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	<title>5 Best Gameplay Trailers Of E3 2018 - 版の履歴</title>
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		<title>2026年1月4日 (日) 18:45にGayleSchwartz2による</title>
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		<updated>2026-01-04T18:45:29Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2026年1月5日 (月) 03:45時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Back in February&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA revealed during an earnings call that they would be releasing two new entries in two &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their prominent franchises by March 31&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2020&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with the &lt;/del&gt;first &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being &lt;/del&gt;a new &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Need for Speed&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While next to nothing is known about the upcoming arcade racer&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;publisher did share that fans won’t need &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep an eye &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;E3 this year for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first look, instead hinting that Gamescom could likely be the destination where the newest Need for Speed gets a full reveal.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2010&#039;s post-apocalyptic first person shooter Rage saw mixed reception at its release&lt;/del&gt;, which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;makes &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forthcoming follow-up&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;considerable presence and surrounding buzz &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much more impressive. The near-universally positive response to Rage 2 &lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wild &lt;/del&gt;trailer &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is a testament &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the developers&#039; passion for the project, a duo made up by id Software and Avalanche Studios. Predictably, &lt;/del&gt;the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be an open world, first-person run-and-gun affair. Nonetheless, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trailer couldn&#039;t have done a better job making Rage 2 look ridiculously &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;second tease at the end &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bethesda’s E3 2018 appearance was for the sixth entry in the developer’s mega-popular fantasy franchise&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Much like Starfield&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nothing &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been shown about Elder Scrolls VI since its reveal and Howard also &lt;/del&gt;stated &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;during the aforementioned panel &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it would not have &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;presence &lt;/del&gt;at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;E3 this year&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;since the title &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;likely due after the release &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Starfield.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;From a gameplay perspective&lt;/del&gt;, Ghost of Tsushima &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is a departure from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Infamous franchise. While those games were all about continuously moving around &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battlefield, Ghost of Tsushima is more about studying enemy movement, parrying &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attacking when finding an opening&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Melee combat becomes more nuanced when fighting 1v1&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as shown in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;final fight &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his fallen comrade, Masako&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sucker Punch commented that they’re pulling heavily from Japanese cinema like Yojimbo for the combat&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unfortunately&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the HUD was turned making it difficult &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;determine how exactly &lt;/del&gt;the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plays. When confronted, Sucker Punch didn’t explicitly compare combat to any other game on the market but did admit it has elements similar &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Batman Arkham and Middle-earth games.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shortly after rumors began to circulate online, The Last of Us 2 director Neil Druckmann came forth and announced the delay. Considering &lt;/del&gt;its &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;February 21 release date was just announced last month, this may have left a bad taste &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some mouths&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Druckmann promises that it will be worth &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wait and explains that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team [https://tsushimalegend&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/ just click &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;following webpage] needed more time &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ensure &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it hit &quot;Naughty Dog Quality&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; The Last of Us 2 will now release on May 29, 2020, which is just &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;small three month w&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;ll be interesting &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see what path &lt;/del&gt;Sony &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;takes, but for now, bets are &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ghost &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tsushima seeing &lt;/del&gt;some &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kind &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS5 support. Sony would be crazy &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ignore the huge install base of PS4&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(currently sitting at 100 million+ consoles), but it also needs to have something big &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when the PS5 rolls around&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;What better than Ghost &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tsushima , a &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we still don&#039;t know much ab&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We got &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sit down with Sucker Punch Productions &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see Ghost of Tsushima up close. Though it was &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same demo shown at the conference, we did learn important new details. The game takes place in 1274 &lt;/del&gt;during the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mongols’ &lt;/del&gt;invasions of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;island &lt;/del&gt;of Tsushima&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. You play as Jin Sekai&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;last living &lt;/del&gt;samurai on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;island&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Having lost everything &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mongols&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Jin now fights for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;common people as he tries to stave off the invasion.