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	<title>Every Video Game Release Date August 2024 - 版の履歴</title>
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		<title>2026年1月4日 (日) 23:38に10.244.0.204による</title>
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		<updated>2026-01-04T23:38:19Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2026年1月5日 (月) 08:38時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;1行目:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;August 2024 definitely offers a wide range of gaming titles to suit every player&#039;s preferences. Major releases like **Black Myth: Wukong, Star Wars Outlaws , and Madden NFL 25 ** are expected to draw significant attention. Additionally, the indie game scene introduces unique and creative titles like the survival sandbox Core Keeper , while in the RPG genre, players can embark on the adventure of Visions of Mana . Whether you enjoy action-packed games, exciting adventures, or unique experiences, August is packed with compelling new games waiting to be explo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The recently launched pre-orders for Black Myth: Wukong show that there are four distinct versions of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Standard Edition &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Digital Deluxe Edition &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Deluxe Edition &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Collector&#039;s Edition . Physical releases &lt;/del&gt;of Black Myth&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: Wukong are limited to the Deluxe and Collector&#039;s Editions&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with the Standard &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Digitial Deluxe Editions including digital-only pre-order bonuses &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players will be able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;download and claim in&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game. Again&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players should keep in mind that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;physical Deluxe and Collector&#039;s Editions of Black Myth: Wukong will not include a disc and instead provide players with a digital download code, though both editions come with a slew of physical collectib&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ornithropy grants Wuchang players access &lt;/del&gt;to a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;variety &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;magic and techniques&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and this can be tailored to specific playstyles by pairing it with a weapon type &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player&#039;s choice from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;numerous ones on offer. Build variety is becoming more paramount in Soulslikes than ever before&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so it&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s great to see Wuchang: Fallen Feathers has players covered in this regard. Boss fights are one &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most important Soulslike staples , and here, &lt;/del&gt;they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are promised to feature multi-phases and be as challenging as expected. The entire &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is being built using Unreal Engine 5&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which should ensure crisp, clean visuals to capture &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lightning-fast action on scr&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;First &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;foremost, &lt;/del&gt;Black Myth: Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;takes heavy inspiration from the beloved Soulsike genre &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Therefore,  [https://blackmythwukongfans.com/ https://Blackmythwukongfans.Com/] based on that and clear footage from trailers, there will be an emphasis on larger-than&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;life boss battles that are designed to put players through the ringer. Intense head-to-head encounters are the beating heart &lt;/del&gt;at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the center of the Soulslike genre, and &lt;/del&gt;Black Myth: Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seems to have plenty of white-knuckle combat in st&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One intriguing part &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;protagonist &lt;/del&gt;Wukong&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s personal arsenal &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his staff. This is pulled directly from &lt;/del&gt;Journey to the West , &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hero &lt;/del&gt;Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wields a magical staff that can extend and shrink&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making it an incredibly useful tool&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Myth: Wukong embracing Ancient Chinese myth has given &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game plenty of material to work with&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and it &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be fascinating to see how the game uses these bits of myth &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;legend, like Wukong&#039;s staff, &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;essential pieces in the gamep&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Another unique feature &lt;/del&gt;of the game&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;art is the liberal use &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;larger-than-life scope&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mighty dragons as long as mountains are tall&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;titans &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heads above &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clouds, and gargantuan insects to mount can all be found in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new release date trailer. All these creatures&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;far greater in scale than what gamers are used to from Soulslikes, are reminiscent &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;giants found in Shadow of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Coloss&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With so many of its direct competitors releasing over &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next four months or so, having a release window of 2025 will likely work in Wuchang: Fallen Feathers &#039; favor&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This will give the title room to breathe &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should allow &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dust &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;settle on all of its rivals before it unleashes itself&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Being available on PS5, PC, and also as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;day-one Xbox Game Pass title will give it a great chance for success&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so if Leenzee can stick the landing &lt;/del&gt;with the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s mechanics &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;settings&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wuchang: Fallen Feathers could be one of 2025&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sleeper h&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/del&gt;Black Myth: Wukong , &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an upcoming &lt;/del&gt;Soulslike &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;based