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	<title>Apex Legends Characters Bloodhound Gibraltar Are LGBTQ - 版の履歴</title>
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		<title>2026年1月4日 (日) 14:17に10.244.0.204による</title>
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		<updated>2026-01-04T14:17:27Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2026年1月4日 (日) 23:17時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As for other utility&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;well Caustic doesn’t really have any. Throwing toxic gas about &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quite literally the only thing he &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When the gas causes so little damage &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is so easy &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remove yourself from, this renders him weak and underpowe&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wraith’s tactical &lt;/del&gt;ability is called Into The Void&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. By activating it&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;she is able to quickly run from one place to another while being immune &lt;/del&gt;to damage. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This &lt;/del&gt;ability &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has a 19-second cooldown &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lasts 3 seconds. It has both positives and negati&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Respawn Entertainment&#039;s sleeper hit **Apex Legends ** stars a small but impressively diverse cast of characters, and the LGBTQ status of legends Bloodhound and Gibraltar have now been confirmed by both the developer and EA . For fans of &lt;/del&gt;the battle royale genre &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seeking representation in a medium that&#039;s long neglected the level &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;onscreen inclusivity that&#039;s only recently come into vogue, [https://Apexarenaelite.com/ apex legends guide|https://apexarenaelite.com/] Legends may be &lt;/del&gt;the most &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;diverse free-to-play game on the mar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This effort to foster &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sense of inclusion &lt;/del&gt;in Apex Legends &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is undoubtedly genuine on the part of Respawn&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but one can&#039;t help but think that &lt;/del&gt;it would be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more impactful for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vast majority of players if any evidence of Gibraltar&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Bloodhound&#039;s status as members &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;LGBTQ &lt;/del&gt;community &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was actually present in the game itself. Instead&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these fascinating looks &lt;/del&gt;into &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the characters&#039; lives are isolated to their respective corners &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the internet, wholly external to the &lt;/del&gt;game&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. While &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn&#039;t quite resemble &lt;/del&gt;Blizzard&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;delayed reveal about &lt;/del&gt;Overwatch &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s Soldier: 76 that invited accusations of queerbaiting&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s hard to argue &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;Apex Legends &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players who Respawn &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attempting &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;represent would be better served by also including these revelations &lt;/del&gt;in&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-g&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Apex Legends (whose very name &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;likely &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;riff on minor Titanfall series antagonist Kuben Blisk&#039;s mercenary outfit&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Apex Predators) &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an incredibly polished and streamlined iteration on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battle royale formula&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Originally leaked &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;day before its surprise February 3 release &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS4, Xbox One, and PC, Apex Legends excels in areas where other battle royales tend to falter thanks to developer Respawn&#039;s innovative approaches to teamwork, traversal, and spawning&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While there&#039;s little room to complain about &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new AAA competitor that has serious potential &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shake things up for Fortnite and Call of Duty: Black Ops 4 &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there&#039;s little question of the fact that free-&lt;/del&gt;to&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-play Apex Legends - which wears its market-driven influences like Overwatch &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its sleeve - is a far cry from Titanfall despite their passing similarit&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Out of eight unique characters, or legends, EA and Respawn have confirmed that Bloodhound and Gibraltar each break with heteronormative stereotypes through external lore and interviews. EA&#039;s official character description for Gibraltar, a &quot; gentle giant with a wild side &quot; who fulfills his support role with a dome shield and defensive barrage, makes mention of a formative incident in which &quot; he and his boyfriend stole his father’s motorcycle, took it on a joyride, and got trapped by a deadly mudslide .