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Make no mistake&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sucker Punch drew up &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wonderfully appealing world&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lengthy gameplay demonstration shows &lt;/del&gt;that Ghost of Tsushima &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot more going &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it than its &lt;/del&gt;good &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;looks. You can also check out &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Japanese language trailer for &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more authentic experie&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When Watch Dogs Legion was unveiled and &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was revealed &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there were several playable characters such as &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;granny assassin&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it was a big deal for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;franchise. Watch Dogs 2 wasn&lt;/del&gt;&#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;everyone&#039;s cup of tea, but this showed &lt;/del&gt;real &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;promise&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shortly after Sony&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;delays were revealed, Ubisoft followed up with several delays &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its own, including for Watch Dogs Legion . Ubisoft essentially explained &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it was due to recent under&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;performances such as Breakpoint , which could have been caused by too many games releasing too closely together, so it chose &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;delay three games into the next fiscal y&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Speaking of Ubisoft, their long-awaited sci-fi sequel &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also taking &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;break from the E3 stage, after returning from hibernation at E3 2017 &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;showing a second cinematic trailer the following year. Fans of the title&lt;/del&gt;, however, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still have a glimpse of Beyond Good &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Evil 2 to look forward to this month, as their fifth Space Monkey Report livestream takes place on June 5 at 9 AM PT&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with the previous livestream featuring a lengthy pre-alpha demo.&amp;lt;br&amp;gt;&lt;/del&gt;Ghost of Tsushima &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;does share some DNA with Sly Cooper’s stealth sections. Jin can attack enemies outright or stalk them from the shadows and stealthily take them out. While this &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;out of character &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a samurai, Sucker Punch did confirm that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;narrative motivates &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use of stealth&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All of Jin’s samurai allies were killed fighting like samurai. To beat back &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mongols&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Jin needs &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vary up his tactics, even if it goes against everything he knows&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sucker Punch Productions officially unveiled their latest game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://Tsushimalegend.com/ Ghost of Tsushima DLC|https://tsushimalegend.com/] &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tsushima &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;during Sony PlayStation&#039;s E3 2018 press conference&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;giving consumers their &lt;/ins&gt;first &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;look into &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brand &lt;/ins&gt;new &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;open world game set in feudal Japan&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Open world games have somewhat stagnated in recent years&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but that&#039;s something that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developers behind beloved game franchises such as inFAMOUS and Sly Cooper are looking &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;change with their new title, which will eventually release exclusively &lt;/ins&gt;on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayStatio&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Instead of having a traditional press conference this year, Sony decided to put the focus on four core titles that are coming to the PS4 in the near future. One of those titles was Ghost of Tsushima &lt;/ins&gt;, which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was unveiled with a brief gameplay demo that doesn&#039;t take place too far into &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s story. There&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no doubt &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ghost of Tsushima&lt;/ins&gt;&#039;s trailer &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;impressed both conference attendees and those watching at home - and Screen Rant got &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hear more about &lt;/ins&gt;the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;during &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;E3 Expo in Los Angeles this w&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Just yesterday, Sony announced that it would be delaying the release of &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Last &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Us Part II to give developer NaughtyDog more time to polish it up&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While still unconfirmed&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a recent report by Kotaku&#039;s Jason Schreier &lt;/ins&gt;has stated that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ghost of Tsushima has also suffered &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;delay because of Sony’s decision. With the PS5 seemingly coming out &lt;/ins&gt;at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the end of 2020&lt;/ins&gt;, is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there a chance that we could see Ghost &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tsushima land on Sony&#039;s next-generation hardw&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overall&lt;/ins&gt;, Ghost of Tsushima&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s