on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;16th-century Chinese novel Journey &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the West &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;got a big trailer at The Game Awards. Not only did this new teaser show off titanic foes &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dazzling fidelity&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it also demonstrated how &lt;/del&gt;Black Myth: Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s mythological creatures will be unlike anything players have seen in the genre thus &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;August &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2024 is shaping up &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be an exciting &lt;/del&gt;month &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for players, &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;various titles catering to numerous tastes&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with games like &lt;/del&gt;**Star Wars&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: Bounty Hunter &lt;/del&gt;** &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making its debut across multiple platforms&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Following closely&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the highly anticipated Cat Quest III will offer impulsive RPG &lt;/del&gt;adventures &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on all major consoles. Mid-month&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kena: Bridge of Spirits finally arrives on Xbox platforms&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bringing its captivating blend of action and story &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a new audience. Then, Black Myth: Wukong will amuse with stunning visuals and challenging gameplay inspired by Chinese mythol&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While some found the difficulty too much, others certainly didn&#039;t, and &lt;/del&gt;I spoke to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one person who had queued &lt;/del&gt;up &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;twice, totaling nearly five hours, who told me that they loved the Chinese mythology theming of &lt;/del&gt;Black Myth, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that they loved Soulslikes &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that it is simply &lt;/del&gt;&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wonderful &lt;/del&gt;game.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; They &lt;/del&gt;also &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;touched on the mechanics, something which others were keen &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;talk about. &quot;The attacks are super-smooth,&quot; one player told us, while another mentioned how much &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;three different stances had an &quot;impact on the enemi&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;The best compliment that can be paid after any hands-on preview is that it leaves you wanting more. Black Myth: Wukong did that in all the best ways. I wanted to see more of the evocative world that lay ahead, improve my skills and challenge some of the optional bosses I saw but quickly trounced me, and to experience how the combat evolves over time. Just this small taste was enough to prove that the initial promise of Black Myth: Wukong – a beautiful game with impressive combat – was not a trick. This is the real deal and it’s easily one of my most anticipated games releasing in the latter part of 20&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Details regarding bonus content for pre-ordering and special editions for Black Myth: Wukong were showcased during the Summer Game Fest. Starting today, Black Myth: Wukong is available for pre-order on PC and PlayStation 5. The game features a Deluxe Edition, Digital Deluxe Edition, and Collectors Edition, as well as a pre-order bonus that can be received from purchasing any of these before the game&#039;s lau&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;/ins&gt;&amp;lt;br&amp;gt;August 2024 definitely offers a wide range of gaming titles to suit every player&#039;s preferences. Major releases like **Black Myth: Wukong, Star Wars Outlaws , and Madden NFL 25 ** are expected to draw significant attention. Additionally, the indie game scene introduces unique and creative titles like the survival sandbox Core Keeper , while in the RPG genre, players can embark on the adventure of Visions of Mana . Whether you enjoy action-packed games, exciting adventures, or unique experiences, August is packed with compelling new games waiting to be explo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While some found &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difficulty too much&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;others certainly didn&#039;t&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and I spoke to one person who had queued up twice&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;totaling nearly five hours&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who told me that they loved the Chinese mythology theming &lt;/ins&gt;of Black Myth, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that they loved Soulslikes &lt;/ins&gt;and that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it is simply &quot;such a wonderful game.&quot; They also touched on the mechanics, something which others were keen &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;talk about. &quot;The attacks are super&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;smooth,&quot; one player told us&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while another mentioned how much the three different stances had an &quot;impact on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemi&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be expected from &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game in the Souls tradition, the difficulty wasn&#039;t for everybody, and after two hours &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;queuing&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one member &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;public told me that while they could appreciate what &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game was trying to do&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they weren&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t a fan &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difficulty. Another person revealed to me that although &lt;/ins&gt;they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loved the &lt;/ins&gt;game, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they couldn&#039;t beat &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first boss as &quot;it was a little bit too tou&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bonus content from the pre-order &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Special Editions for &lt;/ins&gt;Black Myth: Wukong &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has been revealed&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gamers were given a first&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hand look &lt;/ins&gt;at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what was on offer for &lt;/ins&gt;Black Myth: Wukong &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s bonus content during a trailer shown during the 2024 Summer Game F&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Myth: Wukong was first seen nearly four years ago with a 13-minute pre-alpha gameplay video, and since then the game has maintained a steady course &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;popularity throughout development. Created by Chinese developer and publisher Game Science, Black Myth: &lt;/ins&gt;Wukong is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a narrative Soulsike RPG based loosely on a novel called &lt;/ins&gt;Journey to the West , &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in