&quot; Meanwhile, the flavor text for Bloodhound, a mysterious, Viking-inspired hunter who tracks foes with deadly precision, is the only character description offered that exclusively refers to them using &quot;they/them&quot; prono&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Having come up against both Caustic and Mirage&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I can attest &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fact that Mirage’s decoys were far more disorientating than Caustic’s gas cloud&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I had no idea what was going on or where I needed &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shoot&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even moving didn’t help because &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decoys move as well, unlike Caustic’s gas cl&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And as I mentioned earlier&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;congratulating competitors is commonplace in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;industry&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lest we not forget how Phil Spencer (Executive Vice President of Gaming at Microsoft) reached &lt;/del&gt;out &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to Sony and Santa Monica Studios over God &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wars&lt;/del&gt;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stellar reviews &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Or when &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Microsoft brand congratulated Nintendo for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;launch of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nintendo Swit&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On the other end&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there &lt;/del&gt;is the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;likely chance that &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was Epic Games doing some non-existant PR damage control&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;By all means, I&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;m sure they are increasingly conscious of the rise of Apex Legends -- EA has been able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quote daily successes since &lt;/del&gt;the game&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unexpected launch. In the &lt;/del&gt;first &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eight hours, the battle royale title had scored over &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;million individual players . Within 48 hours&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that number had jumped &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 million players &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Then, by the end &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the work week&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Apex Legends had managed to reach 10 million players, with a high score of 1 million concurren&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The release of &lt;/del&gt;Apex Legends &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comes just &lt;/del&gt;at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the end of an exceptionally dismal fiscal quarter for EA &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who published both Titanfall entries and acquired Respawn back in late 2017 . According to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first page of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;report , however, there is light at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end of the tunnel into which EA has dug itself&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The statement points to the obvious cash cow of FIFA &lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heavily marketed Anthem , &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the newly released &lt;/del&gt;Apex Legends , &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it also promises investors relief in 2019 in the form of another Titanfall -related project &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has yet &lt;/del&gt;to be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;formally announced. For now, it&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anyone&#039;s guess what &quot; related Titanfall experiences &quot; fans have to look forward to this year as it&#039;s left intentionally vague&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of course&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Titanfall 3 is squarely out of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;question, so the end product could take the form of anything from a mobile game &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a remake, or, most compellingly, it could be &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oculus VR game that Respawn &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rumored to have been working on for a while&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overall&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wraith &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a very flexible character, whose abilities &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be used both offensively and defensively&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;She makes a strong choice for a new player &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players will still be finding interesting new ways &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use her unique ski&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Like all Apex Legends characters, Wraith has three different abilities. Her passive &lt;/ins&gt;ability is called &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Voices From The Void and serves as a warning system. She also has a tactical ability, &lt;/ins&gt;Into The Void, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which allows her &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;move without taking &lt;/ins&gt;damage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for a short period of time&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Her final, ultimate &lt;/ins&gt;ability&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, is called Dimensional Rift &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allows her to create portals between two ar&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While &lt;/ins&gt;the battle royale genre &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remains one &lt;/ins&gt;of the most &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lucrative in gaming and is definitely &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;factor &lt;/ins&gt;in Apex Legends &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039; success &lt;/ins&gt;, it would be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unwise to discount &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;popularity too much because &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that fact. Few games catch on this fast with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gaming &lt;/ins&gt;community, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is often quick to dismiss new entries &lt;/ins&gt;into &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a genre as clones or knock-offs &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;existing titles. The last &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that shook things up this much and &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fast was probably &lt;/ins&gt;Blizzard&#039;s Overwatch , &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a game &lt;/ins&gt;that Apex Legends &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;borrows a few design choices from. If Apex Legends continues to grow at the rate it &lt;/ins&gt;is&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, however, it likely means brand new territory for the video game industry and a blueprint that other studios will be scrambling &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mimic &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the coming months and ye&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This all sounds far easier than it actually &lt;/ins&gt;is&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. You will need a lot of practice to get &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feel for the timing, as well as the directional mechanics necessary for performing slingshot grapples. Just keep at it&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and you will be rewarded with some pretty exciting ways of travelling across &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;map while taking out oppone&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Wraith’s ultimate ability has the longest cooldown and &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of the most powerful in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game when used well&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once activated, it will drop &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;portal &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the ground at your feet&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wraith then receives &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boost &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her movement speed&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so she can move quickly &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;another desired location and drop a connecting portal. Keep an eye &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the energy bar as if you haven’t dropped another portal when it runs out then it will automatically do it for &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Out of eight unique characters, or legends, EA and Respawn have confirmed that Bloodhound and Gibraltar each break with heteronormative stereotypes through external lore and interviews. EA&#039;s official character description for Gibraltar, a &quot; gentle giant with a wild side &quot; who fulfills his support role with a dome shield and defensive barrage, makes mention of a formative incident in which &quot; he and his boyfriend stole his father’s motorcycle, took it on a joyride, and got trapped by a deadly mudslide .&quot; Meanwhile, the flavor text for Bloodhound, a mysterious, Viking-inspired hunter who tracks foes with deadly precision, is the only character description offered that exclusively refers to them using &quot;they/them&quot; prono&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;News of Apex Legends&#039; surprising release was leaked before Respawn probably initially wanted&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it did little &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hamper &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s immediate popularity&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While there are plenty of battle royale games in the market today, from PlayerUnknown &#039;s BattleGrounds to the highly popular Fortnite , Apex Legends has impressed many since its free-&lt;/ins&gt;to&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-play release&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Receiving critical and fan praise for its polish and unique features for a battle royale title, like role-based Legends characters and an intuitive ping system, Apex Legends has already made its mark on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ge&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;According to Respawn Entertainment CEO Vince Zampella (via: EA ) , Apex Legends achieved over 10 million players during its first 72 hours. Additionally&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more than 1 million concurrent players were on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s servers during this same period&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As pointed &lt;/ins&gt;out &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by Twitter user Benji-Sales , the release &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://Apexarenaelite.com/ Apex Legends story guide|https://apexarenaelite.com/] Legends also saw a rise in Respawn&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s parent company EA&#039;s stock prices&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This rise has recuperated &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;company&#039;s reported losses during their quarterly earning report and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stock prices are now even higher than they were before &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;drop initially occur&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nonetheless&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Respawn &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;taking steps in nearly all &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right directions with Apex Legends so far, and &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most recent effort to include players is no exception&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When considering Apex Legend _ &lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s quick climb &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;success and &lt;/ins&gt;the game&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inherent live-service model (as well as a rumored _Titanfall project coming this year ), it will be will be intriguing to see how Respawn continues to put players &lt;/ins&gt;first &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Wraith is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;really interesting character to play&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but her abilities can take some time &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;master&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;She is a close combat fighter, and well suited for scouting&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wraith can also drop in and out &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battle easily&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;using her dimensional rift or void abil&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Apex Legends &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seemed doomed to fail when it was first announced. Respawn Entertainment was supposed to be hard &lt;/ins&gt;at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;work on Titanfall 3 &lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;latest entry into &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beloved mech series that had become synonymous with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Instead&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reports came out suggesting that what had one been &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plans for Titanfall 3 had instead been shuttled &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modified into &lt;/ins&gt;Apex Legends , &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a battle royale title &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;appeared &lt;/ins&gt;to be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the publisher&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attempt at cashing in on the battle royale craze&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fans were noticeably upset&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and many were salivating at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chance &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lambast Respawn for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sudden switch &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pl&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>10.244.0.204</name></author>
