<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ja">
	<id>https://wiki.taogames.net/index.php?action=history&amp;feed=atom&amp;title=Cyberpunk_2077_Teases_Mysterious_%E2%80%98Cybernight%E2%80%99_Event</id>
	<title>Cyberpunk 2077 Teases Mysterious ‘Cybernight’ Event - 版の履歴</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.taogames.net/index.php?action=history&amp;feed=atom&amp;title=Cyberpunk_2077_Teases_Mysterious_%E2%80%98Cybernight%E2%80%99_Event"/>
	<link rel="alternate" type="text/html" href="https://wiki.taogames.net/index.php?title=Cyberpunk_2077_Teases_Mysterious_%E2%80%98Cybernight%E2%80%99_Event&amp;action=history"/>
	<updated>2026-10-11T04:37:42Z</updated>
	<subtitle>このウィキのこのページに関する変更履歴</subtitle>
	<generator>MediaWiki 1.41.5</generator>
	<entry>
		<id>https://wiki.taogames.net/index.php?title=Cyberpunk_2077_Teases_Mysterious_%E2%80%98Cybernight%E2%80%99_Event&amp;diff=1416&amp;oldid=prev</id>
		<title>2026年1月4日 (日) 12:14にLynetteBiehl8による</title>
		<link rel="alternate" type="text/html" href="https://wiki.taogames.net/index.php?title=Cyberpunk_2077_Teases_Mysterious_%E2%80%98Cybernight%E2%80%99_Event&amp;diff=1416&amp;oldid=prev"/>
		<updated>2026-01-04T12:14:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2026年1月4日 (日) 21:14時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;1行目:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;CD Projekt Red &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;posted &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tweet displaying a map of global release times for PC and Stadia players&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The PC release &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;centered on December 10&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;12 AM GMT&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This means &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players in the eastern United States can play on December 9, 7 PM EST; for those on the West Coast, &lt;/del&gt;Cyberpunk 2077 will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unlock &lt;/del&gt;at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4 PM PST. Console users will see their game unlock at midnight local time&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meaning that American console players will have &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wait &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few hours longer than their PC counterparts, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vice versa for gamers in Oceania and A&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Cyberpunk 2077 is a paragon &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;open&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world gaming&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offering the kind of freedom to explore and define your character that provides &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new pinnacle for the genre. It takes everything we celebrate about open-world games, and learns from it, implementing best-in-class variations in a world &lt;/del&gt;that&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so dense and detailed. Add in the human-like level &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reactivity and emotional depth that it brings to its narrative, and it all combines for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most spectacular experience&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Take &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trip &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Night City immediatel&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;I found it moving and life-affirming in the final moments&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;face of near certain death &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a relentless onslaught of bugs&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I suppose it&#039;s an appropriate thematic throughline though: Cyberpunk 2077 &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a game about V coming apart at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seams&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;city coming apart &lt;/del&gt;at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the seams&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in a game coming apart &lt;/del&gt;at the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seams. Play it in a few mont&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;patch will not fix issues caused by incompatible settings on PC&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as Döhla mentioned in yet another tweet &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; it won‘t help if you‘re running &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PC version with settings your PC can’t handle. Game &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tons of options &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find a matching configuration though &lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; Lastly&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dev closed out the impromptu Q&amp;amp;A with one last response to a question about the copies of &lt;/del&gt;Cyberpunk 2077 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that reviewers got &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play, stating, &quot; It is a different game with console update, ye&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s not likely that CD Projekt Red intended &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make &lt;/del&gt;Cyberpunk 2077 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difficult &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;epileptic gamers&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wide and complicated place&lt;/del&gt;, and it&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s hard to take into account every variable that might prevent &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;person from enjoying &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One hopes that CD Projekt Red will take this news into account and maybe add visual filters &lt;/del&gt;for the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;benefit of epileptic gamers in a future update. In &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meantime&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;photosensitive fans will have to take special care when they play _Cyberpunk 2077&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The release of &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;major game like this is always an exciting and busy time for video game fans&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To make matters more complicated, &lt;/del&gt;Cyberpunk 2077 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is launching during the infancy &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a brand new console generation&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In order to make this console divide easier &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CD Projekt Red is issuing &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;day one update that will let PS5 players experience &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game on next-gen technology&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;technical specifications &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game are something that a lot of fans have been wondering about. After all&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;given &lt;/del&gt;the game&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s bombastic, high-tech setting of Night City, it&#039;s understandable &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players will want to make sure their various machines can handle &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;neon-plastered dystopian glory. One fan &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reddit used an accidental early copy of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game to reveal that it has separate modes for performance and quality , with different emphases on frame rate and graphical resolution respectiv&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;_Cyberpunk 2077 _ &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has teased a mysterious upcoming event &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some kind called &quot;Cybernight&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; &lt;/del&gt;CD Projekt Red&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;open world &lt;/del&gt;RPG &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has been at the top of many players&#039; wishlists for years now&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;having charmed countless gamers with its vision &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a gorgeous&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;massive cyberpunk playground, full &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;missions to run, crimes to commit, and NPCs to befriend, antagonize, and even roman&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It&#039;s possible that CD Projekt Red has whipped up some sort of ARG in order to help promote the game. These are always entertaining and engaging advertising campaigns; Activision proved that earlier this year with an in-depth ARG to promote Call of Duty: Black Ops Cold War . Activision went all-out on this project, mailing slide projectors to fans and giving them a cryptic website full of puzzles to solve, and even a copy of classic text adventure game Zork . These efforts certainly paid off for Activision and were well in line with the conspiracy-heavy setting of the game. Cybernight might be a similar project, perhaps giving fans the chance to participate in some sort of digital heist. Or maybe it&#039;s the name of a mission in the game, or a special event CD Projekt Red will be hosting on release &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After eight long years &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;patience and controversy, &lt;/del&gt;**Cyberpunk 2077 ** &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reviews are finally rolling &lt;/del&gt;in&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and the question on every potential player&#039;s mind is if the game can possibly live up to its hype. Review keys for the game have been difficult to come by, but the critical response so far is overwhelmingly positive. However, it&#039;s &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little more mixed than some &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CD Projekt Red &lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most faithful were probably expect&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It&#039;s increasingly common for AAA games to have accessibility features, so it&#039;s strange that CD Projekt Red used such major epilepsy triggers in Cyberpunk 2077 without including a way to turn them off&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are many quality &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;performance options in Cyberpunk 2077 , but none &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them include a way to lower red and white light flashes. With a game as hotly anticipated as &lt;/del&gt;[https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cyberpunk2077Fans&lt;/del&gt;.com/ Cyberpunk 2077 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vehicles&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https&lt;/del&gt;://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cyberpunk2077Fans&lt;/del&gt;.com/] 2077 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, some people prone to seizures will still play &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game, and thankfully there are some (frustrating) ways &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;try to avoid the trigg&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cyberpunk 2077 is expected to finally release next Thursday. There shouldn’t be any more delays, although &lt;/ins&gt;CD Projekt Red &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still