which players take &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;role of a Monkey soldier inspired by Sun &lt;/ins&gt;Wukong, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or the Monkey King&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Destined One&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; players &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;journey across vast landscapes inspired by Chinese mythology, wielding powerful weapons &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;magic &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they battle through fierce enem&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players were given 30 minutes to try and defeat four &lt;/ins&gt;of the game&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different bosses, with most people I spoke to only managing to defeat two &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Elite Macaque Chief and Tiger Vanguard were two of the more popular bosses&lt;/ins&gt;, with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Game Science saying the Tiger was &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;harder of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but a member &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;public sharing that &quot;actually, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Monkey was hard&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Trailblazer&#039;s Scarlet Gourd &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Black Myth: Wukong is currently available for pre-order, with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;standard edition starting at $59&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;99 &lt;/ins&gt;and the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Deluxe edition rising &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;$69.99&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The physical editions see &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jump in price&lt;/ins&gt;, with the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Physical Deluxe Edition going for $169 &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Collectors Edition capping out at $399. With such heavy investments&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clear that Game Science isn&#039;t looking to hold back with &lt;/ins&gt;Black Myth: Wukong &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Since gamers were shown a first look at the title&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Myth: Wukong is a game that has many action RPG and &lt;/ins&gt;Soulslike &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans waiting in excitement. Gameplay trailers have shown &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be a visually stunning piece&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with its roots lying in Chinese mythology&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some believe &lt;/ins&gt;Black Myth: Wukong &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could rival FromSoftware upon lau&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;WoW: The War Within arrives on PC at the end of &lt;/ins&gt;August &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and will offer a major expansion &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the beloved World of Warcraft universe. Finally, the &lt;/ins&gt;month &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;concludes &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Star Wars Outlaws &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a highly anticipated game that &lt;/ins&gt;**&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will deliver an open-world &lt;/ins&gt;Star Wars &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;experience &lt;/ins&gt;** . &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This August promises a blend of nostalgia&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new &lt;/ins&gt;adventures, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and epic battles&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making it a month &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remember for players everywh&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The first point that every single person &lt;/ins&gt;I spoke to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was keen to make was [https://Blackmythwukongfans.com/ just click the &lt;/ins&gt;up &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coming internet site] how good &lt;/ins&gt;Black Myth&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: Wukong looked. Superlatives such as &quot;amazing&quot;&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;brilliant&quot; &lt;/ins&gt;and &quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;super beautiful&quot; were thrown around, and not &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;single person I spoke to failed to mention the &lt;/ins&gt;game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s visuals&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s &lt;/ins&gt;also &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pretty clear that Black Myth: Wukong is going to live up &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Soulslike difficulty stand&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>10.244.0.204</name></author>
	</entry>
	<entry>
		<id>https://wiki.taogames.net/index.php?title=Every_Video_Game_Release_Date_August_2024&amp;diff=2666&amp;oldid=prev</id>
		<title>2026年1月4日 (日) 23:02にDavidaClemonsによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.taogames.net/index.php?title=Every_Video_Game_Release_Date_August_2024&amp;diff=2666&amp;oldid=prev"/>
		<updated>2026-01-04T23:02:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2026年1月5日 (月) 08:02時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;I’m not trying to talk anyone out of playing Wukong (though I do recommend you at least inform yourself about the allegations of discrimination and harassment at Game Science ). It’s a Soulslike through and through and I expect it will be popular with fans of the genre. But if Erdtree is too hard for you because the bosses are relentless, I’m sorry to say it, but Wukong isn’t going to treat you any ni&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As to be expected from a game in the Souls tradition, the difficulty wasn&#039;t for everybody, and after two hours of queuing, one member of the public told me that while they could appreciate what the game was trying to do, they weren&#039;t a fan of the difficulty. Another person revealed to me that although they loved the game, they couldn&#039;t beat the first boss as &quot;it was a little bit too tou&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;/del&gt;&amp;lt;br&amp;gt;August 2024 definitely offers a wide range of gaming titles to suit every player&#039;s preferences. Major releases like **&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://Blackmythwukongfans.com/ &lt;/del&gt;Black &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Myth Wukong Secrets|Https://Blackmythwukongfans.Com/] &lt;/del&gt;Myth: Wukong, Star Wars Outlaws , and Madden NFL 25 ** are expected to draw significant attention. Additionally, the indie game scene introduces unique and creative titles like the survival sandbox Core Keeper , while in the RPG genre, players can embark on the adventure of Visions of Mana . Whether you enjoy action-packed games, exciting adventures, or unique experiences, August is packed with compelling new games waiting to be explo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After years of mystery, &lt;/del&gt;Black Myth: Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is really taking shape. Both &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;public&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fellow critics, have had almost universal praise for the game that&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;set to release in 2024 &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now if I could just get my hands on i&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;From