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	<title>Black Myth: Wukong Hands-On Preview - 版の履歴</title>
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	<updated>2026-10-11T04:36:56Z</updated>
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		<title>2026年1月4日 (日) 22:29に10.244.0.204による</title>
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		<updated>2026-01-04T22:29:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2026年1月5日 (月) 07:29時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;1行目:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wukong also doesn’t have &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;parry, so dodging is your only means &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;avoiding damage. There are different kinds of dodges, though. One of the stances allows you &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;climb on top of your staff and sit there out of range while the boss leaps around, then leap off the staff and come down on the fiend&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;head with one big strike&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That will work against some bosses&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but more commonly you’re just &lt;/del&gt;expected to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dodge, dodge, and dodge ag&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Wukong’s combat is all about resource management&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On top of your health, stamina&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;charge meter&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you also have a magic resource used for spells. The first one I learned was a time stop that could freeze enemies &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;place. The spell itself has a cooldown after use, but you also spend some mana every time you use it, which can only be refilled by visiting a campsite.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Hardcore Soulslike fans are very protective of &lt;/del&gt;the genre, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;point that they refuse to label any game that might be too easy or accessible a Soulslike&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even Elden Ring &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2022&#039;s Game of the Year &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;threw some fans of the genre for a loop&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as many thought it was far too accessible &lt;/del&gt;to be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;considered a true Soulslike experience. That is because difficulty is one of the most defining characteristics of the Soulslike ge&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fortunately, Black Myth&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wukong is slightly easier than classic Soulslike titles , so any initial foreboding shadow players might feel cast over them by &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s bosses shouldn&#039;t last too long. Players &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have plenty of opportunities during Wukong &#039;s boss encounters to get the upper hand. It is often those moments that can make or break &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boss fight for players unless they manage &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;survive rather than thrive throughout &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;encounte&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players must remain keen-eyed and quick to catch these lightning-in-a-bottle moments&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;however, and that&#039;s &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exciting p&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Maybe some stubborn people just don’t want to engage &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game’s RPG mechanics. Maybe they got used to hammering away at a fight until they perfected it and didn’t need to spend time grinding levels or tailoring their builds&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and now they resent having to adapt to &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fight rather than overcome it through sheer &lt;/del&gt;will. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I don’t know, I’m just &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tourist&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but what I do know is that if you’re unhappy with Erdtree’s difficulty&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you need to stay far away from Black Myth: Wuk&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If this is true, this would run contrary to Game Science&#039;s own statements about optimization issues with the title&#039;s Xbox version &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gamers&#039; assertions about this being a problem with the Xbox Series S. After all&lt;/del&gt;, a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few developers have claimed in the past that the Xbox Series S is holding games back , so some are presuming that Black Myth: Wukong &#039;s Xbox port is struggling &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;run on the underpowered console. Ultimately, though, there isn&#039;t enough evidence to suggest that any of these theories about Black Myth: Wukong &#039;s delay on Xbox platforms are 100% correct, so it&#039;s best to take all of these assertions with a grain of s&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After defeating an optional boss called Guangzhi, a wolf wielding a flaming staff, I earned the ability to transform into him. Guangzhi has a powerful move set and the ability to ignite enemies, applying a burn that damages them over time, but what really makes this ability handy is that turning into Guangzhi gives you a new, full health bar. Eventually time runs out and you transform back into the Destined One, but transforming can be a great way to survive when your health is low by allowing you to tank a bunch of difficult to avoid attacks. Again, more layers of resource management.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I’ve been watching a lot &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Elden Ring clips this week&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ones that include commentary about &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player feeling frustrated or demoralized. What I’m seeing most often is bosses &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chain together multiple attacks that force you &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dodge with perfect timing over &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;over&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It feels like you &lt;/del&gt;should &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be rewarded &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an opening to counter attack when you time &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dodge perfectly&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but Erdtree’s bosses like to dance around&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;striking repeatedly&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;force you to dodge three&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;four, sometimes five attacks in a row before you have a chance to coun&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I’m not trying to talk anyone out of playing Wukong (though I do recommend you at least inform yourself about the allegations of discrimination and harassment at Game Science ). It’s a Soulslike through and through and I expect it will be popular with fans of the genre. But if Erdtree is too hard for you because the bosses are relentless, I’m sorry to say it, but Wukong isn’t going to treat you any ni&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Where &lt;/del&gt;Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;differs &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rather than being rewarded with a simple skill associated with &lt;/del&gt;the boss &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ve defeated&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players may be able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take on the form &lt;/del&gt;of that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boss &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one way or another&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For example&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Guangzhi is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wolf-like boss with a double-headed flaming spear&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upon defeating &lt;/del&gt;him, players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can then transform into &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;version &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Guangzhi&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spear &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As &lt;/del&gt;[https://Blackmythwukongfans.com/ Black Myth Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;skills&lt;/del&gt;|https://blackmythwukongfans.com/] Myth: Wukong &#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;transformations have proven &lt;/del&gt;to be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of its most anticipated features&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this challenge&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reward system &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;designed to match &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boss fight&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;intens&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;August 2024 definitely offers &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wide range &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gaming titles &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;suit every player&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;preferences&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Major releases like **Black Myth: Wukong, Star Wars Outlaws &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Madden NFL 25 ** are &lt;/ins&gt;expected to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;draw significant attention&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Additionally&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the indie game scene introduces unique &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creative titles like the survival sandbox Core Keeper &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RPG &lt;/ins&gt;genre, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players can embark on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;adventure of Visions of Mana &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whether you enjoy action-packed games&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exciting adventures&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or unique experiences&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;August is packed with compelling new games waiting &lt;/ins&gt;to be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;explo&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;WoW&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The War Within arrives on PC at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end of August and &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offer &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;major expansion &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beloved World of Warcraft universe&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Finally&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;month concludes &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Star Wars Outlaws &lt;/ins&gt;, a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;highly anticipated game that **&lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deliver an open-world Star Wars experience ** &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This August promises &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blend of nostalgia&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new adventures&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;epic battles&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making it &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;month &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remember for players everywh&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After defeating an optional boss called Guangzhi, a wolf wielding a flaming staff, I earned the ability to transform into him. Guangzhi has a powerful move set and the ability to ignite enemies, applying a burn that damages them over time, but what really makes this ability handy is that turning into Guangzhi gives you a new, full health bar. Eventually time runs out and you transform back into the Destined One, but transforming can be a great way to survive when your health is low by allowing you to tank a bunch of difficult to avoid attacks. Again, more layers of resource management.