managed to postpone &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;planned DLC reveal. Players will learn about the additional content sometime after the base game launches&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;According to developers, the reveal will follow in 2021, which &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a vague window&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to say the least&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It has also been reiterated &lt;/ins&gt;that Cyberpunk 2077 will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;receive &lt;/ins&gt;at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;least as many DLCs as The Witcher 3 &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which narrows down &lt;/ins&gt;to a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;couple of big story expansions &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a plethora of smaller content upda&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Two days ahead &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its long&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;awaited launch&lt;/ins&gt;, a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CD Projekt Red developer has confirmed on Twitter &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cyberpunk 2077 _ &lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;day one update will fix many &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s bugs&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This confirmation comes after it was revealed that _Cyberpunk 2077 will have &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;43 GB patch on day one, which should give some relief &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players spooked by reviewers&#039; plentiful bug repo&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;During an earnings call for investors, CDPR’s head Adam Kiciński reiterated that Cyberpunk 2077 would be releasing on December 10 as planned&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;news regarding future expansions &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;content updates had to be delayed&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The studio &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now planning to reveal &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;details on DLC in 2021&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which might happen during &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dedicated gaming event or the next earnings call. Nothing is certain &lt;/ins&gt;at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this point&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but Kiciński promised that Cyberpunk 2077 will receive &lt;/ins&gt;at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;least &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same amount of additional content as The Witcher&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Much of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reaction to this Easter egg was in good humor&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with many jokingly wishing that CD Projekt had instead used an image &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has become a dreaded sight for eager Cyberpunk 2077 players: &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yellow screen that CD Projekt &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;used &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;announce delays&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Commenters joked that if the developer had used that image instead&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it might have triggered heart attacks around &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world that &lt;/ins&gt;Cyberpunk 2077 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would be delayed yet a fourth time and so close &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its rele&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While the gaming world has frozen in anticipation of Cyberpunk 2077 ’s inevitable release, content creator Duren decided &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reimagine Night City as a World of Warcraft setting. The unlikely crossover video is based on &lt;/ins&gt;Cyberpunk 2077 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;’s E3 2018 trailer, which perfectly sets the mood &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the anticipated game&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The impressively crafted machinima authentically recreates every scene of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two-year-old trailer, resulting in a weirdly satisfying experience. Duren utilized &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot of content from World of Warcraft bringing the mock &quot;World of Cyberpunk&quot; trailer to life&lt;/ins&gt;, and it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brilliantly demonstrates what &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;proper Shadowrun MMO could’ve looked like as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;believable blend of cybernetics and fant&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&quot; We had those issues in Germany, too&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It’s mainly streaming issues - when the settings are too high &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your setup &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game is unable to stream &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;content and stuff starts to go missing (animations, audio, lipsync&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;objects). Adjust settings and it works waaaay smoothe&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unfortunately, gamers who are excited for the new title have had &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very long wait to contend with&lt;/ins&gt;. Cyberpunk 2077 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s development period has been achingly long, and it keeps getting longer due to a long list &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;repeated delays&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Currently its release is scheduled &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;December 10th&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only about &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;week away at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time of this writing&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;December release date is the result &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most recent delay&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which pushed &lt;/ins&gt;the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;back from a previously predicted November release and came as such a shock &lt;/ins&gt;that the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developers working &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it didn&#039;t even know until after &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;news had gone live publi&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A Reddit user has leaked facts about &lt;/ins&gt;_Cyberpunk 2077 _ &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;after apparently receiving an early copy &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game&lt;/ins&gt;. CD Projekt Red&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;long-awaited &lt;/ins&gt;RPG &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is finally set to release next week on December 9th&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;after a long line &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;delays. The most recent holdup actually surprised the developers as much as it surprised the fans&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as they were apparently not made aware &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the delay until the news went public on social me&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It&#039;s possible that CD Projekt Red has whipped up some sort of ARG in order to help promote the game. These are always entertaining and engaging advertising campaigns; Activision proved that earlier this year with an in-depth ARG to promote Call of Duty: Black Ops Cold War . Activision went all-out on this project, mailing slide projectors to fans and giving them a cryptic website full of puzzles to solve, and even a copy of classic text adventure game Zork . These efforts certainly paid off for Activision and were well in line with the conspiracy-heavy setting of the game. Cybernight might be a similar project, perhaps giving fans the chance to participate in some sort of digital heist. Or maybe it&#039;s the name of a mission in the game, or a special event CD Projekt Red will be hosting on release &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In an unlikely World &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warcraft &lt;/ins&gt;** &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crossover, &lt;/ins&gt;Cyberpunk 2077 ** &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comes to Azeroth &lt;/ins&gt;in a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;well-made remake &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the upcoming sci-fi RPG&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trailer&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The machinima explores how sophisticated &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;robust the world &lt;/ins&gt;of [https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cyberpunk2077Fans&lt;/ins&gt;.com/ Cyberpunk 2077 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;missions&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Https&lt;/ins&gt;://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cyberpunk2077fans&lt;/ins&gt;.com/] 2077 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is while the long wait for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title is coming &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki:diff:1.41:old-1181:rev-1416:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>LynetteBiehl8</name></author>
	</entry>
	<entry>
		<id>https://wiki.taogames.net/index.php?title=Cyberpunk_2077_Teases_Mysterious_%E2%80%98Cybernight%E2%80%99_Event&amp;diff=1181&amp;oldid=prev</id>
		<title>2026年1月4日 (日) 10:24にGenaMcGee0による</title>
		<link rel="alternate" type="text/html" href="https://wiki.taogames.net/index.php?title=Cyberpunk_2077_Teases_Mysterious_%E2%80%98Cybernight%E2%80%99_Event&amp;diff=1181&amp;oldid=prev"/>