talking &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other FromSoft experts, I’ve gathered that Erdtree’s fights aren’t as easy to brute force as other fights. In our discussion video last week&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reviewer James Troughton explained that their plan to stagger enemies &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blunt weapons wasn’t as effective as they’d hoped, but when they switched to a more hybrid build with magic options, they had a lot more success. They also used &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mimic Tear Spirit Summon to distract bosses, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when they weren’t strong enough to beat a boss, they farmed Scadutree Fragments until they w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I walked away from Gamescom 2023 having played a ton of great upcoming games, from triple&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A juggernauts like Mortal Kombat 1 and Sonic Superstars , &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;smaller but no less awesome releases like Thank Goodness You’re Here &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AK&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;xolotl&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As happy as I was with all I got to see&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there was one game &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;managed to evade my grasp entirely - &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Journey to the West-inspired Soulslike, &lt;/del&gt;Black Myth: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wuko&amp;lt;br&amp;gt;&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ornithropy grants Wuchang players access to a variety of magic and techniques, and this can be tailored to specific playstyles by pairing it with a weapon type of the player&#039;s choice from the numerous ones on offer. Build variety is becoming more paramount in Soulslikes than ever before, so it&#039;s great to see Wuchang: Fallen Feathers has players covered in this regard. Boss fights are one of the most important Soulslike staples , and here, they are promised to feature multi-phases and be as challenging as expected. The entire game is being built using Unreal Engine 5, which should ensure crisp, clean visuals to capture the lightning-fast action on scr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;frankly, couldn&#039;t handle &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wait&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nor did my scummy press pass count for much for this particular game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so I figured I&#039;d do &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next best thing &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get impressions &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those who had actually managed to play it at Gamescom. Here&#039;s what I uncove&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Black Myth: Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s main differentiator appears &lt;/del&gt;to be the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sheer power &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its protagonist&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Monkey King, and his &lt;/del&gt;unique &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;suite &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abilities, including being able to morph into various other forms&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;along &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon skills that have already been displayed&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;appears &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;give Black Myth a unique identity among &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other &lt;/del&gt;Soulslikes&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. On &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;surface&lt;/del&gt;, Wuchang: Fallen Feathers &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;appears &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have much more in common with Sekiro &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which&lt;/del&gt;, if &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;executed correctly&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shouldn&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t harm its chances of success at &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With appointments to keep and big gamer rizz to spread across Gamescom&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I trudged away defeated and resolved to go back even earlier &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next day &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beat &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rush &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make sure I got some time with the show’s surprising superstar&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which strangely didn’t &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any presence or opportunities &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;press&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You’ve read &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title so you’ve hopefully figured out where this is going&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The queue was somehow even bigger the next day&lt;/del&gt;, with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;signs indicating wait times between two to four hours before the sun had even ri&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Again&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I don’t go here&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;I &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kinda thought the difficulty was the whole point. You’re supposed &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;struggle&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fail&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;die&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;suffer, then push yourself to get back up &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;try again&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When you finally succeed you’re meant &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;think &lt;/del&gt;about &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all the times you could have given up but didn’t&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making the success that &lt;/del&gt;much &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sweeter. This is basic Souls psychology that Elden Ring players, who I assume must be approaching this DLC after having beaten &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game, surely understand. So what’s &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dilemma here? Is it really too hard to be&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;August 2024 definitely offers a wide range of gaming titles to suit every player&#039;s preferences. Major releases like **Black Myth: Wukong, Star Wars Outlaws , and Madden NFL 25 ** are expected to draw significant attention. Additionally, the indie game scene introduces unique and creative titles like the survival sandbox Core Keeper , while in the RPG genre, players can embark on the adventure of Visions of Mana . Whether you enjoy action-packed games, exciting adventures, or unique experiences, August is packed with compelling new games waiting to be explo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The recently launched pre-orders for &lt;/ins&gt;Black Myth: Wukong &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;show that there are four distinct versions of the game, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Standard Edition , Digital Deluxe Edition , Deluxe Edition &lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Collector&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Edition &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Physical releases of Black Myth: Wukong are limited &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Deluxe and Collector&#039;s Editions&lt;/ins&gt;, with the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Standard &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Digitial Deluxe Editions including digital-only pre&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;order bonuses that players will be able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;download &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;claim in&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Again&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players should keep in mind &lt;/ins&gt;that the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;physical Deluxe and Collector&#039;s Editions of &lt;/ins&gt;Black Myth: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wukong will not include a disc and instead provide players with a digital download code, though both editions come with a slew of physical collectib&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ornithropy grants Wuchang players access to a variety of magic and techniques, and this can be tailored to specific playstyles by pairing it with a weapon type of the player&#039;s choice from the numerous ones on offer. Build variety is becoming more paramount in Soulslikes than ever before, so it&#039;s great to see Wuchang: Fallen Feathers has players covered in this regard. Boss fights are one of the most important Soulslike staples , and here, they are promised to feature multi-phases and be as challenging as expected. The entire game is being built using Unreal Engine 5, which should ensure crisp, clean visuals to capture the lightning-fast action on scr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;First and foremost&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Myth: Wukong takes heavy inspiration from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beloved Soulsike genre . Therefore&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; [https://blackmythwukongfans.com/ https://Blackmythwukongfans.Com/] based on that and clear footage from trailers&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there will be an emphasis on larger-than-life boss battles that are designed to put players through the ringer. Intense head-to-head encounters are the beating heart at the center of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Soulslike genre, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Myth: Wukong seems to have plenty &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;white-knuckle combat in st&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One intriguing part of protagonist Wukong&#039;s personal arsenal is his staff. This is pulled directly from Journey to the West , as the hero Wukong wields a magical staff that can extend and shrink, making it an incredibly useful tool. &lt;/ins&gt;Black Myth: Wukong &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;embracing Ancient Chinese myth has given the game plenty of material &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;work with, and it will &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fascinating to see how &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game uses these bits &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;myth and legend, like Wukong&#039;s staff&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as essential pieces in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gamep&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Another &lt;/ins&gt;unique &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feature &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game&#039;s art is the liberal use of larger-than-life scope&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mighty dragons as long as mountains are tall&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;titans &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heads above &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clouds&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and gargantuan insects &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mount can all be found in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new release date trailer. All these creatures, far greater in scale than what gamers are used to from &lt;/ins&gt;Soulslikes&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, are reminiscent of the giants found in Shadow of the Coloss&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With so many of its direct competitors releasing over &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next four months or so&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;having a release window of 2025 will likely work in &lt;/ins&gt;Wuchang: Fallen Feathers &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039; favor. This will give the title room to breathe and should allow the dust &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;settle on all of its rivals before it unleashes itself. Being available on PS5, PC&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and also as a day-one Xbox Game Pass title will give it a great chance for success&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so &lt;/ins&gt;if &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Leenzee can stick the landing with the game&#039;s mechanics and settings&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wuchang: Fallen Feathers could be one of 2025&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s sleeper h&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Myth: Wukong &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an upcoming Soulslike based on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;16th-century Chinese novel Journey &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;West , got a big trailer at The Game Awards. Not only did this new teaser show off titanic foes &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dazzling fidelity&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it also demonstrated how Black Myth: Wukong &#039;s mythological creatures will be unlike anything players &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seen in the genre thus &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;August 2024 is shaping up to be an exciting month &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players, with various titles catering to numerous tastes, with games like **Star Wars: Bounty Hunter ** making its debut across multiple platforms&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Following closely, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;highly anticipated Cat Quest III will offer impulsive RPG adventures on all major consoles. Mid-month, Kena: Bridge of Spirits finally arrives on Xbox platforms, bringing its captivating blend of action and story to a new audience&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Then&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Myth: Wukong will amuse &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stunning visuals and challenging gameplay inspired by Chinese mythol&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While some found the difficulty too much&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;others certainly didn&#039;t&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;I &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spoke &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one person who had queued up twice&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;totaling nearly five hours&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who told me that they loved the Chinese mythology theming of Black Myth&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that they loved Soulslikes &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that it is simply &quot;such a wonderful game&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; They also touched on the mechanics, something which others were keen &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;talk &lt;/ins&gt;about&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &quot;The attacks are super-smooth,&quot; one player told us&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while another mentioned how &lt;/ins&gt;much the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;three different stances had an &quot;impact on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemi&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DavidaClemons</name></author>