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The recently launched pre-orders for Black Myth: Wukong show that there are four distinct versions &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game, the Standard Edition , Digital Deluxe Edition , Deluxe Edition &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Collector&#039;s Edition . Physical releases of Black Myth: Wukong are limited to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Deluxe and Collector&#039;s Editions, with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Standard and Digitial Deluxe Editions including digital-only pre-order bonuses &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players will be able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;download &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;claim in-game&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Again, players &lt;/ins&gt;should &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep in mind that the physical Deluxe and Collector&#039;s Editions of Black Myth: Wukong will not include a disc and instead provide players with a digital download code, though both editions come &lt;/ins&gt;with a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slew of physical collectib&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Physical Collectibles: Steelbook case, Wind Chime Necklace, Gold Sun Crow Pin, Thunderstone Ring&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Teaching of the Heart Sutra (silk scroll)&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warranty Certificate&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stamps &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Postcard&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Confront Destiny (40cm statue of Sun Wuk&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I’m not trying to talk anyone out of playing Wukong (though I do recommend you at least inform yourself about the allegations of discrimination and harassment at Game Science ). It’s a Soulslike through and through and I expect it will be popular with fans of the genre. But if Erdtree is too hard for you because the bosses are relentless, I’m sorry to say it, but Wukong isn’t going to treat you any ni&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Wukong &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also doesn’t have a parry, so dodging &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your only means of avoiding damage. There are different kinds of dodges&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though. One of the stances allows you to climb on top of your staff and sit there out of range while &lt;/ins&gt;the boss &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leaps around, then leap off the staff and come down on the fiend&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s head with one big strike. That will work against some bosses&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but more commonly you’re just expected &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dodge, dodge, and dodge ag&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It’s an elaborate ballet &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dodges and attacks &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;makes Black Myth: Wukong so addicting - taking risks to get &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage and then retreating when necessary&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Things get more interesting with the introduction of spells and transformations&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the latter of which can completely change up gameplay. I only had access to &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few spells during the preview, one that allowed Sun Wukong to freeze an enemy in place and get some free damage&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the other that turned &lt;/ins&gt;him &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;invisible for a sneak attack (or to bypass a group of baddies altogether). Spells cost mana, though, so even though a cooldown relegates them&lt;/ins&gt;, players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;won’t be able to use them infinitely. It’s &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;smart balancing move since the freezing spell (called Immobilize) works on bos&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;August 2024 is shaping up to be an exciting month for players, with various titles catering to numerous tastes, with games like **Star Wars: Bounty Hunter ** making its debut across multiple platforms. Following closely, the highly anticipated Cat Quest III will offer impulsive RPG adventures on all major consoles. Mid-month, Kena: Bridge &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spirits finally arrives on Xbox platforms&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bringing its captivating blend of action &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;story to a new audience&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Then, &lt;/ins&gt;[https://Blackmythwukongfans.com/ Black Myth Wukong &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boss guide&lt;/ins&gt;|https://blackmythwukongfans.com/] Myth: Wukong &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will amuse with stunning visuals and challenging gameplay inspired by Chinese mythol&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;What&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most interesting about this development is that it appears &lt;/ins&gt;to be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the first Triple-A release&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AKA a full&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;priced game, to simply be a code in a box. For what it&#039;s worth, Just Dance 2023 &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also a code in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;box, though it&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fairly niche and not on the level of Black Myth. The practice is often seen on Nintendo Switch releases, where the game is played off the cloud , or where it doesn&#039;t fit on a single cart. Otherwise, outside bundled digital copies with a console purchase , or &quot;Game of the Year&quot; editions that often have the DLC as a voucher , this would appear to be a first.&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>10.244.0.204</name></author>
	</entry>
	<entry>
		<id>https://wiki.taogames.net/index.php?title=Black_Myth:_Wukong_Hands-On_Preview&amp;diff=2623&amp;oldid=prev</id>
		<title>2026年1月4日 (日) 22:22に10.244.0.204による</title>
		<link rel="alternate" type="text/html" href="https://wiki.taogames.net/index.php?title=Black_Myth:_Wukong_Hands-On_Preview&amp;diff=2623&amp;oldid=prev"/>
		<updated>2026-01-04T22:22:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2026年1月5日 (月) 07:22時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;I’m not &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;big Souls player&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but I did have a great time trying out Black Myth: Wukong&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The two-hour demo I played took me through half a dozen boss encounters while introducing a variety &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;characters &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;core progression &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combat systems&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fans of the genre &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find plenty of familiar ideas: campfires allow you &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;refill your health pots&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;purchase items&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;craft armor upgrades, while also giving you a respawn point to come back to when you inevitably die. But it’s where Wukong breaks from genre traditions that make it truly stand out.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Both physical editions come with an activation code for the Digital Deluxe Edition &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://blackmythwukongfans.com/ Black Myth Wukong strategy|https://blackmythwukongfans.com/] Myth: Wukong (for purchases on JD.com&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it will be &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;WeGame activation code; &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overseas purchases, it will be &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Steam activation code)&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To ensure the Destined One with &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;physical edition &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play on August 20th&#039;s launch, activation codes will &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sent in advance &lt;/del&gt;by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the customer service of our sales platform after purchase confirmation&lt;/del&gt;.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Myth: Wukong , an upcoming &lt;/del&gt;Soulslike &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;based on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;16th-century Chinese novel Journey &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;West , got &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;big trailer at The Game Awards&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not only did this new teaser show off titanic foes and dazzling fidelity&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it also demonstrated how Black Myth: Wukong &lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mythological creatures will &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unlike anything players have seen in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;genre thus &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Details regarding bonus content for pre-ordering and special editions for &lt;/del&gt;Black Myth: Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were showcased &lt;/del&gt;during the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Summer Game Fest&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Starting today, Black Myth: Wukong &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;available &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pre&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;order on PC &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayStation 5. The game features &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Deluxe Edition&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Digital Deluxe Edition&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Collectors Edition, as well as a pre-order bonus &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can be received from purchasing any of these before the game&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lau&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Trailblazer&#039;s Scarlet Gourd &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Black Myth: Wukong &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;currently available for pre-order&lt;/del&gt;, with the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;standard edition starting at $59.99 &lt;/del&gt;and the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Deluxe edition rising to $69&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;99. The physical editions see &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jump &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;price, with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Physical Deluxe Edition going for $169 and &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Collectors Edition capping out at $399. With such heavy investments&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clear that Game Science &lt;/del&gt;isn&#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;looking &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hold back with &lt;/del&gt;Black Myth: Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Since gamers were shown a first look at the title&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Myth: Wukong is a game that has many action RPG and Soulslike fans waiting in excitement. Gameplay trailers have shown the game &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;visually stunning piece, and with its roots lying in Chinese mythology, some believe Black Myth: Wukong could rival FromSoftware upon lau&amp;lt;br&amp;gt;&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it was officially unveiled back in 2021&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;until this recent trailer&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wuchang: Fallen Feathers had somewhat fallen by &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wayside, due &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increasing number of Soulslikes being released in quick succession. One such game &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Myth Wukong &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which releases in August&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Featuring Soulslike mechanics, similarly fantastical boss fights, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;steeped in Ancient Chinese history&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wukong will likely &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;compared &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wuchang , even though the art styles are quite different&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Indeed&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wuchang &#039;s tone and aesthetic seem &lt;/del&gt;more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;similar to the likes &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Team Ninja&#039;s critically acclaimed Nioh ser&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bonus content from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pre-order &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Special Editions for Black Myth: Wukong has been revealed&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gamers were given &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first-hand look at what was on offer for Black Myth: Wukong &#039;s bonus content during &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trailer shown during the 2024 Summer Game F&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fans &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Soulslikes are undoubtedly eating well &lt;/del&gt;at the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;moment&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Elden Ring &#039;s DLC is right around the corner, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there is a slew of upcoming releases that will look to push the boundaries of the action-RPG soulslike sub-genre over the coming months. One of these, Wuchang: Fallen Feathers , seems to take specific inspiration from the likes of Sekiro: Shadows Die Twice , &lt;/del&gt;and will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no doubt &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;looking to differentiate