		<updated>2026-01-04T10:24:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2026年1月4日 (日) 19:24時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;1行目:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;During an earnings call for investors, CDPR’s head Adam Kiciński reiterated that Cyberpunk 2077 would be releasing on December 10 as planned, but the news regarding future expansions and content updates had to be delayed. The studio is now planning to reveal the details on DLC in 2021, which might happen during a dedicated gaming event or the next earnings call. Nothing is certain at this point, but Kiciński promised that Cyberpunk 2077 will receive at least the same amount of additional content as The Witcher&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;[https://cyberpunk2077fans.com Cyberpunk 2077 online guide|https://cyberpunk2077fans.com/] 2077 has managed to turn around player perception in the years since its disastrous launch, thoroughly patching and updating the game to deliver more of its original promise. Hopefully, GTA 6 will be in a better state by next November, but Rockstar could learn from CDPR&#039;s example if the game disappoints at rele&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;/del&gt;&amp;lt;br&amp;gt;CD Projekt Red posted a tweet displaying a map of global release times for PC and Stadia players. The PC release is centered on December 10, 12 AM GMT. This means that players in the eastern United States can play on December 9, 7 PM EST; for those on the West Coast, Cyberpunk 2077 will unlock at 4 PM PST. Console users will see their game unlock at midnight local time, meaning that American console players will have to wait a few hours longer than their PC counterparts, and vice versa for gamers in Oceania and A&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cyberpunk 2077 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;’s developer has shared its concerns over content creators getting their hands on early copies &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game . In an &lt;/del&gt;open &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;letter posted on Twitter&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;studio has stressed that the ultimate goal &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;releasing the title is &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;let everyone enjoy &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game equally without any spoilers&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In order to keep the excitement over playing Cyberpunk 2077 for the first time intact&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developers are asking content creators not to stream or share any video content recorded &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game until &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very specific time &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;date, 12 PM CET/3 AM PST on December 9&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Otherwise, CDPR won’t hesitate to take down videos that violate &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;code &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;conduct&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which might negatively affect those streamers who willingly let unauthorized content slip through&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once the deadline passes, everyone will be welcome - and even encouraged - &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stream any parts of the g&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Regardless, plenty of GTA fans are understandably frustrated at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;moment&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially due to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extended development cycle &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GTA 6 &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;By &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time &lt;/del&gt;the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;releases, over 13 years will have passed since &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;launch of GTA 5&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For comparison, GTA 3, Vice City , and San Andreas all released &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the span of four years, although not without some infamous crunch for Rockstar develop&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It shouldn’t be surprising &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CDPR wants &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;protect both its game and fans from spoiled experience&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Considering &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;amount &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;effort put into developing **&lt;/del&gt;Cyberpunk 2077 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** (not &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mention all the crunch accusations)&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Polish studio has all the rights to be precautious in warning content creators. The &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;might turn out to be the magnum opus for CDPR&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and it understandably wants an unaffected reception from the commun&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The news of another Grand Theft Auto 6 _ delay has rocked &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entire gaming industry&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an official **_Cyberpunk 2077 ** account has taken the opportunity to deliver an ironic reaction. GTA 6 &lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release date has now been pushed from May 2026 &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;November, following &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;previous delay &lt;/del&gt;from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;late 2025 to May 2026&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Like GTA 6 , Cyberpunk 2077 was a hugely anticipated &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;long-delayed open-world game, but &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game still released &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an unfinished state&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with plenty of bugs and performance issues holding back the experie&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Either way&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;version &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GTA 6 &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;makes it to market in November &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;presumably be better than whatever would have launched in May, so &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;delay should be &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good thing overall&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Perhaps &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grand scale &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GTA 6 &lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ambition was a bad idea &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;begin with, but &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ship &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sailed. Whether a full-blown masterpiece at launch or another Cyberpunk 2077 ** &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;_GTA 6** _ still isn&#039;t coming any time s&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ruppert&#039;s recent post on the matter ends with &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simple message: &lt;/del&gt;&quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Be better, please &lt;/del&gt;.&quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This kind &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plea &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simple acts &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;empathy&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that should truly take no effort&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is the rallying cry each and every time topics &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this nature resurface. Evidently&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the gaming community&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at least as it exists on social media&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still has plenty of growing to&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cyberpunk 2077 is based off a series &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;table&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;top role&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playing games&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;set &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;neon&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;infused dystopia &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Night City&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players create their own character&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;explore &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;city, and tackle quests with great rewards and severe consequences for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choices they make. It is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;massive &lt;/del&gt;game, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with one CDPR developer claiming to have amassed &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1 75-hour &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;counting runtime &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;turn results in a very large file size. With &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;day one patch alone clocking in at 43GB , those who have pre-ordered &lt;/del&gt;the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are eager &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pre-load &lt;/del&gt;the game so &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they can prowl the streets &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Night City as soon as possible. The hype is &lt;/del&gt;so &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;high &lt;/del&gt;that CD Projekt Red &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has specified down &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the hour when players across the globe can do jump into its latest (&lt;/del&gt;and, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hopefully&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;greatest&lt;/del&gt;) &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RPG advent&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;CD Projekt Red posted a tweet displaying a map of global release times for PC and Stadia players. The PC release is centered on December 10, 12 AM GMT. This means that players in the eastern United States can play on December 9, 7 PM EST; for those on the West Coast, Cyberpunk 2077 will unlock at 4 PM PST. Console users will see their game unlock at midnight local time, meaning that American console players will have to wait a few hours longer than their PC counterparts, and vice versa for gamers in Oceania and A&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/ins&gt;Cyberpunk 2077 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is a paragon &lt;/ins&gt;of open&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-world gaming&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offering &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kind &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;freedom &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;explore and define your character that provides a new pinnacle for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;genre&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It takes everything we celebrate about open-world games, and learns from it&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;implementing best-in-class variations &lt;/ins&gt;in a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world that&#039;s so dense &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;detailed&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Add in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;human-like level &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reactivity and emotional depth that it brings to its narrative&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and it all combines for the most spectacular experience&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Take a trip &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Night City immediatel&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;I found it moving and life-affirming in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;final moments&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;face of near certain death and a relentless onslaught &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bugs&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I suppose it&#039;s an appropriate thematic throughline though: Cyberpunk 2077 is a game about V coming apart at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seams, in a city coming apart at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seams, in a &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coming apart