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	<title>Tsukishima Art Online - 利用者の投稿記録 [ja]</title>
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	<updated>2026-10-11T05:23:37Z</updated>
	<subtitle>利用者の投稿記録</subtitle>
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		<updated>2026-01-04T12:58:41Z</updated>

		<summary type="html">&lt;p&gt;KeeleyBassett: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;Some other fans, however, take a more hard stance on the lack of creation tools in the game. &amp;quot;Honestly, it makes no sense to me that [the Rockstar Editor] didn&#039;t come with release.&amp;quot; avid content creator GTAGFX tells me.&amp;lt;br&amp;gt;Oddly enough, it doesn&#039;t appear that the latest update mentions anything about removing or altering the lighting of the game, let alone a full removal of ambient occlusion. In fact, lighting isn&#039;t mentioned at all outside of small changes and texture issues .&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While crunch may not completely dissipate, hopefully CD Projekt [https://Reddeadwildland.com/ Red Dead Redemption 2 DLC|https://reddeadwildland.com/] does stick to its word and end Cyberpunk 2077&#039;s development with a period that&#039;s light on stress like Marcin Iwiński is suggesting: &amp;quot;I think this is the commitment we’re ready to make today, and we’ll be listening to people. We definitely open a lot of lines of dialogue here, and we’d like to start with th&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In the latest mode to hit Red Dead Online , you’re going to need all the skills you carefully honed during the main game to prevail. You’re going to need to co-operate better than the van der Linde gang often do, &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fans have been waiting for the online portion of the game to become a little more robust, as it is less rich than Rockstar&#039;s other online world, Grand Theft Auto Online . Hopefully, this is just the beginning of a slew of new ways to get your cowboy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Overall, CD Projekt Red believes that the final stages of the highly anticipated Cyberpunk 2077&#039;s development will &amp;quot;be better than The Witcher ’s finishing period&amp;quot; in terms of crunch. While this all sounds great on paper, Kotaku also highlighted that some crunch may still exist within the studio following this shift and that the development of Cyberpunk 2077 hasn&#039;t gone as smoothly as the general public may perceive it. One anonymous former CD Projekt Red developer even told Kotaku that &amp;quot;I’ve felt that there are hundreds of parallels that could be drawn between the story of the rocky development of Anthem and the story of the rocky and even-more-rocky-to-become development of Cyberpunk 20&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fans of Red Dead Redemption 2 have had a long time to wander around its expansive world as Arthur Morgan, and experience it&#039;s incredible story and atmosphere. However, while the single-player content has been absolutely stellar (and so lengthy that some of us haven&#039;t even made it to the epilogue yet), the multiplayer component has been rather thin in comparison. Now it seems like that&#039;s about to cha&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Since publishing the story, there have been a few occasional developments. Update 1.07 has rolled out overnight, however it appears to just fix matchmaking inÂ Red Dead Redemption Online.Â Though Rockstar hasn&#039;t confirmed whether the speculation is true yet, there has been a community groundswell to take comparison photos of the game -- either in temps to support or debunk the ambient occlusion issue.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In fact, some eagle-eyed users were able to spot the visual discrepancies then. User RolfStarGames on the GTA Forums captured the below images doing a thorough investigation between the original build and captures post Update 1.03. You can check those images in the following gallery:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On April 13, 2015, Rockstar Games announced that the soon-to-be-released PC version of colossal hit Grand Theft Auto V would include a brand new feature titled the Rockstar Editor . This addition would allow players to save recordings of in-game footage and edit elements such as camera angles, music, coloring, and more. Content creators, creative fans and players everywhere expressed joy and began to experiment with the tool.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Spoils of War is a team-based mode for up to sixteen players (just two can play, but that’s far less dramatic). While wild west-style gunfights are always fun and dramatic, the action here is a little more cerebral than your average straightforward deathma&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;First off, new daily challenges are being added in, allowing players to earn gold nuggets (the big premium currency of Red Dead Online ) as well as XP for completing activities such as hunting animals or finding hidden treasure. There are also new fishing challenges, which offers you the opportunity to prove that you&#039;re better at catching fish than your friends. So, if you wanted the chance to brag about catching more smallmouth bass than your friends, Rockstar has got your b&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Update:Â After further digging, it&#039;s been deduced that theÂ Red Dead Redemption 2 &#039;s reported ambient occlusion visual downgrade is far from new -- in fact, the change has been active since Update 1.03 which rolled out late last year. Even still, it doesn&#039;t appear that an explicit downgrade to shadowing via ambient occlusion was noted in the Rockstar patch notes .&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The not so glamorous practice of crunch is one that has reared its head and come into the spotlight more than ever over the past year. Games like Red Dead Redemption 2 and Anthem specifically have been called out for having particularly rough development periods, though there are many other examples. In a recent interview with Kotaku, Co-Founder Marcin Iwiński and Cyberpunk 2077 Director Adam Badowski highlighted that CD Projekt Red, a studio that actually has a notable reputation for crunch within the industry, is taking steps to ensure the work-life balance of the developers there is more sustainable and that crunch isn&#039;t mandat&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>KeeleyBassett</name></author>
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	<entry>
		<id>https://wiki.taogames.net/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:KeeleyBassett&amp;diff=1512</id>
		<title>利用者:KeeleyBassett</title>
		<link rel="alternate" type="text/html" href="https://wiki.taogames.net/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:KeeleyBassett&amp;diff=1512"/>
		<updated>2026-01-04T12:58:36Z</updated>

		<summary type="html">&lt;p&gt;KeeleyBassett: ページの作成:「Nothing to write about me really.&amp;lt;br&amp;gt;Feels good to be a member of taogames.net.&amp;lt;br&amp;gt;I just wish I&amp;#039;m useful in one way .&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My blog - [https://Reddeadwildland.com/ Red Dead Redemption 2 DLC|https://reddeadwildland.com/]」&lt;/p&gt;
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&lt;div&gt;Nothing to write about me really.&amp;lt;br&amp;gt;Feels good to be a member of taogames.net.&amp;lt;br&amp;gt;I just wish I&#039;m useful in one way .&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My blog - [https://Reddeadwildland.com/ Red Dead Redemption 2 DLC|https://reddeadwildland.com/]&lt;/div&gt;</summary>
		<author><name>KeeleyBassett</name></author>
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