itself to avoid direct comparisons &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2019&#039;s Game &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Year&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;described as a dark retelling of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ming Dynasty period and will feature real historical characters. With a tentative release window of 2025&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer Leenzee has plenty of time &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;establish some key differences for its debut ti&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With so many of its direct competitors releasing over the next four months or so&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;having &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release window of 2025 will likely work in Wuchang: Fallen Feathers &lt;/del&gt;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;favor. This will give the title room &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;breathe and should allow &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dust to settle on all &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its rivals before it unleashes itself&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Being available on PS5&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PC, and also as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;day&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one Xbox Game Pass title will give it &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great chance for success&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so if Leenzee can stick the landing with the game&#039;s mechanics &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;settings&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wuchang: Fallen Feathers could be one &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2025&#039;s sleeper h&amp;lt;br&amp;gt;A year ago&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Star Wars Jedi&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Survivor made waves when its physical copy included the disclaimer &quot;Download Required&quot; , something that&#039;s sadly become more common &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The disc included only partially held the game&#039;s file size, with a download needed to complete the rest&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It was a major hit for game preservation purposes, and it looks like Black &lt;/del&gt;Myth: Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will suffer the same fate&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at least in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interim.&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wukong also doesn’t have &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;parry, so dodging is your only means of avoiding damage. There are different kinds of dodges&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One of the stances allows you to climb on top &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your staff &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sit there out &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;range while &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boss leaps around, then leap off the staff &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;come down on the fiend&#039;s head with one big strike&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;work against some bosses, but more commonly you’re just expected &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dodge&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dodge&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dodge ag&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wukong’s combat is all about resource management. On top &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your health, stamina, and charge meter&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you also have &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;magic resource used &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spells. The first one I learned was &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time stop that could freeze enemies in place&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The spell itself has &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cooldown after use, but you also spend some mana every time you use it, which &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;refilled &lt;/ins&gt;by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;visiting a campsite&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Hardcore &lt;/ins&gt;Soulslike &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans are very protective of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;genre, &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;point that they refuse to label any game that might be too easy or accessible &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Soulslike&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even Elden Ring &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2022&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Game of the Year , threw some fans of the genre for a loop, as many thought it was far too accessible to &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;considered a true Soulslike experience. That is because difficulty is one of the most defining characteristics of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Soulslike ge&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fortunately, &lt;/ins&gt;Black Myth: Wukong &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is slightly easier than classic Soulslike titles , so any initial foreboding shadow players might feel cast over them by the game&#039;s bosses shouldn&#039;t last too long. Players will have plenty of opportunities &lt;/ins&gt;during &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wukong &#039;s boss encounters to get &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upper hand&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;often those moments that can make or break a boss fight &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players unless they manage to survive rather than thrive throughout the encounte. Players must remain keen&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eyed &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quick to catch these lightning-in-&lt;/ins&gt;a&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-bottle moments&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;however&lt;/ins&gt;, and that&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the exciting p&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Maybe some stubborn people just don’t want to engage with the game’s RPG mechanics. Maybe they got used to hammering away at a fight until they perfected it and didn’t need to spend time grinding levels or tailoring their builds, and now they resent having to adapt to a fight rather than overcome it through sheer will. I don’t know, I’m just a tourist, but what I do know is that if you’re unhappy with Erdtree’s difficulty, you need to stay far away from Black Myth: Wuk&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If this &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;true&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this would run contrary to Game Science&#039;s own statements about optimization issues &lt;/ins&gt;with the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title&#039;s Xbox version &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gamers&#039; assertions about this being a problem with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox Series S&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After all, &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few developers have claimed &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;past that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox Series S is holding games back &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so some are presuming that Black Myth: Wukong &lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox port is struggling to run on the underpowered console. Ultimately, though, there &lt;/ins&gt;isn&#039;t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enough evidence &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;suggest that any of these theories about &lt;/ins&gt;Black Myth: Wukong &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s delay on Xbox platforms are 100% correct&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so it&#039;s best &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take all of these assertions with &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grain of s&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;defeating an optional boss called Guangzhi&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a wolf wielding a flaming staff&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I earned &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;transform into him. Guangzhi has a powerful move set and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability to ignite enemies, applying a burn that damages them over time, but what really makes this ability handy &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that turning into Guangzhi gives you a new&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;full health bar&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eventually time runs out &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you transform back into the Destined One&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but transforming can &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a great way to survive when your health is low by allowing you to tank a bunch of difficult &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;avoid attacks&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Again&lt;/ins&gt;, more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;layers &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resource management.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I’ve been watching a lot of Elden Ring clips this week, especially the ones that include commentary about &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player feeling frustrated or demoralized. What I’m seeing most often is bosses that chain together multiple attacks that force you to dodge with perfect timing over &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;over&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It feels like you should be rewarded with an opening to counter attack when you time &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dodge perfectly, but Erdtree’s bosses like to dance around, striking repeatedly, and force you to dodge three, four, sometimes five attacks in a row before you have &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chance to coun&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I’m not trying to talk anyone out &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playing Wukong (though I do recommend you &lt;/ins&gt;at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;least inform yourself about &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allegations of discrimination and harassment at Game Science )&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It’s a Soulslike through &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;through &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I expect it &lt;/ins&gt;will be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;popular &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;genre&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But if Erdtree &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;too hard for you because &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bosses are relentless, I’m sorry to say it&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but Wukong isn’t going &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;treat you any ni&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Where Wukong differs is that&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rather than being rewarded with &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simple skill associated with the boss they&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ve defeated, players may be able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;form &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that boss in one way or another&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For example&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Guangzhi is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wolf&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like boss with &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;double-headed flaming spear&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upon defeating him&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players can then transform into a version &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Guangzhi&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spear and all. As [https&lt;/ins&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;//Blackmythwukongfans&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/ Black Myth Wukong skills|https://blackmythwukongfans&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/] &lt;/ins&gt;Myth: Wukong &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s transformations have proven to be one of its most anticipated features&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this challenge-reward system is designed to match &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boss fight&#039;s intens&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>10.244.0.204</name></author>
	</entry>
	<entry>
		<id>https://wiki.taogames.net/index.php?title=Black_Myth:_Wukong_Hands-On_Preview&amp;diff=2430&amp;oldid=prev</id>
		<title>2026年1月4日 (日) 19:54に10.244.0.204による</title>
		<link rel="alternate" type="text/html" href="https://wiki.taogames.net/index.php?title=Black_Myth:_Wukong_Hands-On_Preview&amp;diff=2430&amp;oldid=prev"/>