at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seams&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Play it &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a few mont&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, the patch will not fix issues caused by incompatible settings on PC, as Döhla mentioned in yet another tweet &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; it won‘t help if you‘re running the PC version with settings your PC can’t handle. Game has tons of options &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find a matching configuration though &lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; Lastly, the dev closed out the impromptu Q&amp;amp;A with one last response to a question about &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;copies &lt;/ins&gt;of Cyberpunk 2077 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that reviewers got &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play, stating&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; It is a different &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with console update&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ye&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s not likely that CD Projekt Red intended to make Cyberpunk 2077 difficult for epileptic gamers. But &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world is a wide and complicated place&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hard &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take into account every variable that might prevent &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;person &lt;/ins&gt;from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enjoying a game&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One hopes that CD Projekt Red will take this news into account &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maybe add visual filters for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;benefit of epileptic gamers &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a future update. In the meantime&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;photosensitive fans will have to take special care when they play _Cyberpunk 2077&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The release of a major game like this is always an exciting and busy time for video game fans. To make matters more complicated&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cyberpunk 2077 is launching during &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;infancy &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a brand new console generation. In order to make this console divide easier for players, CD Projekt Red is issuing a day one update &lt;/ins&gt;that will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;let PS5 players experience the game on next-gen technology. The technical specifications of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game are something that &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot of fans have been wondering about&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After all, given &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s bombastic, high-tech setting &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Night City, it&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;understandable that players will want to make sure their various machines can handle the neon-plastered dystopian glory. One fan on Reddit used an accidental early copy of the game &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reveal &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;separate modes for performance and quality &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with different emphases on frame rate and graphical resolution respectiv&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;_Cyberpunk 2077 _ has teased &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mysterious upcoming event of some kind called &lt;/ins&gt;&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cybernight&lt;/ins&gt;.&quot; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CD Projekt Red&#039;s open world RPG has been at the top &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many players&#039; wishlists &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;years now, having charmed countless gamers with its vision &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a gorgeous&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;massive cyberpunk playground&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;full &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;missions to run, crimes to commit&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and NPCs to befriend&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;antagonize&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and even roman&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s possible that CD Projekt Red has whipped up some sort &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ARG in order to help promote the game. These are always entertaining and engaging advertising campaigns; Activision proved that earlier this year with an in&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;depth ARG to promote Call of Duty: Black Ops Cold War . Activision went all&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;out on this project, mailing slide projectors to fans and giving them a cryptic website full of puzzles to solve&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and even a copy of classic text adventure game Zork . These efforts certainly paid off for Activision and were well &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;line with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;conspiracy&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heavy setting &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cybernight might be a similar project&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perhaps giving fans &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chance to participate in some sort of digital heist. Or maybe it&#039;s &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;name of &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mission in the &lt;/ins&gt;game, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;special event CD Projekt Red will be hosting on release &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After eight long years of patience &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;controversy&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**Cyberpunk 2077 ** reviews are finally rolling &lt;/ins&gt;in&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;question on every potential player&#039;s mind is if &lt;/ins&gt;the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can possibly live up &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its hype. Review keys for &lt;/ins&gt;the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have been difficult to come by, but the critical response &lt;/ins&gt;so &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;far is overwhelmingly positive. However, it&#039;s a little more mixed than some &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CD Projekt Red &#039;s most faithful were probably expect&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It&#039;s increasingly common for AAA games to have accessibility features, &lt;/ins&gt;so &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s strange &lt;/ins&gt;that CD Projekt Red &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;used such major epilepsy triggers in Cyberpunk 2077 without including a way to turn them off. There are many quality and performance options in Cyberpunk 2077 , but none of them include a way &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lower red &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;white light flashes. With a game as hotly anticipated as [https://cyberpunk2077Fans.com/ Cyberpunk 2077 vehicles|https://Cyberpunk2077Fans.com/] 2077 &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some people prone to seizures will still play the game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and thankfully there are some (frustrating&lt;/ins&gt;) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ways to try to avoid the trigg&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GenaMcGee0</name></author>
	</entry>
	<entry>
		<id>https://wiki.taogames.net/index.php?title=Cyberpunk_2077_Teases_Mysterious_%E2%80%98Cybernight%E2%80%99_Event&amp;diff=830&amp;oldid=prev</id>
		<title>2026年1月4日 (日) 06:19にRusselPulsford4による</title>
		<link rel="alternate" type="text/html" href="https://wiki.taogames.net/index.php?title=Cyberpunk_2077_Teases_Mysterious_%E2%80%98Cybernight%E2%80%99_Event&amp;diff=830&amp;oldid=prev"/>
		<updated>2026-01-04T06:19:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2026年1月4日 (日) 15:19時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;1行目:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A warning has been issued &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;epileptic gamers who are eager to dive into _Cyberpunk &lt;/del&gt;2077 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;_ . CD Projekt Red&#039;s long-awaited open world RPG will finally arrive later this week. Players have been anticipating &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game for eight years &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they&#039;ve &lt;/del&gt;had &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an awful lot of delays &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;suffer through &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;process&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But now the game &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so close they can almost taste it&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and several reviews have already come in singing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s prai&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Right now, there&#039;s no way &lt;/del&gt;to turn &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;off &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rapid red &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;white light that flashes during Cyberpunk 2077 Braindances and other nightlife scenes&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CD Projekt Red may patch &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the option at &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;later date&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not available right now. People who are prone to epileptic seizures may want to avoid **Cyberpunk 2077 ** for now, or &lt;/del&gt;at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;least look away from the screen during animations of flashing lights if they decide to try and play any&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The release &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of a major game like this &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;always an exciting and busy time for video game fans. To make matters more complicated&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cyberpunk 2077 is launching during the infancy of a brand new console generation&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In order to make this console divide easier for players, CD Projekt Red is issuing a day one update &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will let PS5 &lt;/del&gt;players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;experience &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next-gen technology. The technical specifications of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game are something that a lot of fans have been wondering about&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After all, given the &lt;/del&gt;game&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s bombastic, high-tech setting of Night City&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s understandable &lt;/del&gt;that players will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;want &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make sure &lt;/del&gt;their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;various machines can handle the neon-plastered dystopian glory. One fan on Reddit used an accidental early copy of the game to reveal that it has separate modes &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;performance &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quality , with different emphases on frame rate and graphical resolution respectiv&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s possible that CD Projekt Red &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whipped up some sort &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ARG in order to help promote &lt;/del&gt;the game. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These are always entertaining and engaging advertising campaigns; Activision proved that earlier this year with &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in-depth ARG to promote Call of Duty: Black Ops Cold War . Activision went all-out &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this project&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mailing slide projectors to fans and giving them a cryptic website full &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;puzzles &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;solve, and even a copy of classic text adventure &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zork &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These efforts certainly paid off &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Activision and were well &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;line with the conspiracy-heavy setting of &lt;/del&gt;the game. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cybernight &lt;/del&gt;might be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a similar project&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perhaps giving &lt;/del&gt;fans the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chance &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;participate in some sort &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;digital heist&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Or maybe it&#039;s &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;name &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a mission &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or a special event CD Projekt Red will be hosting on release &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Cyberpunk 2077 X account responded &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rockstar&#039;s news by reposting a Cyberpunk 2077 tweet &lt;/del&gt;from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;October 6, 2020, which declared &lt;/del&gt;**&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; No more delays are happening .&quot; &lt;/del&gt;** &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Three weeks later&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer CDPR delayed &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game again, moving it from November 19 &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;December 10&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In re-sharing the post, CDPR appears &lt;/del&gt;to be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lightly poking fun at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;delays &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;both games &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;potentially expressing some form of solidarity with Rocks&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unfortunately&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gamers who are excited for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new title have had a very long wait &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;contend with&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://Cyberpunk2077fans.com Cyberpunk 2077 DLC|Https://Cyberpunk2077Fans.Com/] 2077 &lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;development period &lt;/del&gt;has been &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;achingly long&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and it keeps getting longer due &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a long list of repeated delays&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Currently its release is scheduled for December 10th&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only about &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;week away at the time of this writing. The December release date is the result of the most recent delay&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which pushed &lt;/del&gt;the game back &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from a previously predicted November release and came as such a shock that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developers working on it didn&#039;t even know until after the news had gone live publi&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The question &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;accessibility &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;video games is a big one. By their very nature&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;video games are &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;highly visual medium, which can make it much harder for people with visual issues to partake&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A YouTube video released back in August shows &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difficulties &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trying &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play a video game &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;partial blindness &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and appeals to the video game industry for help&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;More and more developers are becoming conscious of video game accessibility&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and that&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good, but it&#039;s a conversation that can never really &lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unfortunately, not all aspects of the game&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;visual presentation are worth getting excited about&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A Game Informer correspondent has issued a PSA to alert fans about certain elements &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do not play well with epilepsy&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;having encountered at least one seizure herself while playing&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;General triggers were identified from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;red glitching visual effect that pops up frequently throughout the story progression&lt;/del&gt;, as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;well as flickering pale blue lights that appear when talking &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Keanu Reeves&#039; character&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Johnny Silverhand . Due to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bombastic nature &lt;/del&gt;of Night City, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;correspondent identified several &quot;danger zones&quot; &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;epileptic gamers when entering bars and nightclubs&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/del&gt;game&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s Braindance mechanic was identified as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;particular area of concern; &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;headset that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;protagonist dons &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;engage with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mechanic bears a surprising similarity to a medical headset used to trigger seizures, and is unfortunately roughly &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;effective&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;correspondent recommends looking away whenever &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;headset appears, and using caution &lt;/del&gt;and, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if possible&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the buddy system to navigate the Braindance mechanic its&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;During an earnings call &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;investors, CDPR’s head Adam Kiciński reiterated that Cyberpunk &lt;/ins&gt;2077 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would be releasing on December 10 as planned, but &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;news regarding future expansions &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;content updates &lt;/ins&gt;had to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be delayed. The studio is now planning to reveal the details on DLC &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2021, which might happen during a dedicated gaming event or &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next earnings call&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nothing &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;certain at this point&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but Kiciński promised that Cyberpunk 2077 will receive at least &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same amount of additional content as The Witcher&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://cyberpunk2077fans.com Cyberpunk 2077 online guide|https://cyberpunk2077fans.com/] 2077 has managed &lt;/ins&gt;to turn &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;around player perception in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;years since its disastrous launch, thoroughly patching &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;updating the game to deliver more of its original promise&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hopefully, GTA 6 will be &lt;/ins&gt;in a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;better state by next November&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rockstar could learn from CDPR&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;example if the game disappoints &lt;/ins&gt;at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rele&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CD Projekt Red posted a tweet displaying a map of global release times for PC and Stadia players. &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PC &lt;/ins&gt;release is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;centered on December 10&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;12 AM GMT&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This means &lt;/ins&gt;that players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eastern United States can play on December 9, 7 PM EST; for those &lt;/ins&gt;on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;West Coast, Cyberpunk 2077 will unlock at 4 PM PST&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Console users will see their &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unlock at midnight local time&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meaning &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;American console &lt;/ins&gt;players will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wait a few hours longer than &lt;/ins&gt;their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PC counterparts, and vice versa &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gamers in Oceania &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cyberpunk 2077 ’s developer &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shared its concerns over content creators getting their hands on early copies &lt;/ins&gt;of the game . &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;open letter posted &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Twitter&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the studio has stressed that the ultimate goal &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;releasing the title is &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;let everyone enjoy the &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;equally without any spoilers&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In order to keep the excitement over playing Cyberpunk 2077 &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the first time intact, developers are asking content creators not to stream or share any video content recorded &lt;/ins&gt;in the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;until a very specific time and date, 12 PM CET/3 AM PST on December 9&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Otherwise, CDPR won’t hesitate to take down videos that violate the code of conduct, which &lt;/ins&gt;might &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;negatively affect those streamers who willingly let unauthorized content slip through. Once the deadline passes, everyone will &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;welcome - and even encouraged - to stream any parts of the g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Regardless&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plenty of GTA &lt;/ins&gt;fans &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are understandably frustrated at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;moment, especially due &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the extended development cycle &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GTA 6 &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;By the time the game releases, over 13 years will have passed since &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;launch &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GTA 5. For comparison, GTA 3, Vice City , and San Andreas all released &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;span of four years&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;although not without some infamous crunch for Rockstar develop&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It shouldn’t be surprising that CDPR wants &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;protect both its game and fans &lt;/ins&gt;from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spoiled experience. Considering the amount of effort put into developing &lt;/ins&gt;**&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cyberpunk 2077 &lt;/ins&gt;** &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(not to mention all the crunch accusations)&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Polish studio has all the rights &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be precautious in warning content creators&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game might turn out &lt;/ins&gt;to be the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;magnum opus &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CDPR, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it understandably wants an unaffected reception from the commun&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The news of another Grand Theft Auto 6 _ delay has rocked the entire gaming industry&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and an official **_Cyberpunk 2077 ** account has taken &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opportunity &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deliver an ironic reaction&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GTA 6 &lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release date &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now &lt;/ins&gt;been &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pushed from May 2026 to November&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;following a previous delay from late 2025 &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;May 2026&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Like GTA 6 &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cyberpunk 2077 was &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hugely anticipated and long-delayed open-world game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still released in an unfinished state, with plenty of bugs and performance issues holding &lt;/ins&gt;back the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;experie&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Either way, the version &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GTA 6 that makes it to market in November will presumably be better than whatever would have launched &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;May&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so the delay should be &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good thing overall&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Perhaps &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grand scale &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GTA 6 &#039;s ambition was a bad idea &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;begin &lt;/ins&gt;with, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but that ship has sailed&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whether a full-blown masterpiece at launch or another Cyberpunk 2077 ** &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;_GTA 6** _ still isn&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t coming any time &lt;/ins&gt;s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Ruppert&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recent post on the matter ends with a simple message: &quot; Be better, please &lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; This kind of plea for simple acts of empathy, &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should truly take no effort&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is the rallying cry each and every time topics of this nature resurface&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Evidently, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gaming community&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at least &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it exists on social media, still has plenty of growing &lt;/ins&gt;to&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cyberpunk 2077 is based off a series of table-top role-playing games&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;set in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;neon-infused dystopia &lt;/ins&gt;of Night City&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Players create their own character&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;explore &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;city, and tackle quests with great rewards and severe consequences &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the choices they make&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It is a massive &lt;/ins&gt;game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, with one CDPR developer claiming to have amassed a 1 75-hour and counting runtime , which in turn results in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very large file size. With &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;day one patch alone clocking in at 43GB , those who have pre-ordered &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game are eager &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pre-load the game so they can prowl &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;streets of Night City as soon &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possible&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hype is so high that CD Projekt Red has specified down to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hour when players across the globe can do jump into its latest (&lt;/ins&gt;and, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hopefully&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;greatest) RPG advent&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki:diff:1.41:old-822:rev-830:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>RusselPulsford4</name></author>
	</entry>
	<entry>
		<id>https://wiki.taogames.net/index.php?title=Cyberpunk_2077_Teases_Mysterious_%E2%80%98Cybernight%E2%80%99_Event&amp;diff=822&amp;oldid=prev</id>
		<title>2026年1月4日 (日) 06:12にRusselPulsford4による</title>
		<link rel="alternate" type="text/html" href="https://wiki.taogames.net/index.php?title=Cyberpunk_2077_Teases_Mysterious_%E2%80%98Cybernight%E2%80%99_Event&amp;diff=822&amp;oldid=prev"/>
		<updated>2026-01-04T06:12:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;ja&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2026年1月4日 (日) 15:12時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;1行目:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With only a few days left until Cyberpunk &lt;/del&gt;2077 &#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release, it&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s pretty safe &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;assume that there won&#039;t be any further delays &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/del&gt;the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be launched on December 10 without issue. Now all that&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;left to do is open up as much free time as possible afterwards to dedicate to the vast amount of content and goodies that Cyberpunk 2077 will be bringing h&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not likely &lt;/del&gt;that CD Projekt Red &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;intended to make Cyberpunk 2077 difficult for epileptic gamers. But &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wide and complicated place&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;it&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hard &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take into account every variable that might prevent a person &lt;/del&gt;from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enjoying a game. One hopes that CD Projekt Red will take this news into account and maybe add visual filters for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;benefit &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;epileptic gamers in a future update. In the meantime, photosensitive fans will have &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take special care when they &lt;/del&gt;play &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;_Cyberpunk 2077&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now that &lt;/del&gt;fans &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are in the most recent final stretch leading to the game&#039;s release&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they&#039;re surely starting to get impatient. The official &lt;/del&gt;Cyberpunk 2077 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Twitter account has taken to stoking these fans anticipation online. Earlier today &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;account published &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brief voice clip&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;apparently from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;protagonist &lt;/del&gt;of the game&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, informing listeners &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;she&#039;s received word &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a big job coming up that she will need help with&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This message certainly fits with &lt;/del&gt;the game&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heavy themes of violence and crime &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but the nature &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this job&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and the average Twitter follower&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;role in it, are unclear&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even more enigmatic is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Cybernight&quot; hashtag which &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been