gameplay was every bit as impressive in great detail as it was shown during Sony&#039;s press conference. One of the things highlighted during &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hands-off gameplay presentation was &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;physics-based engine &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the realistic blood patterns&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For instance&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players will be able to see &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exact spot they hit an enemy &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their katana&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And every individual blood particle has been designed to splatter as realistically as possible&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hopefully&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we get &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see more of that as &lt;/ins&gt;the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;continues &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be refined in developm&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Perhaps Sony wasn&#039;t thinking with &lt;/ins&gt;its &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wallet &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mind&lt;/ins&gt;, but the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release did set a precedent for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;future&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Games released towards the end of a console&#039;s lifecycle now had &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;potential &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;show up in enhanced form on &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;console&#039;s successor&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rockstar Games even seemed to take this lesson to heart by releasing Grand Theft Auto V roughly &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;year after its last-generation debut for both PS4 and Xbox &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To figure that out, we only need to look &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the recent past. When the PS4 launched in 2013 , &lt;/ins&gt;Sony &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;made a pretty big push to get original titles &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it. This was mixed in with a helping &lt;/ins&gt;of some &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cross-generation releases (such as Assassin&#039;s Creed IV: Black Flag and Call &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty: Ghosts ) that gave users a clear reason &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ditch their PS3&lt;/ins&gt;&#039;s for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sony’s hot new box&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Why spend $60 on a version &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that looked and ran worse than its PS4 counterp&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fox also mentioned in a follow-up group Q&amp;amp;A that they have spent a lot of time attempting to find a way &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do justice &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;samurai and people who suffered &lt;/ins&gt;during the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;real-life Mongol &lt;/ins&gt;invasions of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Japan in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;late 13th century. However, Ghost &lt;/ins&gt;of Tsushima , &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while based on a real invasion, is a fictionalized story - and the names of all &lt;/ins&gt;the samurai &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the game have had their names changed in order to honor those that died &lt;/ins&gt;on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beaches during the Mongolian invas&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ghost of Tsushima was one of E3 2018&#039;s biggest sleepers &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;say it hadn&#039;t attracted attention beforehand, but its show-stopping gameplay trailer proved &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s beauty doesn&#039;t end with its cinematic sequences. The stunning environmental detail, evocative color palette&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and fluid character animation all bleed seamlessly into &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in-engine gamep&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with backward compatibility said to be &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;guarantee&lt;/ins&gt;, this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;might not be the case. For all intents and purposes, Sony could offer a patch for any PS4 game &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;makes it utilize unique PS5 features. Since &lt;/ins&gt;Ghost of Tsushima &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may be launching mere weeks before the PS5, maybe &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS5 disc will simply be the PS4 version with any relevant patches applied. It would certainly make &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/ins&gt;good &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;excuse to release a &quot;Game of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Year&quot; edition and label it &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS5 exclus&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;This is a game inspired by history; we are not recreating history stone by stone. This is an original work. We absolutely love feudal Japan; &lt;/ins&gt;it&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s a place &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;makes our imaginations go crazy. The idea of taking on a world of samurai, especially inside this dramatic situation with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mongol invasion&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is attractive. And we want to get &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;details right, to transport you back in time, but we don&lt;/ins&gt;&#039;t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;want to run fast and loose with [the] history that &lt;/ins&gt;real &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;people went through&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;why the actual names &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the samurai &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were killed on the beach &lt;/ins&gt;- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we don&#039;t use those because we want &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be respectf&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There’s no doubt that Sucker Punch Productions &lt;/ins&gt;is a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;talented developer having previously delivered two stellar franchises. To see them do something so different &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pull it off as well as they have&lt;/ins&gt;, however, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is masterful. Beautiful &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deadly&lt;/ins&gt;, Ghost of Tsushima is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shaping up to be a real showcase &lt;/ins&gt;for the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS4 and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;studio&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We still have a ways off before &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game finally launches&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but we’re excited &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see what else Ghost of Tsushima has in store for us&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>GayleSchwartz2</name></author>
