「Ghost Of Tsushima Creative Director Discusses Working With A Japanese Setting As A Western Developer」を編集中
2026年1月4日 (日) 16:10時点におけるJettRawlins(トーク | 投稿記録)による版 (ページの作成:「<br>"We rely on all these people to let us know where we're going astray. Sucker Punch is good at making gameplay, but we are not cultural experts in Kamakura-era Japan. We recognise this, and we're grateful to have the h<br><br> <br>"We were certainly very excited to make a game set in feudal Japan, because it brings up a lot of romantic images in our mind. Part of the fantasy around feudal Japan is being a samurai - that's an exciting job to have in feudal Japan.…」)