	</entry>
	<entry>
		<id>https://wiki.taogames.net/index.php?title=Every_Video_Game_Release_Date_August_2024&amp;diff=2444&amp;oldid=prev</id>
		<title>2026年1月4日 (日) 20:01に10.244.0.204による</title>
		<link rel="alternate" type="text/html" href="https://wiki.taogames.net/index.php?title=Every_Video_Game_Release_Date_August_2024&amp;diff=2444&amp;oldid=prev"/>
		<updated>2026-01-04T20:01:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2026年1月5日 (月) 05:01時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With so many &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its direct competitors releasing over &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next four months or so, having a release window &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2025 will likely work in Wuchang: Fallen Feathers &#039; favor&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;give &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title room to breathe and should allow &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dust &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;settle on all of its rivals before &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unleashes itself. Being available on PS5&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PC&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also as a day-&lt;/del&gt;one &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox Game Pass title will give it &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great chance for success, so if Leenzee can stick &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;landing with &lt;/del&gt;the game&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s mechanics and settings&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wuchang: Fallen Feathers could be one of 2025&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s sleeper h&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Black Myth: Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is an action RPG from Chinese developer Game Science Studio&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s one of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most anticipated games of 2024. The &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;draws inspiration from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;classic Chinese novel Journey to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;West &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;focusing &lt;/del&gt;on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;legendary Monkey King&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sun &lt;/del&gt;Wukong. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This August&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players will finally &lt;/del&gt;have the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chance &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dive into this rich&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mythological world&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The title promises &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unique blend &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;action&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;adventure&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;storytelling &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with stunning visuals and challenging mechanics &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have been highlighted in several trailers and gameplay de&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ornithropy grants Wuchang players access to a variety of magic and techniques, and this can be tailored to specific playstyles by pairing it with a weapon type of the player&#039;s choice from the numerous ones on offer. Build variety is becoming more paramount in Soulslikes than ever before, so it&#039;s great to see Wuchang: Fallen Feathers has players covered in this regard. Boss fights are one of the most important Soulslike staples , and here, they are promised to feature multi-phases and be as challenging as expected. The entire game is being built using Unreal Engine 5, which should ensure crisp, clean visuals to capture the lightning-fast action on scr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In a surprising move&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Microsoft has provided an official response regarding the recent delay of Black Myth: Wukong on Xbox Series X/S. Although the statement itself doesn&lt;/del&gt;&#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;provide explicit answers to any lingering questions about Black Myth: Wukong &#039;s postponed release on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;platform&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a report from a trusted insider suggests that there could be more to this situation than initially belie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Black Myth: Wukong was first seen nearly four years ago with a 13-minute pre-alpha gameplay video, and since then the game has maintained a steady course of popularity throughout development. Created by Chinese developer and publisher Game Science, Black Myth: Wukong is a narrative Soulsike RPG based loosely on a novel called Journey to the West , in which players take the role of a Monkey soldier inspired by Sun Wukong, or the Monkey King. As the &quot;Destined One,&quot; players will journey across vast landscapes inspired by Chinese mythology, wielding powerful weapons and magic as they battle through fierce enem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Game Science, the independent Chinese developer behind the highly-anticipated Soulslike Black Myth: Wukong , provided a release date &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the studio&#039;s upcoming title during The Game Awards 2023. At the time, the company announced that the action RPG would release on August 20, 2024 &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox Series X/S, PS5, and PC. Although Game Science did reaffirm its committment to launching the title on &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;date during 2024&#039;s Summer Game Fest&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Black Myth: Wukong developer shared bad news for Xbox fans , as it announced that the Series X/S port of the upcoming Soulslike would not launch on the same day as the PS5 and PC versions due to optimization issues. Game Science&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s abrupt decision to delay &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox port has led to rampant speculation on the matter, but fortunately, Microsoft has stepped in to provide some clar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The recently launched pre-orders for Black Myth: Wukong show that there are four distinct versions of the game, the Standard Edition , Digital Deluxe Edition , Deluxe Edition , &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Collector&#039;s Edition . Physical releases &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Myth: Wukong are limited &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Deluxe and Collector&#039;s Editions, with the Standard and Digitial Deluxe Editions including digital-only pre-order bonuses that players will be able to download and claim in-game&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Again, players should keep in mind that the physical Deluxe and Collector&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Editions of [https://blackmythwukongfans.com Black Myth Wukong Money Guide|Https://Blackmythwukongfans.Com/] Myth: Wukong will