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	<title>Tsukishima Art Online - 利用者の投稿記録 [ja]</title>
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	<updated>2026-10-12T06:29:29Z</updated>
	<subtitle>利用者の投稿記録</subtitle>
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		<id>https://wiki.taogames.net/index.php?title=DualShockers%E2%80%99_E3_2018_Awards_%E2%80%94_Ghost_Of_Tsushima_And_Spider-Man_Take_Home_The_Gold&amp;diff=828</id>
		<title>DualShockers’ E3 2018 Awards — Ghost Of Tsushima And Spider-Man Take Home The Gold</title>
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		<updated>2026-01-04T06:18:54Z</updated>

		<summary type="html">&lt;p&gt;LouieMabe042: ページの作成:「&amp;lt;br&amp;gt;While this premise and story are much different than anything Sucker Punch has worked on before, Nate Fox finds something romantic about feudal Japan and believes it to be a setting underused by western develop&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In most cases, this is done to give the team behind them more time to make sure the game launches at the best time and to its best quality. In other words, while many may hate having to wait just a little longer, it will hopefully result in a…」&lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;While this premise and story are much different than anything Sucker Punch has worked on before, Nate Fox finds something romantic about feudal Japan and believes it to be a setting underused by western develop&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In most cases, this is done to give the team behind them more time to make sure the game launches at the best time and to its best quality. In other words, while many may hate having to wait just a little longer, it will hopefully result in a better game at lau&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Interestingly, though, Sony launched The Last of Us on PS3 earlier that same year. While the specifics of the PS4&#039;s launch date were unknown at the time, many were preparing to say goodbye to their previous console and welcome a new one into their homes. Then came The Last of Us to the tune of rave reviews and incredible sales. Clearly people couldn&#039;t wait for the PS4 and had to game right &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;However, with backward compatibility said to be a guarantee, this might not be the case. For all intents and purposes, Sony could offer a patch for any PS4 game that makes it utilize unique PS5 features. Since Ghost of Tsushima may be launching mere weeks before the PS5, maybe a PS5 disc will simply be the PS4 version with any relevant patches applied. It would certainly make for a good excuse to release a &amp;quot;Game of the Year&amp;quot; edition and label it a PS5 exclus&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;These sentiments came out during an interview with GamesIndustry.biz at VIEW Conference 2018 in Turin. As Sucker Punch and Sony Interactive Entertainment revealed previously, Ghost of Tsushima is set on the titular island between the Korean Peninsula and Japan, with players following one of the few remaining samurai that can fend off the Mongol invas&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;However, even if my favorite anthropomorphic fox was not featured in the game, Starlink is still a solid game. Maybe not the best in the visual department on the Nintendo Switch, it is still the Star Fox game I’ve been waiting for. The controls are pretty intuitive, easily learning how to effectively take out my foes. Switching weapons and pilots on-the-fly is useful and offers a bit of strategy when fighting certain enemies. Lastly, it’s just a whole lot of &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;We were certainly very excited to make a game set in feudal Japan, because it brings up a lot of romantic images in our mind. Part of the fantasy around feudal Japan is being a samurai - that&#039;s an exciting job to have in feudal Japan. I do think it&#039;s under-utilized. I don&#039;t know why more games aren&#039;t set there, it&#039;s so appeali&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;We didn’t know what to expect going into our demo for GTFO but we left nothing but impressed. More than just another spray-and-pray shooter, GTFO forces you and your teammates to work together to survive more than any other cooperative experience we’ve played in quite some time. With a tone that fluctuates between high action and quiet horror, GTFO defined what it means to be a co-op game [https://Tsushimalegend.com/ Read More At this website] than anything else we saw at&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;But it doesn&#039;t stop there, even the audio, both in the soundtrack and atmospheric sounds that surround you. The game wants you to be immersed in it and wants for you to understand just how unique of an experience it is. All of this contributes to the beautiful design the game presents you with. Or, that&#039;s probably it. Until the game is released , just enjoy all the sights and sounds the trailers offer &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It&#039;ll be interesting to see what path Sony takes, but for now, bets are on Ghost of Tsushima seeing some kind of PS5 support. Sony would be crazy to ignore the huge install base of PS4&#039;s (currently sitting at 100 million+ consoles), but it also needs to have something big for when the PS5 rolls around. What better than Ghost of Tsushima , a game we still don&#039;t know much ab&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Furthermore, it seems likely at this point that not only will you be able to play the game in English but in Japanese as well. This language option lends itself well to the authenticity that the game seems to be going for. It will help those who care about being immersed, stay immersed in Feudal Ja&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Speaking of which, it&#039;s pretty clear right from the time the first trailer was revealed just how important authenticity is to Ghost of Tsushima . It&#039;s not just the visuals and audio, as striking as they are, but in the care that has been taken to get them right. All the plants, people and just general environmental things have been crafted to ensure they would be right at home in real life Japan. Some of the audio was apparently recorded right in Japan its&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Overall, Ghost of Tsushima&#039;s gameplay was every bit as impressive in great detail as it was shown during Sony&#039;s press conference. One of the things highlighted during the hands-off gameplay presentation was the physics-based engine and the realistic blood patterns. For instance, players will be able to see the exact spot they hit an enemy with their katana. And every individual blood particle has been designed to splatter as realistically as possible. Hopefully, we get to see more of that as the game continues to be refined in developm&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LouieMabe042</name></author>
	</entry>
	<entry>
		<id>https://wiki.taogames.net/index.php?title=%E5%88%A9%E7%94%A8%E8%80%85:LouieMabe042&amp;diff=827</id>
		<title>利用者:LouieMabe042</title>
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		<updated>2026-01-04T06:18:48Z</updated>

		<summary type="html">&lt;p&gt;LouieMabe042: ページの作成:「My name is Madeline Houle but everybody calls me Madeline. I&amp;#039;m from United States. I&amp;#039;m studying at the college (1st year) and I play the Post horn for 5 years. Usually I choose music from [https://Tsushimalegend.com/ visit the next internet site] famous films ;). &amp;lt;br&amp;gt;I have two brothers. I like Baking, watching movies and Coloring.」&lt;/p&gt;
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&lt;div&gt;My name is Madeline Houle but everybody calls me Madeline. I&#039;m from United States. I&#039;m studying at the college (1st year) and I play the Post horn for 5 years. Usually I choose music from [https://Tsushimalegend.com/ visit the next internet site] famous films ;). &amp;lt;br&amp;gt;I have two brothers. I like Baking, watching movies and Coloring.&lt;/div&gt;</summary>
		<author><name>LouieMabe042</name></author>
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