	</entry>
	<entry>
		<id>https://wiki.taogames.net/index.php?title=Apex_Legends_Characters_Bloodhound_Gibraltar_Are_LGBTQ&amp;diff=1672&amp;oldid=prev</id>
		<title>2026年1月4日 (日) 14:07に10.244.0.204による</title>
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		<updated>2026-01-04T14:07:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2026年1月4日 (日) 23:07時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The most impressive thing &lt;/del&gt;about &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the sudden rise of Apex Legends &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game hasn&#039;t even delivered on many of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;promises Respawn Entertainment has made regarding its early post-launch content&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slated &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;receive holiday&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;themed loot, a tournament hosted on Twitch, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its first season of content in March&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The latter of those additions will feature the debut of the game&#039;s Battle Pass, new Legends, weapons, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;l&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As it turns out, however, &lt;/del&gt;Apex Legends &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is really good &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA announced &lt;/del&gt;[https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;apexarenaelite&lt;/del&gt;.com/ &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Apex Legends strategy&lt;/del&gt;|https://apexarenaelite.com/] Legends &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reached 25 million players within its first seven days of availability, which should indicate just how quickly it is catching &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with battle royale fans. On top of that, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game has already achieved a concurrent player total of over 2 million, another remarkable feat for a title that is only finding its footing within a crowded, competitive genre. For context, that means Apex Legends is currently growing at a rate faster than Fortnite &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lastly&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bloodhound&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ultimate ability increases your movement speed drastically &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allows you to see enemies through cover within a pretty wide radius. Overall, &lt;/del&gt;Bloodhound &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;excels at gathering &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much intel from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;surrounding area as possible&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and when used right&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will help keep his squad a couple steps ahead &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;en&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Passively, Wraith gets &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vocal warning when she&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sights of &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;She can choose to warn her teammates with an &lt;/del&gt;on&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-screen prompt when this happens&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;too. Wraith&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first active ability allows her &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enter The Void&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing her to avoid all damage for a short time&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wraith&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ultimate ability allows her &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;open &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dimensional Rift wherever she&#039;s standing, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;link it to another location. These can be used by enemies too&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so you&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ll need &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;position them carefully and keep &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;constant eye on t&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Out of eight unique characters, or legends, EA and Respawn have confirmed that Bloodhound and Gibraltar each break with heteronormative stereotypes through external lore and interviews. EA&#039;s official character description for Gibraltar, a &quot; gentle giant with a wild side &quot; who fulfills his support role with a dome shield and defensive barrage, makes mention of a formative incident in which &quot; he and his boyfriend stole his father’s motorcycle, took it on a joyride, and got trapped by a deadly mudslide .&quot; Meanwhile, the flavor text for Bloodhound, a mysterious, Viking-inspired hunter who tracks foes with deadly precision, is the only character description offered that exclusively refers to them using &quot;they/them&quot; prono&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This all sounds &lt;/del&gt;far &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;easier &lt;/del&gt;than &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it actually is&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You will need a lot of practice &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get a feel for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;timing, &lt;/del&gt;as well &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as the directional mechanics necessary for performing slingshot grapples. Just keep at it&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and you will be rewarded with some pretty exciting ways of travelling across the map while taking out oppone&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On the plus side&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;once you hit &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Q button &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or console equivalent&lt;/del&gt;)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, you are immune &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage for the entire 3 seconds &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get a 20% movement boost&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is incredibly useful &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;running away from other teams, getting out &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a closing circle, and can be very powerful when combined with other abilit&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Passively&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gibraltar gains a Gun&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shield that appears in front &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;him while he aims&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;down&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sights. This helps keep him engaged in medium &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;long-range