		<updated>2026-01-04T19:54:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2026年1月5日 (月) 04:54時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;1行目:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Black Myth: Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is set to bring an all&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new Soulslike experience to gamers. As the game&#039;s August 20 release date draws closer, Black Myth: Wukong has &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;potential to be a great addition to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;genre that FromSoftware started&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There is still an ample amount &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mystery surrounding &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but based on early footage &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trailers&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Myth: &lt;/del&gt;Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;looks to have some thrilling gameplay mechan&amp;lt;br&amp;gt;&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With how immensely powerful Sun Wukong is — at least, &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how powerful he is according to Journey to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;West — it might be difficult for &lt;/del&gt;Black Myth: Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to be a traditional Soulslike&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Based on what has been revealed so far&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wukong &lt;/del&gt;will be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;facing some massive foes&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so &lt;/del&gt;it&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;likely he could meet his match. However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;considering what has been written about him, it might &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a challenge to make him insignificant &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any world&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That&#039;s actually a good thing&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as it would be a shame &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;legendary warrior such as Wukong &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for his supernatural abilities to feel underwhelming against enemies. Instead&lt;/del&gt;, Black Myth: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wukong should lean as heavily into &lt;/del&gt;Wukong&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overpowered nature as possible, still providing a decent challenge, but simultaneously allowing &lt;/del&gt;players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to feel more powerful than anything else &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wo&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Last, but certainly not least, &lt;/del&gt;Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability to freeze itself&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not only can this be used on normal enemies&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it can even be applied to boss fights, allowing players to really get in some serious hits before the effect wears off. There are a lot of features to look forward to with &lt;/del&gt;Black Myth: Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and they all promise some incredible combat &lt;/del&gt;is on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &amp;lt;br&amp;gt;Soulslike fans love unique challenges&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One of the most impressive feats you can achieve in Dark Souls is playing through the entire series without taking &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;single hit &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;might not even &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the hardest challenge out there. Someone once beat Dark Souls 3 using only Morse code. Another completed the original Dark Souls using 20 bananas as a controller. Twitch streamer Luality is famous for playing Dark Souls 3 on a Dance Dance Revolution dance pad. Last week I myself faced one of the greatest Soulslike challenges there is: playing Black Myth: Wukong for the first time in front of its developers. You think a deathless run is hard? Try dying to the first boss seven times while the makers &lt;/del&gt;of the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;silently judge you.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Despite often being referred to as a Soulslike game, &lt;/del&gt;Black Myth: Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;manages &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strike &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;balance between classics &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;genre &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modern action RPGs in its boss fights&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each boss encounter in Wukong is thoroughly challenging and chock-full of unique mechanics — as anyone might expect from a typical Souls game — but &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quite literally dodges Soulslike comparisons by emphasizing movement heavily. The Destined One&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quick zips across &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battlefield&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing &lt;/del&gt;Black Myth: Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s boss fights &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;name for themselves &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a saturated genre of pattern-heavy&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yet memorable boss encount&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Myth&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wukong is an upcoming action RPG &lt;/del&gt;by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Game Science&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;based on the novel Journey &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;West by Wu Cheng&#039;en&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Despite being an action RPG, &lt;/del&gt;Black Myth&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: &lt;/del&gt;Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is also yet another addition to the ever-expanding library of Soulslike titles&lt;/del&gt;, which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;follow&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to some extent&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;FromSoftware&#039;s classic Dark Souls formula &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mechanics. However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;here lately&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many games have been released that only have bits and pieces of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Soulslike genre found in them rather than being Soulslike through and through — like Shift Up&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recent title Stellar Blade — &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it seems like Black Myth: Wukong may be one &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One intriguing part of protagonist Wukong&#039;s personal arsenal is his staff. This is pulled directly &lt;/del&gt;from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Journey to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;West , as the hero Wukong wields a magical staff that can extend &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shrink, making it an incredibly useful tool. &lt;/del&gt;Black Myth: Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;embracing Ancient Chinese myth &lt;/del&gt;has given &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game plenty of material to work with, and it will be fascinating to [https&lt;/del&gt;:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;//Blackmythwukongfans.com/ see more] how the game uses these bits of myth and legend, like &lt;/del&gt;Wukong&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;staff, as essential pieces in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gamep&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;First and foremost, Black Myth: Wukong takes heavy inspiration from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beloved Soulsike genre &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Therefore&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;based on that &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clear footage from trailers, &lt;/del&gt;there will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be an emphasis on larger-than-life boss battles that are designed &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;put players through &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ringer. Intense head&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;head encounters are &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beating heart at the center &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Soulslike genre&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Black Myth&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wukong &lt;/del&gt;seems to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have plenty &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;white-knuckle combat in st&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There’s &lt;/del&gt;no &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;block or parry in Black Myth, which might &lt;/del&gt;be the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thing that separates it the most from the rest &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Souslike genre&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You have &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;staff spin ability that allows you to deflect ranged attacks&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but when you’re facing off against an enemy, dodging is your main method &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;avoiding damage.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;True Soulslike &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Myth&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wukong is highly anticipated by fans &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the genre&lt;/del&gt;, as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;well as classic action&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;adventure fans. Developed by &lt;/del&gt;Game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Science&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Myth&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wukong puts players in control &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Destined One&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who is based on &lt;/del&gt;the &quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Monkey King&lt;/del&gt;&quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sun Wukong from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;16th-century Chinese novel Journey &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;West &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sun Wukong is known &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his supernatural powers&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including the ability to shapeshift into other animals &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;objects. &lt;/del&gt;Black Myth: Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s Destined One can shapeshift just like The Monkey King&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ultimately granting him a fighting chance &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s boss fig&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I’m not a big Souls player, but I did have a great time trying out &lt;/ins&gt;Black Myth: Wukong&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The two&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hour demo I played took me through half a dozen boss encounters while introducing &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;variety of characters and all &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;core progression and combat systems&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fans &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;genre will find plenty of familiar ideas: campfires allow you to refill your health pots, purchase items&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;craft armor upgrades&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while also giving you a respawn point to come back to when you inevitably die. But it’s where &lt;/ins&gt;Wukong &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;breaks from genre traditions that make it truly stand out.