	</entry>
	<entry>
		<id>https://wiki.taogames.net/index.php?title=5_Best_Gameplay_Trailers_Of_E3_2018&amp;diff=819&amp;oldid=prev</id>
		<title>CarrolHutt282: ページの作成:「&lt;br&gt;Back in February, EA revealed during an earnings call that they would be releasing two new entries in two of their prominent franchises by March 31, 2020, with the first being a new Need for Speed. While next to nothing is known about the upcoming arcade racer, the publisher did share that fans won’t need to keep an eye on E3 this year for the first look, instead hinting that Gamescom could likely be the destination where the newest Need for Speed gets a full…」</title>
		<link rel="alternate" type="text/html" href="https://wiki.taogames.net/index.php?title=5_Best_Gameplay_Trailers_Of_E3_2018&amp;diff=819&amp;oldid=prev"/>
		<updated>2026-01-04T06:11:47Z</updated>

		<summary type="html">&lt;p&gt;ページの作成:「&amp;lt;br&amp;gt;Back in February, EA revealed during an earnings call that they would be releasing two new entries in two of their prominent franchises by March 31, 2020, with the first being a new Need for Speed. While next to nothing is known about the upcoming arcade racer, the publisher did share that fans won’t need to keep an eye on E3 this year for the first look, instead hinting that Gamescom could likely be the destination where the newest Need for Speed gets a full…」&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Back in February, EA revealed during an earnings call that they would be releasing two new entries in two of their prominent franchises by March 31, 2020, with the first being a new Need for Speed. While next to nothing is known about the upcoming arcade racer, the publisher did share that fans won’t need to keep an eye on E3 this year for the first look, instead hinting that Gamescom could likely be the destination where the newest Need for Speed gets a full reveal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;2010&amp;#039;s post-apocalyptic first person shooter Rage saw mixed reception at its release, which makes the forthcoming follow-up&amp;#039;s considerable presence and surrounding buzz that much more impressive. The near-universally positive response to Rage 2 &amp;#039;s wild trailer is a testament to the developers&amp;#039; passion for the project, a duo made up by id Software and Avalanche Studios. Predictably, the game will be an open world, first-person run-and-gun affair. Nonetheless, the trailer couldn&amp;#039;t have done a better job making Rage 2 look ridiculously &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The second tease at the end of Bethesda’s E3 2018 appearance was for the sixth entry in the developer’s mega-popular fantasy franchise. Much like Starfield, nothing has been shown about Elder Scrolls VI since its reveal and Howard also stated during the aforementioned panel that it would not have a presence at E3 this year, since the title is likely due after the release of Starfield.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;From a gameplay perspective, Ghost of Tsushima is a departure from the Infamous franchise. While those games were all about continuously moving around the battlefield, Ghost of Tsushima is more about studying enemy movement, parrying and attacking when finding an opening. Melee combat becomes more nuanced when fighting 1v1, as shown in the final fight with his fallen comrade, Masako. Sucker Punch commented that they’re pulling heavily from Japanese cinema like Yojimbo for the combat. Unfortunately, the HUD was turned making it difficult to determine how exactly the game plays. When confronted, Sucker Punch didn’t explicitly compare combat to any other game on the market but did admit it has elements similar to the Batman Arkham and Middle-earth games.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Shortly after rumors began to circulate online, The Last of Us 2 director Neil Druckmann came forth and announced the delay. Considering its February 21 release date was just announced last month, this may have left a bad taste in some mouths, but Druckmann promises that it will be worth the wait and explains that the team [https://tsushimalegend.com/ just click the following webpage] needed more time to ensure that it hit &amp;quot;Naughty Dog Quality.&amp;quot; The Last of Us 2 will now release on May 29, 2020, which is just a small three month w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It&amp;#039;ll be interesting to see what path Sony takes, but for now, bets are on Ghost of Tsushima seeing some kind of PS5 support. Sony would be crazy to ignore the huge install base of PS4&amp;#039;s (currently sitting at 100 million+ consoles), but it also needs to have something big for when the PS5 rolls around. What better than Ghost of Tsushima , a game we still don&amp;#039;t know much ab&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;We got to sit down with Sucker Punch Productions to see Ghost of Tsushima up close. Though it was the same demo shown at the conference, we did learn important new details. The game takes place in 1274 during the Mongols’ invasions of the island of Tsushima. You play as Jin Sekai, the last living samurai on the island. Having lost everything to the Mongols, Jin now fights for the common people as he tries to stave off the invasion.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Make no mistake, Sucker Punch drew up a wonderfully appealing world, but this lengthy gameplay demonstration shows that Ghost of Tsushima has a lot more going for it than its good looks. You can also check out the Japanese language trailer for a more authentic experie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When Watch Dogs Legion was unveiled and it was revealed that there were several playable characters such as the granny assassin, it was a big deal for the franchise. Watch Dogs 2 wasn&amp;#039;t everyone&amp;#039;s cup of tea, but this showed real promise. Shortly after Sony&amp;#039;s delays were revealed, Ubisoft followed up with several delays of its own, including for Watch Dogs Legion . Ubisoft essentially explained that it was due to recent under-performances such as Breakpoint , which could have been caused by too many games releasing too closely together, so it chose to delay three games into the next fiscal y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Speaking of Ubisoft, their long-awaited sci-fi sequel is also taking a break from the E3 stage, after returning from hibernation at E3 2017 and showing a second cinematic trailer the following year. Fans of the title, however, still have a glimpse of Beyond Good and Evil 2 to look forward to this month, as their fifth Space Monkey Report livestream takes place on June 5 at 9 AM PT, with the previous livestream featuring a lengthy pre-alpha demo.&amp;lt;br&amp;gt;Ghost of Tsushima does share some DNA with Sly Cooper’s stealth sections. Jin can attack enemies outright or stalk them from the shadows and stealthily take them out. While this is out of character for a samurai, Sucker Punch did confirm that the narrative motivates the use of stealth. All of Jin’s samurai allies were killed fighting like samurai. To beat back the Mongols, Jin needs to vary up his tactics, even if it goes against everything he knows.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>CarrolHutt282</name></author>
	</entry>
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