gunfights longer, and gives him &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;advantage. Gibraltar&lt;/del&gt;&#039;s first &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;active ability is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dome Of Protection&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is a shield large enough &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fit your whole squad in, if need be&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gibraltar&#039;s Ultimate ability calls in a mortar strike on a targeted location&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is a great way to push a squad out &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cover&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep them split up&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or trap them in &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;build&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Respawn Entertainment, developer &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;critically acclaimed Titanfall ** series and its battle royale spinoff _Apex Legends** _ &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has more or less confirmed that &lt;/del&gt;Titanfall &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3 was canceled so that time &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resources could be put toward &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;latter. Of course&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Apex Legends &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;set in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Titanfall universe and looks, feels, and &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a certain extent plays like Titanfall games (sans jump jets&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wall-running&lt;/del&gt;, and&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, well, Titans)&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this news is still a huge blow to those who&#039;ve been patiently awaiting &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;third mainline entry into the critically acclaimed series. Hope should not be abandoned just yet, though, as details from EA&#039;s most recent fiscal report point to &lt;/del&gt;another Titanfall -related project &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being in the wo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&quot;Our studio is comprised of a diverse group of people, the playerbase of battle royale is comprised of a diverse group&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Having a diverse cast is super important. You want everyone to have someone they can connect &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Passively&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mirage automatically drops down a decoy and cloaks for five seconds when he&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;knocked down. This can buy you a little bit of time &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crawl &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;safety. Mirage&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first active ability sends &lt;/del&gt;out &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a holographic decoy &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;himself that&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hopefully, draws enemy fire, giving you &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clue as &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where they are. Mirage&#039;s Ultimate ability releases &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whole team of decoys&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creating an incredibly confusing scenario &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the enemy and giving your team &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;split seconds advant&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As for other utility, well Caustic doesn’t really have any. Throwing toxic gas &lt;/ins&gt;about is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quite literally &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only thing he can do. When &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gas causes so little damage and is so easy to remove yourself from, this renders him weak and underpowe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Wraith’s tactical ability is called Into The Void&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;By activating it, she &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;able to quickly run from one place to another while being immune &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage. This ability has a 19&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;second cooldown &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lasts 3 seconds&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It has both positives &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;negati&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Respawn Entertainment&#039;s sleeper hit **&lt;/ins&gt;Apex Legends &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** stars a small but impressively diverse cast of characters, and the LGBTQ status of legends Bloodhound and Gibraltar have now been confirmed by both the developer and EA &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For fans of the battle royale genre seeking representation in a medium that&#039;s long neglected the level of onscreen inclusivity that&#039;s only recently come into vogue, &lt;/ins&gt;[https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Apexarenaelite&lt;/ins&gt;.com/ &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;apex legends guide&lt;/ins&gt;|https://apexarenaelite.com/] Legends &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may be the most diverse free-to-play game &lt;/ins&gt;on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mar&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This effort to foster a sense of inclusion in Apex Legends is undoubtedly genuine on the part of Respawn&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but one can&#039;t help but think that it would be more impactful for the vast majority of players if any evidence of Gibraltar&lt;/ins&gt;&#039;s and Bloodhound&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s status &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;members of the LGBTQ community was actually present in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game itself. Instead&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these fascinating looks into the characters&#039; lives are isolated to their respective corners of the internet&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wholly external to the game. While this doesn&#039;t quite resemble Blizzard&#039;s delayed reveal about Overwatch &#039;s Soldier: 76 that invited accusations &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;queerbaiting, it&#039;s hard to argue that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Apex Legends players who Respawn is attempting to represent would be better served by also including these revelations in-g&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Apex Legends (whose very name is likely &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;riff on minor Titanfall series antagonist Kuben