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Both physical editions come &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an activation code for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Digital Deluxe Edition of [https://blackmythwukongfans.com/ &lt;/ins&gt;Black &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Myth Wukong strategy|https://blackmythwukongfans.com/] &lt;/ins&gt;Myth: Wukong &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(for purchases on JD&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/ins&gt;will be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a WeGame activation code; for overseas purchases&lt;/ins&gt;, it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be a Steam activation code). To ensure the Destined One with a physical edition can play on August 20th&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;launch&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;activation codes will &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sent &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;advance by the customer service of our sales platform after purchase confirmation&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Black Myth: Wukong &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an upcoming Soulslike based on the 16th-century Chinese novel Journey &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the West , got &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;big trailer at The Game Awards. Not only did this new teaser show off titanic foes &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dazzling fidelity&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it also demonstrated how &lt;/ins&gt;Black Myth: Wukong &#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mythological creatures will be unlike anything &lt;/ins&gt;players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have seen &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;genre thus &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Details regarding bonus content for pre-ordering and special editions for Black Myth: &lt;/ins&gt;Wukong &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were showcased during &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Summer Game Fest&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Starting today&lt;/ins&gt;, Black Myth: Wukong is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;available for pre-order &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PC and PlayStation 5&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game features &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Deluxe Edition, Digital Deluxe Edition, and Collectors Edition&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as well as a pre-order bonus &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;received from purchasing any &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these before &lt;/ins&gt;the game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s lau&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Trailblazer&#039;s Scarlet Gourd &amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Black Myth: Wukong &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is currently available for pre-order, with the standard edition starting at $59.99 and the Deluxe edition rising &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;$69.99. The physical editions see &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jump &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;price, with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Physical Deluxe Edition going for $169 &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Collectors Edition capping out at $399&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With such heavy investments, &lt;/ins&gt;it&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clear that Game Science isn&#039;t looking to hold back with Black Myth: Wukong . Since gamers were shown a first look at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title&lt;/ins&gt;, Black Myth: Wukong &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is a game that has many action RPG and Soulslike fans waiting in excitement. Gameplay trailers have shown the game &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;visually stunning piece, and with its roots lying &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chinese mythology&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some believe Black Myth: Wukong could rival FromSoftware upon lau&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After it was officially unveiled back in 2021, until this recent trailer, Wuchang&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fallen Feathers had somewhat fallen &lt;/ins&gt;by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the wayside&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;due &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increasing number of Soulslikes being released in quick succession&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One such game is &lt;/ins&gt;Black Myth Wukong , which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;releases in August. Featuring Soulslike mechanics&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;similarly fantastical boss fights&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;steeped in Ancient Chinese history&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wukong will likely be compared to Wuchang &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even though &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;art styles are quite different. Indeed, Wuchang &lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tone &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aesthetic seem more similar to the likes &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Team Ninja&#039;s critically acclaimed Nioh ser&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bonus content &lt;/ins&gt;from the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pre-order &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Special Editions for &lt;/ins&gt;Black Myth: Wukong has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been revealed. Gamers were &lt;/ins&gt;given &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a first-hand look at what was on offer for Black Myth&lt;/ins&gt;: Wukong &#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bonus content during a trailer shown during &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2024 Summer Game F&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fans of Soulslikes are undoubtedly eating well at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;moment&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Elden Ring &#039;s DLC is right around the corner&lt;/ins&gt;, and there &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is a slew of upcoming releases that &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;look &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;push the boundaries of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;action&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RPG soulslike sub&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;genre over &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coming months. One &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wuchang&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fallen Feathers , &lt;/ins&gt;seems to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take specific inspiration from the likes &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sekiro: Shadows Die Twice , and will &lt;/ins&gt;no &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doubt &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;looking to differentiate itself to avoid direct comparisons with 2019&#039;s Game of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Year. The game is described as a dark retelling &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ming Dynasty period and will feature real historical characters&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tentative release window of 2025&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer Leenzee has plenty &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time to establish some key differences for its debut ti&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With so many of its direct competitors releasing over the next four months &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;having a release window of 2025 will likely work in Wuchang&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fallen Feathers &#039; favor. This will give the title room to breathe and should allow the dust to settle on all &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its rivals before it unleashes itself. Being available on PS5, PC&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and also &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a day&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one Xbox &lt;/ins&gt;Game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pass title will give it a great chance for success, so if Leenzee can stick the landing with the game&#039;s mechanics and settings&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wuchang&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fallen Feathers could be one &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2025&#039;s sleeper h&amp;lt;br&amp;gt;A year ago&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Star Wars Jedi: Survivor made waves when its physical copy included &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;disclaimer &lt;/ins&gt;&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Download Required&lt;/ins&gt;&quot; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, something that&#039;s sadly become more common . The disc included only partially held &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s file size, with a download needed &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;complete &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rest&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It was a major hit &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game preservation purposes&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it looks like &lt;/ins&gt;Black Myth: Wukong &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will suffer the same fate&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at least &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interim.&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>10.244.0.204</name></author>
	</entry>
	<entry>
		<id>https://wiki.taogames.net/index.php?title=Black_Myth:_Wukong_Hands-On_Preview&amp;diff=2366&amp;oldid=prev</id>
		<title>2026年1月4日 (日) 19:21に10.244.0.204による</title>
		<link rel="alternate" type="text/html" href="https://wiki.taogames.net/index.php?title=Black_Myth:_Wukong_Hands-On_Preview&amp;diff=2366&amp;oldid=prev"/>
		<updated>2026-01-04T19:21:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2026年1月5日 (月) 04:21時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Black Myth: Wukong is set to bring an all-new Soulslike experience to gamers. As the game&#039;s August 20 release date draws closer, Black Myth: Wukong has a lot of potential to be a great addition to the genre that FromSoftware started. There is still an ample amount of mystery surrounding the game, but based on early footage and trailers, Black Myth: Wukong looks to have some thrilling gameplay mechan&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hardcore Soulslike fans are very protective of the genre&lt;/del&gt;, to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;point that they refuse &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;label any game that might &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;too easy or accessible &lt;/del&gt;a Soulslike. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even Elden Ring &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2022&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Game of the Year &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;threw some fans of the genre for &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loop&lt;/del&gt;, as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many thought &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was far too accessible &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be considered &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;true Soulslike experience&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That is because difficulty is one of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most defining characteristics of the Soulslike ge&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Soulslike fans love unique challenges. One of the most impressive feats you can achieve in Dark Souls is playing through the entire series without taking a single hit , but that might not even be the hardest challenge out there. Someone once beat Dark Souls 3 using only Morse code. Another completed the original Dark Souls using 20 bananas as a controller. Twitch streamer Luality is famous for playing Dark Souls 3 on a Dance Dance Revolution dance pad. Last week I myself faced one of the greatest Soulslike challenges there is: playing Black Myth: Wukong for the first time in front of its developers. You think a deathless run is hard? Try dying to the first boss seven times while the makers of the game silently judge you.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ornithropy grants Wuchang players access &lt;/del&gt;to a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;variety of magic and techniques&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and this can be tailored &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;specific playstyles by pairing it with &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon type &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choice from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;numerous ones on offer&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Build variety &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;becoming more paramount &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Soulslikes &lt;/del&gt;than &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ever before, so it&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great to see Wuchang&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fallen Feathers has players covered in this regard. Boss fights are &lt;/del&gt;one of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most important Soulslike staples &lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;here&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they are promised &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feature multi-phases &lt;/del&gt;and be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as challenging as expected&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The entire &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is being built using Unreal Engine 5&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which should ensure crisp&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clean visuals to capture &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lightning-fast action on scr&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I’m not trying to talk anyone out of playing &lt;/del&gt;Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(though I do recommend you at least inform yourself about &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allegations of discrimination and harassment at Game Science )&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It’s a Soulslike through &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;through and I expect it &lt;/del&gt;will be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;popular with fans &lt;/del&gt;of the genre&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. But if Erdtree is too hard for you because the bosses are relentless&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I’m sorry to say it, but &lt;/del&gt;Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;isn’t going &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;treat you any ni&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There’s no block or parry in Black Myth, which might be the thing that separates it the most from the rest of the Souslike genre. You have a staff spin ability that allows you to deflect ranged attacks, but when you’re facing off against an enemy, dodging is your main method of avoiding damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wukong also doesn’t have a parry, so dodging is your only means of avoiding damage. There are different kinds of dodges, though. One of the stances allows you to climb on top of your staff and sit there out of range while the boss leaps around, then leap off the staff and come down on the fiend&#039;s head with one big strike. That will work against some bosses, but more commonly you’re just expected to dodge, dodge&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and dodge ag&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Trailblazer&#039;s Scarlet Gourd &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/del&gt;Black Myth: Wukong is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;currently available for pre-order, with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;standard edition starting at $59.99 and the Deluxe edition rising to $69.99. The physical editions see a jump in price&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with the Physical Deluxe Edition going for $169 and the Collectors Edition capping out at $399&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With such heavy investments, it&#039;s clear that &lt;/del&gt;Game Science &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;isn&#039;t looking to hold back with &lt;/del&gt;Black Myth: Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Since gamers were shown a first look at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Myth: &lt;/del&gt;Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is a game that has many action RPG and Soulslike fans waiting in excitement. Gameplay trailers have shown &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be a visually stunning piece, and with its roots lying in Chinese mythology, some believe [https://Blackmythwukongfans.com black Myth wukong Story guide|https://blackmythwukongfans&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/] Myth: &lt;/del&gt;Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could rival FromSoftware upon lau&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Details regarding bonus content &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pre-ordering &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;special editions for Black Myth: Wukong were showcased during the Summer Game Fest&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Starting today, &lt;/del&gt;Black Myth: Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is available for pre-order on PC and PlayStation 5. &lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game features a Deluxe Edition, Digital Deluxe Edition&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Collectors Edition, as well as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pre-order bonus that can be received from purchasing any &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these before &lt;/del&gt;the game&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lau&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Maybe some stubborn people just don’t want to engage with the game’s RPG mechanics. Maybe they got used to hammering away at a fight until they perfected it and didn’t need to spend time grinding levels or tailoring their builds, and now they resent having to adapt to a fight rather than overcome it through sheer will. I don’t know, I’m just a tourist, but what I do know is that if you’re unhappy with Erdtree’s difficulty, you need to stay far away from Black Myth: Wuk&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Black Myth: Wukong is set to bring an all-new Soulslike experience to gamers. As the game&#039;s August 20 release date draws closer, Black Myth: Wukong has a lot of potential to be a great addition to the genre that FromSoftware started. There is still an ample amount of mystery surrounding the game, but based on early footage and trailers, Black Myth: Wukong looks to have some thrilling gameplay mechan&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With how immensely powerful Sun Wukong is — at least&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with how powerful he is according to Journey &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;West — it might be difficult for Black Myth: Wukong &lt;/ins&gt;to be a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;traditional &lt;/ins&gt;Soulslike. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Based on what has been revealed so far, Wukong will be facing some massive foes&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so it&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;likely he could meet his match. However, considering what has been written about him&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it might be a challenge to make him insignificant in any world. That&#039;s actually &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good thing&lt;/ins&gt;, as it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would be a shame &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;legendary warrior such as Wukong and for his supernatural abilities to feel underwhelming against enemies&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Instead, Black Myth: Wukong should lean as heavily into Wukong&#039;s overpowered nature as possible, still providing a decent challenge, but simultaneously allowing players to feel more powerful than anything else in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;/ins&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Last, but certainly not least, Wukong has the ability to freeze itself. Not only can this be used on normal enemies, but it can even be applied to boss fights, allowing players to really get in some serious hits before the effect wears off. There are a lot of features to look forward to with Black Myth: Wukong , and they all promise some incredible combat is on the &lt;/ins&gt;&amp;lt;br&amp;gt;Soulslike fans love unique challenges. One of the most impressive feats you can achieve in Dark Souls is playing through the entire series without taking a single hit , but that might not even be the hardest challenge out there. Someone once beat Dark Souls 3 using only Morse code. Another completed the original Dark Souls using 20 bananas as a controller. Twitch streamer Luality is famous for playing Dark Souls 3 on a Dance Dance Revolution dance pad. Last week I myself faced one of the greatest Soulslike challenges there is: playing Black Myth: Wukong for the first time in front of its developers. You think a deathless run is hard? Try dying to the first boss seven times while the makers of the game silently judge you.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Despite often being referred &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Soulslike game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Myth: Wukong manages &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strike &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;balance between classics in the genre and modern action RPGs in its boss fights. Each boss encounter in Wukong is thoroughly challenging and chock-full &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unique mechanics — as anyone might expect from a typical Souls game — but it quite literally dodges Soulslike comparisons by emphasizing movement heavily. The Destined One&#039;s quick zips across &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battlefield, allowing Black Myth: Wukong &lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boss fights to make a name for themselves in a saturated genre of pattern-heavy, yet memorable boss encount&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Black Myth: Wukong is an upcoming action RPG by Game Science, based on the novel Journey to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;West by Wu Cheng&#039;en&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Despite being an action RPG, Black Myth: Wukong &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also yet another addition to the ever-expanding library of Soulslike titles, which follow, to some extent, FromSoftware&#039;s classic Dark Souls formula and mechanics. However, here lately, many games have been released that only have bits and pieces of the Soulslike genre found &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them rather &lt;/ins&gt;than &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being Soulslike through and through — like Shift Up&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recent title Stellar Blade — and it seems like Black Myth&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wukong may be &lt;/ins&gt;one of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One intriguing part of protagonist Wukong&#039;s personal arsenal is his staff. This is pulled directly from Journey to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;West &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as the hero Wukong wields a magical staff that can extend &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shrink&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making it an incredibly useful tool. Black Myth: Wukong embracing Ancient Chinese myth has given the game plenty of material &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;work with, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it will &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fascinating to [https://Blackmythwukongfans&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/ see more] how the &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;uses these bits of myth and legend&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like Wukong&#039;s staff&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as essential pieces in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gamep&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;First and foremost, Black Myth: &lt;/ins&gt;Wukong &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;takes heavy inspiration from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beloved Soulsike genre &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Therefore, based on that &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clear footage from trailers, there &lt;/ins&gt;will be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an emphasis on larger-than-life boss battles that are designed to put players through the ringer. Intense head-to-head encounters are the beating heart at the center &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Soulslike &lt;/ins&gt;genre, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Black Myth: &lt;/ins&gt;Wukong &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seems &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have plenty of white-knuckle combat in st&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There’s no block or parry in Black Myth, which might be the thing that separates it the most from the rest of the Souslike genre. You have a staff spin ability that allows you to deflect ranged attacks, but when you’re facing off against an enemy, dodging is your main method of avoiding damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;True Soulslike or not&lt;/ins&gt;, Black Myth: Wukong is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;highly anticipated by fans of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;genre&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as well as classic action-adventure fans&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Developed by &lt;/ins&gt;Game Science&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;Black Myth: Wukong &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;puts players in control of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Destined One&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who is based on the &quot;Monkey King&quot; Sun &lt;/ins&gt;Wukong &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;16th-century Chinese novel Journey &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the West &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sun &lt;/ins&gt;Wukong &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is known &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his supernatural powers, including the ability to shapeshift into other animals &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;objects&lt;/ins&gt;. Black Myth: Wukong &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s Destined One can shapeshift just like &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Monkey King&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ultimately granting him &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fighting chance in each &lt;/ins&gt;of the game&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boss fig&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>10.244.0.204</name></author>
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		<id>https://wiki.taogames.net/index.php?title=Black_Myth:_Wukong_Hands-On_Preview&amp;diff=2365&amp;oldid=prev</id>
		<title>2026年1月4日 (日) 19:21にLeonardoCaley5による</title>
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		<updated>2026-01-04T19:21:03Z</updated>