not include a disc and instead provide players with a digital download code, though both editions come with a slew of physical collectib&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;August 2024 is shaping up to be an exciting month for players, with various titles catering to numerous tastes, with games like **Star Wars: Bounty Hunter ** making its debut across multiple platforms. Following closely, the highly anticipated Cat Quest III will offer impulsive RPG adventures on all major consoles. Mid-month, Kena: Bridge of Spirits finally arrives on Xbox platforms, bringing its captivating blend of action and story to a new audience. Then, Black Myth: Wukong will amuse with stunning visuals and challenging gameplay inspired by Chinese mythol&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Black Myth: Wukong &#039;s main differentiator appears to be the sheer power of its protagonist, the Monkey King, and his unique suite of abilities, including being able to morph into various other forms. This, along with some of the weapon skills that have already been displayed, appears to give Black Myth a unique identity among the other Soulslikes. On the surface, Wuchang: Fallen Feathers appears to have much more in common with Sekiro , which, if executed correctly, shouldn&#039;t harm its chances of success at&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I’m not trying to talk anyone out &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playing Wukong (though I do recommend you at least inform yourself about &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allegations &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;discrimination and harassment at Game Science )&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It’s a Soulslike through and through and I expect it &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be popular with fans of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;genre. But if Erdtree is too hard for you because &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bosses are relentless, I’m sorry &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;say &lt;/ins&gt;it, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but Wukong isn’t going to treat you any ni&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As to be expected from a game in the Souls tradition, the difficulty wasn&#039;t for everybody&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;after two hours of queuing, &lt;/ins&gt;one &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;member of the public told me that while they could appreciate what the game was trying to do, they weren&#039;t &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fan of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difficulty. Another person revealed to me that although they loved &lt;/ins&gt;the game, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they couldn&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t beat the first boss as &quot;it was a little bit too tou&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;August 2024 definitely offers a wide range of gaming titles to suit every player&#039;s preferences. Major releases like **[https://Blackmythwukongfans.com/ &lt;/ins&gt;Black &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Myth Wukong Secrets|Https://Blackmythwukongfans.Com/] &lt;/ins&gt;Myth: Wukong&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, Star Wars Outlaws &lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Madden NFL 25 ** are expected to draw significant attention. Additionally, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;indie &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scene introduces unique and creative titles like &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;survival sandbox Core Keeper , while in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RPG genre&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players can embark &lt;/ins&gt;on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;adventure of Visions of Mana . Whether you enjoy action-packed games, exciting adventures, or unique experiences, August is packed with compelling new games waiting to be explo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After years of mystery&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Myth: &lt;/ins&gt;Wukong &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is really taking shape&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Both the public, and fellow critics&lt;/ins&gt;, have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;had almost universal praise for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game that&#039;s set &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release in 2024 . Now if I could just get my hands on i&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;From talking to other FromSoft experts, I’ve gathered that Erdtree’s fights aren’t as easy to brute force as other fights. In our discussion video last week, reviewer James Troughton explained that their plan to stagger enemies with blunt weapons wasn’t as effective as they’d hoped, but when they switched to a more hybrid build with magic options&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they had a lot more success&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They also used the Mimic Tear Spirit Summon to distract bosses, and when they weren’t strong enough to beat a boss, they farmed Scadutree Fragments until they w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I walked away from Gamescom 2023 having played &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ton &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great upcoming games&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from triple-A juggernauts like Mortal Kombat 1 and Sonic Superstars &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to smaller but no less awesome releases like Thank Goodness You’re Here &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;AK-xolotl. As happy as I was with all I got to see&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there was one game &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;managed to evade my grasp entirely - the Journey to the West-inspired Soulslike, Black Myth: Wuko&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ornithropy grants Wuchang players access to a variety of magic and techniques, and this can be tailored to specific playstyles by pairing it with a weapon type of the player&#039;s choice from the numerous ones on offer. Build variety is becoming more paramount in Soulslikes than ever before, so it&#039;s great to see Wuchang: Fallen Feathers has players covered in this regard. Boss fights are one of the most important Soulslike staples , and here, they are promised to feature multi-phases and be as challenging as expected. The entire game is being built using Unreal Engine 5, which should ensure crisp, clean visuals to capture the lightning-fast action on scr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I, frankly&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;couldn&lt;/ins&gt;&#039;t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;handle &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wait&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nor did my scummy press pass count &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much &lt;/ins&gt;for this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;particular game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so I figured I&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;d do &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next best thing &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get impressions &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those who had actually managed &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play it at Gamescom&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what I uncove&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Black Myth: Wukong &#039;s main differentiator appears to be the sheer power of its protagonist, the Monkey King, and his unique suite of abilities, including