Blisk&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mercenary outfit, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Apex Predators) is &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;incredibly polished and streamlined iteration on the battle royale formula&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Originally leaked a day before its surprise February 3 release &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS4, Xbox One, and PC&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Apex Legends excels in areas where other battle royales tend to falter thanks to developer Respawn&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;innovative approaches &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;teamwork, traversal&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and spawning&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While there&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little room &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;complain about &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new AAA competitor that has serious potential to shake things up for Fortnite &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call of Duty: Black Ops 4 &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s little question of the fact that free-&lt;/ins&gt;to&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-play Apex Legends - which wears its market-driven influences like Overwatch on its sleeve - is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;far cry from Titanfall despite their passing similarit&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Out of eight unique characters, or legends, EA and Respawn have confirmed that Bloodhound and Gibraltar each break with heteronormative stereotypes through external lore and interviews. EA&#039;s official character description for Gibraltar, a &quot; gentle giant with a wild side &quot; who fulfills his support role with a dome shield and defensive barrage, makes mention of a formative incident in which &quot; he and his boyfriend stole his father’s motorcycle, took it on a joyride, and got trapped by a deadly mudslide .&quot; Meanwhile, the flavor text for Bloodhound, a mysterious, Viking-inspired hunter who tracks foes with deadly precision, is the only character description offered that exclusively refers to them using &quot;they/them&quot; prono&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Having come up against both Caustic and Mirage, I can attest to the fact that Mirage’s decoys were &lt;/ins&gt;far &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more disorientating &lt;/ins&gt;than &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Caustic’s gas cloud&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I had no idea what was going on or where I needed &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shoot. Even moving didn’t help because &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decoys move &lt;/ins&gt;as well, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unlike Caustic’s gas cl&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And as I mentioned earlier&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;congratulating competitors is commonplace in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;industry. Lest we not forget how Phil Spencer &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Executive Vice President of Gaming at Microsoft&lt;/ins&gt;) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reached out &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sony &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Santa Monica Studios over God of Wars&#039; stellar reviews &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Or when the Microsoft brand congratulated Nintendo &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the launch &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Nintendo Swit&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On the other end&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there is the likely chance that this was Epic Games doing some non&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;existant PR damage control. By all means, I&#039;m sure they are increasingly conscious of the rise &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Apex Legends &lt;/ins&gt;-- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA has been able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quote daily successes since &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unexpected launch. In the &lt;/ins&gt;first &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eight hours, the battle royale title had scored over &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;million individual players . Within 48 hours&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that number had jumped &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 million players &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Then, by the end &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the work week&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Apex Legends had managed to reach 10 million players&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;high score of 1 million concurren&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The release &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Apex Legends comes just at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end of an exceptionally dismal fiscal quarter for EA &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who published both &lt;/ins&gt;Titanfall &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entries &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;acquired Respawn back in late 2017 . According to the first page of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;report , however&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;light at the end of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tunnel into which EA has dug itself. The statement points &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the obvious cash cow of FIFA &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the heavily marketed Anthem &lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the newly released Apex Legends &lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it also promises investors relief in 2019 in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;form of &lt;/ins&gt;another Titanfall -related project &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that has yet to be formally announced&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For now&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s anyone&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;guess what &quot; related Titanfall experiences &quot; fans have &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;look forward &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this year as it&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;left intentionally vague. Of course, Titanfall 3 is squarely &lt;/ins&gt;out of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the question&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so the end product could take the form of anything from &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mobile game &lt;/ins&gt;to a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remake, or, most compellingly&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it could be the Oculus VR game that Respawn in rumored to have been working on &lt;/ins&gt;for a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>10.244.0.204</name></author>