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				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Physical Collectibles: Steelbook case, Wind Chime Necklace, Gold Sun Crow Pin, Thunderstone Ring, Constricting Headband, Chaos at the Pearls Banquet (silk scroll), Warranty Certificate, Stamps and Post&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One of the more important facts to keep in mind regarding &lt;/del&gt;Black Myth: Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s various editions &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the availability of each depending on the platform&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Standard and Digital Deluxe Editions of Black Myth: Wukong are available on both PS5 and PC, the physical Deluxe and Collector&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Editions are strictly for PC owners&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with each edition providing players with a key to download and install &lt;/del&gt;Black Myth: Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. As of now, there are no indications &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;physical editions &lt;/del&gt;of the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;arriving &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS5 with an applicable download code. Further&lt;/del&gt;, Black Myth: Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s additional in-game content available as part of the Digital Deluxe Edition is consistent across all versions, with the physical Deluxe and Collector&#039;s Editions set apart by the collectibles they include rather than any additional in-game bonu&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A year ago&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Star Wars Jedi: Survivor made waves when its physical copy included &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;disclaimer &quot;Download Required&quot; &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;something that&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sadly become more common . The disc included only partially held &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s file size&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with a download needed to complete &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rest. It was &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;major hit for game preservation purposes&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;looks like Black Myth: Wukong will suffer &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same fate, at least in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interim.&amp;lt;br&amp;gt;&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Soulslike fans &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have been eagerly anticipating &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upcoming Black Myth: Wukong for just over 4 years&lt;/del&gt;, but that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wait is finally nearing its end as &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s August release date fast approaches&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Taking inspiration from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Classical 16th Century Chinese novel Journey to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;West , &lt;/del&gt;Black Myth: Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;puts players &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the shoes &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Monkey King himself, Sun Wukong, as he takes on all manner of creatures from Eastern mythology&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the questions players have had about &lt;/del&gt;the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;during its long development was whether the title would be receiving a dedicated physical release, and it appears that players will indeed have the option of picking up a physical copy, albeit with a few cave&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After it was officially unveiled back in 2021&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;until &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recent trailer, Wuchang: Fallen Feathers had somewhat fallen &lt;/del&gt;by the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wayside, due to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increasing number of Soulslikes being released in quick succession&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One such game &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Myth Wukong &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which releases &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;August&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Featuring &lt;/del&gt;Soulslike &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mechanics&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;similarly fantastical boss fights&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;steeped in Ancient Chinese history, Wukong will likely &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;compared to Wuchang &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even though the art styles are quite different. Indeed&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wuchang &#039;s tone and aesthetic seem more similar &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;likes of Team Ninja&#039;s critically acclaimed Nioh ser&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In Black Myth: &lt;/del&gt;Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, players can stagger bosses, potentially even knocking them down&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At that point, serious damage can &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dealt to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boss, all while it flails around in pain on the ground&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One already-popular player skill &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Immobilize&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which allows players &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;briefly freeze their opponent&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leaving them open &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a potential barrage of attacks. However, it has been confirmed that Immobilize doesn&#039;t work on all of Wukong &#039;s bosses, so experimentation will be &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;As a casual bystander&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Elden Ring discourse is puzzling to me. Evidently, Shadow &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ertree is really hard and some people are pretty frustrated about it&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;My social media is filled with complaints,  [https://Blackmythwukongfans.com/ blackmythwukongfans.com] I’ve seen &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few streamers having meltdowns about, and Asmongold quit playing it, saying he could beat it if he wanted &lt;/del&gt;to, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it’s so hard that it’s not &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After defeating an optional boss called Guangzhi&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a wolf wielding a flaming staff&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I earned &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;transform into him. Guangzhi has a powerful move set &lt;/del&gt;and the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability to ignite enemies&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;applying a burn that damages them over time, but what really makes this ability handy is that turning into Guangzhi gives you a new, full health bar. Eventually time runs out &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you transform back into &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Destined One&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;transforming can be a great way &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;survive when your health is low by allowing you to tank a bunch of difficult to avoid attacks. Again&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more layers of resource management.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In an update shared online , developer Game Science shared the rationale behind such a decision along with information about how its physical copies will work. On the subject of the decision, Game Science had this to say:&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Instead&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a copy of &lt;/del&gt;the physical &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;edition will have &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;download voucher inside the box&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which players can then redeem online for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;full game. That goes &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;both &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;standard &quot;Deluxe &lt;/del&gt;Edition,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; and the recently revealed &quot;Collector&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Edition&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; In other words&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the physical edition &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nothing more than &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;glorified drink coaster&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Both physical &lt;/del&gt;editions &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;come with an activation code &lt;/del&gt;for the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Digital Deluxe Edition of &lt;/del&gt;Black Myth: Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;purchases &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;JD&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it will &lt;/del&gt;be a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;WeGame activation code; for overseas purchases&lt;/del&gt;, it will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Steam activation code). To ensure the Destined One &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a physical edition can play on August 20th&#039;s launch&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;activation codes will be sent in advance by the customer service of our sales platform after purchase confirmation.&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Black Myth: Wukong is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;set to bring an all-new Soulslike experience to gamers&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;August 20 release date draws closer&lt;/ins&gt;, Black Myth: Wukong &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has a lot &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;potential to be a great addition to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;genre that FromSoftware started. There is still an ample amount &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mystery surrounding &lt;/ins&gt;the game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but based &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;early footage and trailers&lt;/ins&gt;, Black Myth: Wukong &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;looks to have some thrilling gameplay mechan&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hardcore Soulslike fans are very protective of the genre&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;point that they refuse to label any game that might be too easy or accessible a Soulslike. Even Elden Ring &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2022&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Game of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Year &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;threw some fans of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;genre for &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loop&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as many thought &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was far too accessible to be considered a true Soulslike experience. That is because difficulty is one of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most defining characteristics of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Soulslike ge&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Soulslike fans &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;love unique challenges. One of the most impressive feats you can achieve in Dark Souls is playing through &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entire series without taking a single hit &lt;/ins&gt;, but that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;might not even be &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hardest challenge out there. Someone once beat Dark Souls 3 using only Morse code&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Another completed &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original Dark Souls using 20 bananas as a controller. Twitch streamer Luality is famous for playing Dark Souls 3 on a Dance Dance Revolution dance pad. Last week I myself faced one of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;greatest Soulslike challenges there is: playing &lt;/ins&gt;Black Myth: Wukong &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for the first time &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;front &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its developers&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You think a deathless run is hard? Try dying to the first boss seven times while the makers &lt;/ins&gt;of the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;silently judge you.