appended to this transmiss&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://cyberpunk2077fans.com/ Cyberpunk 2077 updates|https://Cyberpunk2077fans.Com/] 2077 ’s developer &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shared its concerns over content creators getting their hands on early copies &lt;/del&gt;of the game . &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;open letter posted &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Twitter&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the studio has stressed that the ultimate goal &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;releasing the title is &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;let everyone enjoy the &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;equally without any spoilers&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In order to keep the excitement over playing Cyberpunk 2077 &lt;/del&gt;for the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first time intact, developers are asking content creators not to stream or share any video content recorded in &lt;/del&gt;the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;until &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very specific time and date&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;12 PM CET/3 AM PST on December 9&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Otherwise, CDPR won’t hesitate to take down videos that violate &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;code &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;conduct, which might negatively affect those streamers who willingly let unauthorized content slip through. Once &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deadline passes&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;everyone &lt;/del&gt;will be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;welcome - and even encouraged - to stream any parts of the g&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It shouldn’t be surprising that CDPR wants &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;protect both its game and fans &lt;/del&gt;from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spoiled experience. Considering the amount of effort put into developing &lt;/del&gt;**&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cyberpunk 2077 &lt;/del&gt;** &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(not to mention all &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crunch accusations)&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Polish studio has all the rights &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be precautious in warning content creators&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game might turn out &lt;/del&gt;to be the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;magnum opus &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CDPR, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it understandably wants an unaffected reception from the commun&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CD Projekt Red is looking into &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possibility of removing epilepsy triggers from _Cyberpunk &lt;/del&gt;2077 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;_ &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CD Projekt Red&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new open-world game &lt;/del&gt;has been &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one &lt;/del&gt;of the most &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anticipated titles in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;industry for &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good eight years now, &lt;/del&gt;and after &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;numerous delays&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;finally ready &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its December 10th release later this week&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reviews &lt;/del&gt;of the game are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coming in&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;critics seem to have largely deemed &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to be worth the wa&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Unfortunately, not all aspects of the game&#039;s visual presentation are worth getting excited about. A Game Informer correspondent has issued a PSA to alert fans about certain elements that do not play well with epilepsy, having encountered at least one seizure herself while playing. General triggers were identified from the red glitching visual effect that pops up frequently throughout the story progression, as well as flickering pale blue lights that appear when talking to Keanu Reeves&#039; character, Johnny Silverhand . Due to the bombastic nature of Night City, the correspondent identified several &quot;danger zones&quot; for epileptic gamers when entering bars and nightclubs. The game&#039;s Braindance mechanic was identified as a particular area of concern; the headset that the protagonist dons to engage with the mechanic bears a surprising similarity to a medical headset used to trigger seizures, and is unfortunately roughly as effective. The correspondent recommends looking away whenever the headset appears, and using caution and, if possible, the buddy system to navigate the Braindance mechanic its&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The question of accessibility in video games is a big one. By their very nature, video games are a highly visual medium, which can make it much harder for people with visual issues to partake. A YouTube video released back in August shows the difficulties of trying to play a video game with partial blindness , and appeals to the video game industry for help. More and more developers are becoming conscious of video game accessibility, and that&#039;s good, but it&#039;s a conversation that can never really &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;During an earnings call for investors, CDPR’s head Adam Kiciński reiterated that Cyberpunk 2077 would be releasing on December 10 as planned, but the news regarding future expansions and content updates had to be delayed. The studio is now planning to reveal the details on DLC in 2021, which might happen during a dedicated gaming event or the next earnings call. Nothing is certain at this point, but Kiciński promised that Cyberpunk 2077 will receive at least the same amount of additional content as The Witcher&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A warning has been issued for epileptic gamers who are eager to dive into _Cyberpunk &lt;/ins&gt;2077 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;_ . CD Projekt Red&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;long-awaited open world RPG will finally arrive later this week. Players have been anticipating the game for eight years and they&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ve had an awful lot of delays &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;suffer through in the process. But now the game is so close they can almost taste it, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;several reviews have already come in singing &lt;/ins&gt;the game&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prai&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Right now, there&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no way to turn off the rapid red and white light &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flashes during Cyberpunk 2077 Braindances and other nightlife scenes. &lt;/ins&gt;CD Projekt Red &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may patch in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;option at &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;later date&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;it&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not available right now. People who are prone &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;epileptic seizures may want to avoid **Cyberpunk 2077 ** for now, or at least look away &lt;/ins&gt;from the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;screen during animations &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flashing lights if they decide &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;try and &lt;/ins&gt;play &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The release of a major game like this is always an exciting and busy time for video game &lt;/ins&gt;fans&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. To make matters more complicated&lt;/ins&gt;, Cyberpunk 2077 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is launching during &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;infancy of &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brand new console generation. In order to make this console divide easier for players&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CD Projekt Red is issuing a day one update that will let PS5 players experience &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game on next-gen technology. The technical specifications &lt;/ins&gt;of the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are something &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a lot &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans have been wondering about&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After all, given &lt;/ins&gt;the game&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bombastic&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;high-tech setting &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Night City&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;understandable that players will want to make sure their various machines can handle the neon-plastered dystopian glory&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One fan on Reddit used an accidental early copy of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game to reveal that it &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;separate modes for performance and quality , with different emphases on frame rate and graphical resolution respectiv&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s possible that CD Projekt Red &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whipped up some sort &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ARG in order to help promote &lt;/ins&gt;the game. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These are always entertaining and engaging advertising campaigns; Activision proved that earlier this year with &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in-depth ARG to promote Call of Duty: Black Ops Cold War . Activision went all-out &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this project&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mailing slide projectors to fans and giving them a cryptic website full &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;puzzles &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;solve, and even a copy of classic text adventure &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zork &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These efforts certainly paid off &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Activision and were well in line with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;conspiracy-heavy setting of &lt;/ins&gt;the game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Cybernight might be &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;similar project&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perhaps giving fans the chance to participate in some sort of digital heist&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Or maybe it&#039;s &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;name &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a mission in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or a special event CD Projekt Red &lt;/ins&gt;will be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hosting on release &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Cyberpunk 2077 X account responded &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rockstar&#039;s news by reposting a Cyberpunk 2077 tweet &lt;/ins&gt;from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;October 6, 2020, which declared &lt;/ins&gt;**&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; No more delays are happening .