	</entry>
	<entry>
		<id>https://wiki.taogames.net/index.php?title=Apex_Legends_Characters_Bloodhound_Gibraltar_Are_LGBTQ&amp;diff=832&amp;oldid=prev</id>
		<title>10.244.0.204: ページの作成:「&lt;br&gt;The most impressive thing about the sudden rise of Apex Legends is that the game hasn&#039;t even delivered on many of the promises Respawn Entertainment has made regarding its early post-launch content. The game is slated to receive holiday-themed loot, a tournament hosted on Twitch, and its first season of content in March. The latter of those additions will feature the debut of the game&#039;s Battle Pass, new Legends, weapons, and l&lt;br&gt;&lt;br&gt; &lt;br&gt;As it turns out, howeve…」</title>
		<link rel="alternate" type="text/html" href="https://wiki.taogames.net/index.php?title=Apex_Legends_Characters_Bloodhound_Gibraltar_Are_LGBTQ&amp;diff=832&amp;oldid=prev"/>
		<updated>2026-01-04T06:21:52Z</updated>

		<summary type="html">&lt;p&gt;ページの作成:「&amp;lt;br&amp;gt;The most impressive thing about the sudden rise of Apex Legends is that the game hasn&amp;#039;t even delivered on many of the promises Respawn Entertainment has made regarding its early post-launch content. The game is slated to receive holiday-themed loot, a tournament hosted on Twitch, and its first season of content in March. The latter of those additions will feature the debut of the game&amp;#039;s Battle Pass, new Legends, weapons, and l&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As it turns out, howeve…」&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;The most impressive thing about the sudden rise of Apex Legends is that the game hasn&amp;#039;t even delivered on many of the promises Respawn Entertainment has made regarding its early post-launch content. The game is slated to receive holiday-themed loot, a tournament hosted on Twitch, and its first season of content in March. The latter of those additions will feature the debut of the game&amp;#039;s Battle Pass, new Legends, weapons, and l&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As it turns out, however, Apex Legends is really good . EA announced [https://apexarenaelite.com/ Apex Legends strategy|https://apexarenaelite.com/] Legends reached 25 million players within its first seven days of availability, which should indicate just how quickly it is catching on with battle royale fans. On top of that, the game has already achieved a concurrent player total of over 2 million, another remarkable feat for a title that is only finding its footing within a crowded, competitive genre. For context, that means Apex Legends is currently growing at a rate faster than Fortnite &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Lastly, Bloodhound&amp;#039;s Ultimate ability increases your movement speed drastically and allows you to see enemies through cover within a pretty wide radius. Overall, Bloodhound excels at gathering as much intel from the surrounding area as possible, and when used right, will help keep his squad a couple steps ahead of the en&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Passively, Wraith gets a vocal warning when she&amp;#039;s in the sights of an enemy. She can choose to warn her teammates with an on-screen prompt when this happens, too. Wraith&amp;#039;s first active ability allows her to enter The Void, allowing her to avoid all damage for a short time. Wraith&amp;#039;s Ultimate ability allows her to open a Dimensional Rift wherever she&amp;#039;s standing, and link it to another location. These can be used by enemies too, so you&amp;#039;ll need to position them carefully and keep a constant eye on t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Out of eight unique characters, or legends, EA and Respawn have confirmed that Bloodhound and Gibraltar each break with heteronormative stereotypes through external lore and interviews. EA&amp;#039;s official character description for Gibraltar, a &amp;quot; gentle giant with a wild side &amp;quot; who fulfills his support role with a dome shield and defensive barrage, makes mention of a formative incident in which &amp;quot; he and his boyfriend stole his father’s motorcycle, took it on a joyride, and got trapped by a deadly mudslide .&amp;quot; Meanwhile, the flavor text for Bloodhound, a mysterious, Viking-inspired hunter who tracks foes with deadly precision, is the only character description offered that exclusively refers to them using &amp;quot;they/them&amp;quot; prono&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This all sounds far easier than it actually is. You will need a lot of practice to get a feel for the timing, as well as the directional mechanics necessary for performing slingshot grapples. Just keep at it, and you will be rewarded with some pretty exciting ways of travelling across the map while taking out oppone&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;On the plus side, once you hit the Q button (or console equivalent), you are immune to damage for the entire 3 seconds and get a 20% movement boost. This is incredibly useful for running away from other teams, getting out of a closing circle, and can be very powerful when combined with other abilit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Passively, Gibraltar gains a Gun-Shield that appears in front of him while he aims-down-sights. This helps keep him engaged in medium to long-range gunfights longer, and gives him the advantage. Gibraltar&amp;#039;s first active ability is a Dome Of Protection, which is a shield large enough to fit your whole squad in, if need be. Gibraltar&amp;#039;s Ultimate ability calls in a mortar strike on a targeted location. This is a great way to push a squad out of cover, keep them split up, or trap them in a build&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Respawn Entertainment, developer of the critically acclaimed Titanfall ** series and its battle royale spinoff _Apex Legends** _ , has more or less confirmed that Titanfall 3 was canceled so that time and resources could be put toward the latter. Of course, Apex Legends is set in the Titanfall universe and looks, feels, and to a certain extent plays like Titanfall games (sans jump jets, wall-running, and, well, Titans), but this news is still a huge blow to those who&amp;#039;ve been patiently awaiting the third mainline entry into the critically acclaimed series. Hope should not be abandoned just yet, though, as details from EA&amp;#039;s most recent fiscal report point to another Titanfall -related project being in the wo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Our studio is comprised of a diverse group of people, the playerbase of battle royale is comprised of a diverse group. Having a diverse cast is super important. You want everyone to have someone they can connect &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Passively, Mirage automatically drops down a decoy and cloaks for five seconds when he&amp;#039;s knocked down. This can buy you a little bit of time to crawl to safety. Mirage&amp;#039;s first active ability sends out a holographic decoy of himself that, hopefully, draws enemy fire, giving you a clue as to where they are. Mirage&amp;#039;s Ultimate ability releases a whole team of decoys, creating an incredibly confusing scenario for the enemy and giving your team a split seconds advant&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>10.244.0.204</name></author>
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