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ornithropy grants Wuchang players access to a variety of magic and techniques&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can be tailored to specific playstyles &lt;/ins&gt;by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pairing it with a weapon type of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player&#039;s choice from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;numerous ones on offer&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Build variety &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;becoming more paramount in Soulslikes than ever before&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so it&#039;s great to see Wuchang: Fallen Feathers has players covered &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this regard&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Boss fights are one of the most important &lt;/ins&gt;Soulslike &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;staples &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and here&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they are promised to feature multi-phases &lt;/ins&gt;and be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as challenging as expected. The entire game is being built using Unreal Engine 5&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which should ensure crisp&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clean visuals &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;capture &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lightning-fast action on scr&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I’m not trying to talk anyone out of playing &lt;/ins&gt;Wukong &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(though I do recommend you at least inform yourself about the allegations of discrimination and harassment at Game Science )&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It’s a Soulslike through and through and I expect it will &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;popular with fans of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;genre&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But if Erdtree &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;too hard for you because the bosses are relentless&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I’m sorry &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;say it&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but Wukong isn’t going &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;treat you any ni&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There’s no block or parry in Black Myth&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which might be &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thing that separates it the most from the rest &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Souslike genre&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You have &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;staff spin ability that allows you &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deflect ranged attacks&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when you’re facing off against an enemy, dodging is your main method of avoiding damage.&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wukong also doesn’t have a parry&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so dodging is your only means of avoiding damage. There are different kinds of dodges&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though. One of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stances allows you &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;climb on top of your staff &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sit there out of range while &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boss leaps around&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then leap off the staff &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;come down on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fiend&#039;s head with one big strike. That will work against some bosses&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more commonly you’re just expected &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dodge, dodge&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and dodge ag&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Trailblazer&#039;s Scarlet Gourd &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Myth: Wukong is currently available for pre-order&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with the standard edition starting at $59.99 and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Deluxe edition rising to $69.99. The &lt;/ins&gt;physical &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;editions see &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jump in price&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Physical Deluxe Edition going &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;$169 and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Collectors &lt;/ins&gt;Edition &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;capping out at $399. With such heavy investments&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clear that Game Science isn&#039;t looking to hold back with Black Myth: Wukong &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Since gamers were shown a first look at the title&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Myth: Wukong &lt;/ins&gt;is a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game that has many action RPG and Soulslike fans waiting in excitement&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gameplay trailers have shown the game to be a visually stunning piece, and with its roots lying in Chinese mythology, some believe [https://Blackmythwukongfans.com black Myth wukong Story guide|https://blackmythwukongfans.com/] Myth: Wukong could rival FromSoftware upon lau&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Details regarding bonus content for pre-ordering and special &lt;/ins&gt;editions for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Myth: Wukong were showcased during &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Summer Game Fest. Starting today, &lt;/ins&gt;Black Myth: Wukong &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is available &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pre-order &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PC and PlayStation 5&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game features a Deluxe Edition, Digital Deluxe Edition, and Collectors Edition&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as well as a pre-order bonus that can &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;received from purchasing any of these before the game&#039;s lau&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Maybe some stubborn people just don’t want to engage with the game’s RPG mechanics. Maybe they got used to hammering away at &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fight until they perfected it and didn’t need to spend time grinding levels or tailoring their builds&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and now they resent having to adapt to a fight rather than overcome &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;through sheer &lt;/ins&gt;will&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. I don’t know, I’m just &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tourist, but what I do know is that if you’re unhappy &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Erdtree’s difficulty&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you need to stay far away from Black Myth: Wuk&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>LeonardoCaley5</name></author>
	</entry>
	<entry>
		<id>https://wiki.taogames.net/index.php?title=Black_Myth:_Wukong_Hands-On_Preview&amp;diff=2246&amp;oldid=prev</id>
		<title>10.244.0.204: ページの作成:「&lt;br&gt;Physical Collectibles: Steelbook case, Wind Chime Necklace, Gold Sun Crow Pin, Thunderstone Ring, Constricting Headband, Chaos at the Pearls Banquet (silk scroll), Warranty Certificate, Stamps and Post&lt;br&gt;&lt;br&gt; &lt;br&gt;One of the more important facts to keep in mind regarding Black Myth: Wukong &#039;s various editions is the availability of each depending on the platform. While the Standard and Digital Deluxe Editions of Black Myth: Wukong are available on both PS5 and P…」</title>
		<link rel="alternate" type="text/html" href="https://wiki.taogames.net/index.php?title=Black_Myth:_Wukong_Hands-On_Preview&amp;diff=2246&amp;oldid=prev"/>
		<updated>2026-01-04T18:17:56Z</updated>

		<summary type="html">&lt;p&gt;ページの作成:「&amp;lt;br&amp;gt;Physical Collectibles: Steelbook case, Wind Chime Necklace, Gold Sun Crow Pin, Thunderstone Ring, Constricting Headband, Chaos at the Pearls Banquet (silk scroll), Warranty Certificate, Stamps and Post&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One of the more important facts to keep in mind regarding Black Myth: Wukong &amp;#039;s various editions is the availability of each depending on the platform. While the Standard and Digital Deluxe Editions of Black Myth: Wukong are available on both PS5 and P…」&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Physical Collectibles: Steelbook case, Wind Chime Necklace, Gold Sun Crow Pin, Thunderstone Ring, Constricting Headband, Chaos at the Pearls Banquet (silk scroll), Warranty Certificate, Stamps and Post&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One of the more important facts to keep in mind regarding Black Myth: Wukong &amp;#039;s various editions is the availability of each depending on the platform. While the Standard and Digital Deluxe Editions of Black Myth: Wukong are available on both PS5 and PC, the physical Deluxe and Collector&amp;#039;s Editions are strictly for PC owners, with each edition providing players with a key to download and install Black Myth: Wukong . As of now, there are no indications of the physical editions of the game arriving on PS5 with an applicable download code. Further, Black Myth: Wukong &amp;#039;s additional in-game content available as part of the Digital Deluxe Edition is consistent across all versions, with the physical Deluxe and Collector&amp;#039;s Editions set apart by the collectibles they include rather than any additional in-game bonu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A year ago, Star Wars Jedi: Survivor made waves when its physical copy included the disclaimer &amp;quot;Download Required&amp;quot; , something that&amp;#039;s sadly become more common . The disc included only partially held the game&amp;#039;s file size, with a download needed to complete the rest. It was a major hit for game preservation purposes, and it looks like Black Myth: Wukong will suffer the same fate, at least in the interim.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Soulslike fans have been eagerly anticipating the upcoming Black Myth: Wukong for just over 4 years, but that wait is finally nearing its end as the game&amp;#039;s August release date fast approaches. Taking inspiration from the Classical 16th Century Chinese novel Journey to the West , Black Myth: Wukong puts players in the shoes of The Monkey King himself, Sun Wukong, as he takes on all manner of creatures from Eastern mythology. One of the questions players have had about the game during its long development was whether the title would be receiving a dedicated physical release, and it appears that players will indeed have the option of picking up a physical copy, albeit with a few cave&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After it was officially unveiled back in 2021, until this recent trailer, Wuchang: Fallen Feathers had somewhat fallen by the wayside, due to the increasing number of Soulslikes being released in quick succession. One such game is Black Myth Wukong , which releases in August. Featuring Soulslike mechanics, similarly fantastical boss fights, and steeped in Ancient Chinese history, Wukong will likely be compared to Wuchang , even though the art styles are quite different. Indeed, Wuchang &amp;#039;s tone and aesthetic seem more similar to the likes of Team Ninja&amp;#039;s critically acclaimed Nioh ser&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In Black Myth: Wukong , players can stagger bosses, potentially even knocking them down. At that point, serious damage can be dealt to the boss, all while it flails around in pain on the ground. One already-popular player skill is Immobilize, which allows players to briefly freeze their opponent, leaving them open to a potential barrage of attacks. However, it has been confirmed that Immobilize doesn&amp;#039;t work on all of Wukong &amp;#039;s bosses, so experimentation will be &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As a casual bystander, the Elden Ring discourse is puzzling to me. Evidently, Shadow of the Ertree is really hard and some people are pretty frustrated about it. My social media is filled with complaints,  [https://Blackmythwukongfans.com/ blackmythwukongfans.com] I’ve seen a few streamers having meltdowns about, and Asmongold quit playing it, saying he could beat it if he wanted to, but it’s so hard that it’s not &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After defeating an optional boss called Guangzhi, a wolf wielding a flaming staff, I earned the ability to transform into him. Guangzhi has a powerful move set and the ability to ignite enemies, applying a burn that damages them over time, but what really makes this ability handy is that turning into Guangzhi gives you a new, full health bar. Eventually time runs out and you transform back into the Destined One, but transforming can be a great way to survive when your health is low by allowing you to tank a bunch of difficult to avoid attacks. Again, more layers of resource management.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In an update shared online , developer Game Science shared the rationale behind such a decision along with information about how its physical copies will work. On the subject of the decision, Game Science had this to say:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Instead, a copy of the physical edition will have a download voucher inside the box, which players can then redeem online for the full game. That goes for both the standard &amp;quot;Deluxe Edition,&amp;quot; and the recently revealed &amp;quot;Collector&amp;#039;s Edition.&amp;quot; In other words, the physical edition is nothing more than a glorified drink coaster.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Both physical editions come with an activation code for the Digital Deluxe Edition of Black Myth: Wukong (for purchases on JD.com, it will be a WeGame activation code; for overseas purchases, it will be a Steam activation code). To ensure the Destined One with a physical edition can play on August 20th&amp;#039;s launch, activation codes will be sent in advance by the customer service of our sales platform after purchase confirmation.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>10.244.0.204</name></author>
	</entry>
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