythwukongfans.com/ Blackmythwukongfans.com official] mechanics. However, here lately, many games have been released that only have bits and pieces of the Soulslike genre found in them rather than being Soulslike through and through — like Shift Up&#039;s recent title Stellar Blade — and it seems like Black Myth: Wukong may be one of t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I, frankly, couldn&#039;t handle the wait, nor did my scummy press pass count for much for this particular game, so I figured I&#039;d do the next best thing and get impressions of those who had actually managed to play it at Gamescom. Here&#039;s what I uncove&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>KaraFrancis</name></author>
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