「
Apex Legends Characters Bloodhound Gibraltar Are LGBTQ
」を編集中
2026年1月4日 (日) 23:07時点における
10.244.0.204
(
トーク
)
による版
(
差分
)
← 古い版
|
最新版
(
差分
) |
新しい版 →
(
差分
)
ナビゲーションに移動
検索に移動
警告: このページの古い版を編集しています。
公開すると、この版以降になされた変更がすべて失われます。
警告:
ログインしていません。編集を行うと、あなたの IP アドレスが公開されます。
ログイン
または
アカウントを作成
すれば、あなたの編集はその利用者名とともに表示されるほか、その他の利点もあります。
スパム攻撃防止用のチェックです。 けっして、ここには、値の入力は
しない
でください!
<br>As for other utility, well Caustic doesn’t really have any. Throwing toxic gas about is quite literally the only thing he can do. When the gas causes so little damage and is so easy to remove yourself from, this renders him weak and underpowe<br><br> <br>Wraith’s tactical ability is called Into The Void. By activating it, she is able to quickly run from one place to another while being immune to damage. This ability has a 19-second cooldown and lasts 3 seconds. It has both positives and negati<br><br> <br>Respawn Entertainment's sleeper hit **Apex Legends ** stars a small but impressively diverse cast of characters, and the LGBTQ status of legends Bloodhound and Gibraltar have now been confirmed by both the developer and EA . For fans of the battle royale genre seeking representation in a medium that's long neglected the level of onscreen inclusivity that's only recently come into vogue, [https://Apexarenaelite.com/ apex legends guide|https://apexarenaelite.com/] Legends may be the most diverse free-to-play game on the mar<br><br> <br>This effort to foster a sense of inclusion in Apex Legends is undoubtedly genuine on the part of Respawn, but one can't help but think that it would be more impactful for the vast majority of players if any evidence of Gibraltar's and Bloodhound's status as members of the LGBTQ community was actually present in the game itself. Instead, these fascinating looks into the characters' lives are isolated to their respective corners of the internet, wholly external to the game. While this doesn't quite resemble Blizzard's delayed reveal about Overwatch 's Soldier: 76 that invited accusations of queerbaiting, it's hard to argue that the Apex Legends players who Respawn is attempting to represent would be better served by also including these revelations in-g<br><br> <br>Apex Legends (whose very name is likely a riff on minor Titanfall series antagonist Kuben Blisk's mercenary outfit, the Apex Predators) is an incredibly polished and streamlined iteration on the battle royale formula. Originally leaked a day before its surprise February 3 release on PS4, Xbox One, and PC, Apex Legends excels in areas where other battle royales tend to falter thanks to developer Respawn's innovative approaches to teamwork, traversal, and spawning. While there's little room to complain about a new AAA competitor that has serious potential to shake things up for Fortnite and Call of Duty: Black Ops 4 , there's little question of the fact that free-to-play Apex Legends - which wears its market-driven influences like Overwatch on its sleeve - is a far cry from Titanfall despite their passing similarit<br><br> <br>Out of eight unique characters, or legends, EA and Respawn have confirmed that Bloodhound and Gibraltar each break with heteronormative stereotypes through external lore and interviews. EA's official character description for Gibraltar, a " gentle giant with a wild side " who fulfills his support role with a dome shield and defensive barrage, makes mention of a formative incident in which " he and his boyfriend stole his father’s motorcycle, took it on a joyride, and got trapped by a deadly mudslide ." Meanwhile, the flavor text for Bloodhound, a mysterious, Viking-inspired hunter who tracks foes with deadly precision, is the only character description offered that exclusively refers to them using "they/them" prono<br><br> <br>Having come up against both Caustic and Mirage, I can attest to the fact that Mirage’s decoys were far more disorientating than Caustic’s gas cloud. I had no idea what was going on or where I needed to shoot. Even moving didn’t help because the decoys move as well, unlike Caustic’s gas cl<br><br> <br>And as I mentioned earlier, congratulating competitors is commonplace in the industry. Lest we not forget how Phil Spencer (Executive Vice President of Gaming at Microsoft) reached out to Sony and Santa Monica Studios over God of Wars' stellar reviews . Or when the Microsoft brand congratulated Nintendo for the launch of the Nintendo Swit<br><br> <br>On the other end, there is the likely chance that this was Epic Games doing some non-existant PR damage control. By all means, I'm sure they are increasingly conscious of the rise of Apex Legends -- EA has been able to quote daily successes since the game's unexpected launch. In the first eight hours, the battle royale title had scored over a million individual players . Within 48 hours, that number had jumped to 2.5 million players . Then, by the end of the work week, Apex Legends had managed to reach 10 million players, with a high score of 1 million concurren<br><br> <br>The release of Apex Legends comes just at the end of an exceptionally dismal fiscal quarter for EA , who published both Titanfall entries and acquired Respawn back in late 2017 . According to the first page of the report , however, there is light at the end of the tunnel into which EA has dug itself. The statement points to the obvious cash cow of FIFA , the heavily marketed Anthem , and the newly released Apex Legends , but it also promises investors relief in 2019 in the form of another Titanfall -related project that has yet to be formally announced. For now, it's anyone's guess what " related Titanfall experiences " fans have to look forward to this year as it's left intentionally vague. Of course, Titanfall 3 is squarely out of the question, so the end product could take the form of anything from a mobile game to a remake, or, most compellingly, it could be the Oculus VR game that Respawn in rumored to have been working on for a while<br>
編集内容の要約:
Tsukishima Art Onlineへの投稿はすべて、他の投稿者によって編集、変更、除去される場合があります。 自分が書いたものが他の人に容赦なく編集されるのを望まない場合は、ここに投稿しないでください。
また、投稿するのは、自分で書いたものか、パブリック ドメインまたはそれに類するフリーな資料からの複製であることを約束してください(詳細は
Tsukishima Art Online:著作権
を参照)。
著作権保護されている作品は、許諾なしに投稿しないでください!
キャンセル
編集の仕方
(新しいウィンドウで開きます)
案内メニュー
個人用ツール
ログインしていません
トーク
投稿記録
アカウント作成
ログイン
名前空間
ページ
議論
日本語
表示
閲覧
編集
ソースを編集
履歴表示
その他
検索
案内
メインページ
最近の更新
おまかせ表示
MediaWikiについてのヘルプ
ツール
リンク元
関連ページの更新状況
特別ページ
ページ情報