&quot; &lt;/ins&gt;** &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Three weeks later, developer CDPR delayed &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game again&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;moving it from November 19 &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;December 10&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In re-sharing the post, CDPR appears &lt;/ins&gt;to be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lightly poking fun at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;delays &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;both games &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;potentially expressing some form of solidarity with Rocks&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unfortunately, gamers who are excited for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new title have had a very long wait to contend with. [https://Cyberpunk2077fans.com Cyberpunk &lt;/ins&gt;2077 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DLC|Https://Cyberpunk2077Fans&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Com/] 2077 &lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;development period &lt;/ins&gt;has been &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;achingly long, and it keeps getting longer due to a long list of repeated delays. Currently its release is scheduled for December 10th, only about a week away at the time of this writing. The December release date is the result &lt;/ins&gt;of the most &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recent delay, which pushed &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game back from &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;previously predicted November release &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;came as such a shock that the developers working on it didn&#039;t even know until &lt;/ins&gt;after &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the news had gone live publi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The question of accessibility in video games is a big one. By their very nature&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;video games &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a highly visual medium, which can make it much harder &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;people with visual issues to partake&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A YouTube video released back in August shows the difficulties &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trying to play a video game with partial blindness , and appeals to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;video &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;industry for help. More and more developers &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;becoming conscious of video game accessibility&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that&#039;s good, but &lt;/ins&gt;it&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s a conversation that can never really &lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Unfortunately, not all aspects of the game&#039;s visual presentation are worth getting excited about. A Game Informer correspondent has issued a PSA to alert fans about certain elements that do not play well with epilepsy, having encountered at least one seizure herself while playing. General triggers were identified from the red glitching visual effect that pops up frequently throughout the story progression, as well as flickering pale blue lights that appear when talking to Keanu Reeves&#039; character, Johnny Silverhand . Due to the bombastic nature of Night City, the correspondent identified several &quot;danger zones&quot; for epileptic gamers when entering bars and nightclubs. The game&#039;s Braindance mechanic was identified as a particular area of concern; the headset that the protagonist dons to engage with the mechanic bears a surprising similarity to a medical headset used to trigger seizures, and is unfortunately roughly as effective. The correspondent recommends looking away whenever the headset appears, and using caution and, if possible, the buddy system to navigate the Braindance mechanic its&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key mediawiki:diff:1.41:old-804:rev-822:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>RusselPulsford4</name></author>
	</entry>
	<entry>
		<id>https://wiki.taogames.net/index.php?title=Cyberpunk_2077_Teases_Mysterious_%E2%80%98Cybernight%E2%80%99_Event&amp;diff=804&amp;oldid=prev</id>
		<title>RusselPulsford4: ページの作成:「&lt;br&gt;With only a few days left until Cyberpunk 2077 &#039;s release, it&#039;s pretty safe to assume that there won&#039;t be any further delays and that the game will be launched on December 10 without issue. Now all that&#039;s left to do is open up as much free time as possible afterwards to dedicate to the vast amount of content and goodies that Cyberpunk 2077 will be bringing h&lt;br&gt;&lt;br&gt; &lt;br&gt;It&#039;s not likely that CD Projekt Red intended to make Cyberpunk 2077 difficult for epileptic g…」</title>
		<link rel="alternate" type="text/html" href="https://wiki.taogames.net/index.php?title=Cyberpunk_2077_Teases_Mysterious_%E2%80%98Cybernight%E2%80%99_Event&amp;diff=804&amp;oldid=prev"/>
		<updated>2026-01-04T05:42:34Z</updated>

		<summary type="html">&lt;p&gt;ページの作成:「&amp;lt;br&amp;gt;With only a few days left until Cyberpunk 2077 &amp;#039;s release, it&amp;#039;s pretty safe to assume that there won&amp;#039;t be any further delays and that the game will be launched on December 10 without issue. Now all that&amp;#039;s left to do is open up as much free time as possible afterwards to dedicate to the vast amount of content and goodies that Cyberpunk 2077 will be bringing h&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It&amp;#039;s not likely that CD Projekt Red intended to make Cyberpunk 2077 difficult for epileptic g…」&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;With only a few days left until Cyberpunk 2077 &amp;#039;s release, it&amp;#039;s pretty safe to assume that there won&amp;#039;t be any further delays and that the game will be launched on December 10 without issue. Now all that&amp;#039;s left to do is open up as much free time as possible afterwards to dedicate to the vast amount of content and goodies that Cyberpunk 2077 will be bringing h&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It&amp;#039;s not likely that CD Projekt Red intended to make Cyberpunk 2077 difficult for epileptic gamers. But the world is a wide and complicated place, and it&amp;#039;s hard to take into account every variable that might prevent a person from enjoying a game. One hopes that CD Projekt Red will take this news into account and maybe add visual filters for the benefit of epileptic gamers in a future update. In the meantime, photosensitive fans will have to take special care when they play _Cyberpunk 2077&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Now that fans are in the most recent final stretch leading to the game&amp;#039;s release, they&amp;#039;re surely starting to get impatient. The official Cyberpunk 2077 Twitter account has taken to stoking these fans anticipation online. Earlier today the account published a brief voice clip, apparently from the protagonist of the game, informing listeners that she&amp;#039;s received word of a big job coming up that she will need help with. This message certainly fits with the game&amp;#039;s heavy themes of violence and crime , but the nature of this job, and the average Twitter follower&amp;#039;s role in it, are unclear. Even more enigmatic is the &amp;quot;Cybernight&amp;quot; hashtag which has been appended to this transmiss&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;[https://cyberpunk2077fans.com/ Cyberpunk 2077 updates|https://Cyberpunk2077fans.Com/] 2077 ’s developer has shared its concerns over content creators getting their hands on early copies of the game . In an open letter posted on Twitter, the studio has stressed that the ultimate goal of releasing the title is to let everyone enjoy the game equally without any spoilers. In order to keep the excitement over playing Cyberpunk 2077 for the first time intact, developers are asking content creators not to stream or share any video content recorded in the game until a very specific time and date, 12 PM CET/3 AM PST on December 9. Otherwise, CDPR won’t hesitate to take down videos that violate the code of conduct, which might negatively affect those streamers who willingly let unauthorized content slip through. Once the deadline passes, everyone will be welcome - and even encouraged - to stream any parts of the g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It shouldn’t be surprising that CDPR wants to protect both its game and fans from spoiled experience. Considering the amount of effort put into developing **Cyberpunk 2077 ** (not to mention all the crunch accusations), the Polish studio has all the rights to be precautious in warning content creators. The game might turn out to be the magnum opus for CDPR, and it understandably wants an unaffected reception from the commun&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;CD Projekt Red is looking into the possibility of removing epilepsy triggers from _Cyberpunk 2077 _ . CD Projekt Red&amp;#039;s new open-world game has been one of the most anticipated titles in the industry for a good eight years now, and after numerous delays, fans are finally ready for its December 10th release later this week. Reviews of the game are coming in, and critics seem to have largely deemed it to be worth the wa&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Unfortunately, not all aspects of the game&amp;#039;s visual presentation are worth getting excited about. A Game Informer correspondent has issued a PSA to alert fans about certain elements that do not play well with epilepsy, having encountered at least one seizure herself while playing. General triggers were identified from the red glitching visual effect that pops up frequently throughout the story progression, as well as flickering pale blue lights that appear when talking to Keanu Reeves&amp;#039; character, Johnny Silverhand . Due to the bombastic nature of Night City, the correspondent identified several &amp;quot;danger zones&amp;quot; for epileptic gamers when entering bars and nightclubs. The game&amp;#039;s Braindance mechanic was identified as a particular area of concern; the headset that the protagonist dons to engage with the mechanic bears a surprising similarity to a medical headset used to trigger seizures, and is unfortunately roughly as effective. The correspondent recommends looking away whenever the headset appears, and using caution and, if possible, the buddy system to navigate the Braindance mechanic its&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The question of accessibility in video games is a big one. By their very nature, video games are a highly visual medium, which can make it much harder for people with visual issues to partake. A YouTube video released back in August shows the difficulties of trying to play a video game with partial blindness , and appeals to the video game industry for help. More and more developers are becoming conscious of video game accessibility, and that&amp;#039;s good, but it&amp;#039;s a conversation that can never really &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;During an earnings call for investors, CDPR’s head Adam Kiciński reiterated that Cyberpunk 2077 would be releasing on December 10 as planned, but the news regarding future expansions and content updates had to be delayed. The studio is now planning to reveal the details on DLC in 2021, which might happen during a dedicated gaming event or the next earnings call. Nothing is certain at this point, but Kiciński promised that Cyberpunk 2077 will receive at least the same amount of additional content as The Witcher&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>RusselPulsford4</name></author>
	</entry>
</feed>