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	<title>Tsukishima Art Online - 利用者の投稿記録 [ja]</title>
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	<updated>2026-10-11T10:49:58Z</updated>
	<subtitle>利用者の投稿記録</subtitle>
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		<id>https://wiki.taogames.net/index.php?title=Black_Myth_Doesn_t_Seem_Like_A_True_Soulslike_And_That_s_A_Good_Thing&amp;diff=2625</id>
		<title>Black Myth Doesn t Seem Like A True Soulslike And That s A Good Thing</title>
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		<updated>2026-01-04T22:23:16Z</updated>

		<summary type="html">&lt;p&gt;TamaraStow8: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;Black Myth: Wukong &#039;s main differentiator appears to be the sheer power of its protagonist, the Monkey King, and his unique suite of abilities, including being able to morph into various other forms. This, along with some of the weapon skills that have already been displayed, appears to give Black Myth a unique identity among the other Soulslikes. On the surface, Wuchang: Fallen Feathers appears to have much more in common with Sekiro , which, if executed correctly, shouldn&#039;t harm its chances of success at &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While some found the difficulty too much, others certainly didn&#039;t, and I spoke to one person who had queued up twice, totaling nearly five hours, who told me that they loved the Chinese mythology theming of Black Myth, that they loved Soulslikes and that it is simply &amp;quot;such a wonderful game.&amp;quot; They also touched on the mechanics, something which others were keen to talk about. &amp;quot;The attacks are super-smooth,&amp;quot; one player told us, while another mentioned how much the three different stances had an &amp;quot;impact on the enemi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The first point that every single person I spoke to was keen to make was just how good Black Myth: Wukong looked. Superlatives such as &amp;quot;amazing&amp;quot;, &amp;quot;brilliant&amp;quot; and &amp;quot;super beautiful&amp;quot; were thrown around, and not a single person I spoke to failed to mention the game&#039;s visuals. It&#039;s also pretty clear that Black Myth: Wukong is going to live up to the Soulslike difficulty stand&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Black Myth: Wukong was a standout at Gamescom this year. Public queues regularly exceeded a four-hour wait, when they weren&#039;t closed due to reaching capacity, and there was a considerable buzz on the show floor. Brave people camped out at the booth with a sandwich in hand, sat on a camping chair, slowly counting down the hours until they got to play Game Science&#039;s upcoming Chinese Mythology-focused Soulsl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After it was officially unveiled back in 2021, until this recent trailer, Wuchang: Fallen Feathers had somewhat fallen by the wayside, due to the increasing number of Soulslikes being released in quick succession. One such game is Black Myth Wukong , which releases in August. Featuring Soulslike mechanics, similarly fantastical boss fights, and steeped in Ancient Chinese history, Wukong will likely be compared to Wuchang , even though the art styles are quite different. Indeed, Wuchang &#039;s tone and aesthetic seem more similar to the likes of Team Ninja&#039;s critically acclaimed Nioh ser&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;[https://Blackmythwukongfans.com/ Black Myth Wukong guide|https://blackmythwukongfans.Com/] Myth: Wukong is an upcoming action RPG by Game Science, based on the novel Journey to the West by Wu Cheng&#039;en. Despite being an action RPG, Black Myth: Wukong is also yet another addition to the ever-expanding library of Soulslike titles, which follow, to some extent, FromSoftware&#039;s classic Dark Souls formula and mechanics. However, here lately, many games have been released that only have bits and pieces of the Soulslike genre found in them rather than being Soulslike through and through — like Shift Up&#039;s recent title Stellar Blade — and it seems like Black Myth: Wukong may be one of t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Black Myth: Wukong , an upcoming Soulslike based on the 16th-century Chinese novel Journey to the West , got a big trailer at The Game Awards. Not only did this new teaser show off titanic foes and dazzling fidelity, but it also demonstrated how Black Myth: Wukong &#039;s mythological creatures will be unlike anything players have seen in the genre thus &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It was unusual for me, who usually jumps aboard any hype train with reckless abandon, not to understand the hype for Wukong, but that all changed after the incredible Opening Night Live trailer. From the moment Wukong deflected bullets by spinning his staff around while looking like a total badass, I was hooked and finally saw what everyone was so excited about. Sindel’s brutal fatality might have made me wince beyond belief, but Black Myth: Wukong was easily one of the best parts of the s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Soulslikes have always been known for having iconic monster designs, often showcasing exceeding creativity and gruesomeness. Just look at the Dark Souls series and their bosses for a masterclass in the nightmarish imagination that&#039;s become a Soulslike signature. Black Myth: Wukong takes a similar approach here. Its designs are brimming with imagination and many carry on that body horror tradit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I was pumped to get the chance to play Wukong and go all in on my new hyper fixation and raced across the eerily quiet show floor expecting to waltz in, get my monkey goodness, and get on with my day. That’s not what happened. Despite the show not yet being open to the general public and my breakfast having barely settled in my stomach, there was already an hour-long queue that was growing by the sec&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ornithropy grants Wuchang players access to a variety of magic and techniques, and this can be tailored to specific playstyles by pairing it with a weapon type of the player&#039;s choice from the numerous ones on offer. Build variety is becoming more paramount in Soulslikes than ever before, so it&#039;s great to see Wuchang: Fallen Feathers has players covered in this regard. Boss fights are one of the most important Soulslike staples , and here, they are promised to feature multi-phases and be as challenging as expected. The entire game is being built using Unreal Engine 5, which should ensure crisp, clean visuals to capture the lightning-fast action on scr&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>TamaraStow8</name></author>
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