being able to morph into various other forms. This, along with some of the weapon skills that have already been displayed, appears to give Black Myth a unique identity among the other Soulslikes. On the surface, Wuchang: Fallen Feathers appears to have much more in common with Sekiro , which, if executed correctly, shouldn&#039;t harm its chances of success at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With appointments to keep and big gamer rizz to spread across Gamescom, I trudged away defeated and resolved to go back even earlier the next day to beat the rush and make sure I got some time with the show’s surprising superstar, which strangely didn’t have any presence or opportunities for press. You’ve read the title so you’ve hopefully figured out where this is going. The queue was somehow even bigger the next day, with signs indicating wait times between two to four hours before the sun had even ri&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Again, I don’t go here, but I kinda thought the difficulty was the whole point. You’re supposed to struggle, fail, die, suffer, then push yourself to get back up and try again. When you finally succeed you’re meant to think about all the times you could have given up but didn’t, making the success that much sweeter. This is basic Souls psychology that Elden Ring players, who I assume must be approaching this DLC after having beaten the game, surely understand. So what’s the dilemma here? Is it really too hard to be&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>10.244.0.204</name></author>
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		<title>2026年1月4日 (日) 16:51に10.244.0.204による</title>
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		<updated>2026-01-04T16:51:15Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2026年1月5日 (月) 01:51時点における版&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After it was officially unveiled back &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2021, until this recent trailer, &lt;/del&gt;Wuchang: Fallen Feathers &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;had somewhat fallen by &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wayside, due &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increasing number &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Soulslikes being released in quick succession&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One such game is Black Myth Wukong &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which releases in August. Featuring Soulslike mechanics, similarly fantastical boss fights&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;steeped in Ancient Chinese history, Wukong &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;likely be compared to Wuchang &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even though &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;art styles are quite different. Indeed, Wuchang &lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tone &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aesthetic seem more similar to the likes &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Team Ninja&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;critically acclaimed Nioh ser&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;WIth that said, it would be remiss to discuss &lt;/del&gt;Black Myth: Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;without mentioning that its studio, &lt;/del&gt;Game Science, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has been accused &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fostering a sexist work environment &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yang Qi, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;studio&#039;s co-founder&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;once wrote a lengthy sexist post that touched &lt;/del&gt;on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;biological differences between men and  [https://Blackmythwukongfans&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/ https://Blackmythwukongfans.com/] women as it pertains to games . To our knowledge&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;studio has not responded &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these accusations&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Wuchang&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: Fallen Feathers tells the story &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bai Wuchang&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a warrior &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no memory who is battling &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mysterious illness known as Ornithropy&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sekiro &lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;protagonist, Wolf , is also prone &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;contracting an illness known as Dragonrot&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while Ornithropy is slowly morphing Wuchang into a monster&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on the flip side, it is also granting her access &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;immense power&lt;/del&gt;. The game is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;described as non-linear but stops short of calling itself an open-world game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so it&#039;s likely it will adopt a similar semi-open-world structure that is used in both Sekiro: Shadows Die Twice &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upcoming Black Myth: Wuko&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A proper Soulslike needs to be punishing&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player feel as insignificant as possible&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Every single enemy in a Soulslike game , not just boss encounters, needs &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pose a threat to the player. This is ultimately where &lt;/del&gt;Black Myth: Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may fall short, based &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one major fact about &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;figure its protagonist is based&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fortunately, &lt;/del&gt;Black Myth: Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is slightly easier than classic Soulslike titles &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so any initial foreboding shadow players might feel cast over them by &lt;/del&gt;the game&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s bosses shouldn&#039;t last too long&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players will have plenty of opportunities during &lt;/del&gt;Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s boss encounters to get the upper hand. It &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;often those moments that can make or break &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boss fight for players unless they manage &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;survive rather than thrive throughout &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;encounte. Players must remain keen-eyed and quick to catch these lightning-&lt;/del&gt;in&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/del&gt;a&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-bottle moments&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;however&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that&#039;s the exciting p&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Trailblazer&#039;s Scarlet Gourd &amp;lt;br&amp;gt;&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Black Myth: Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is currently available &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pre-order, with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;standard edition starting at $59&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;99 and &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Deluxe edition rising to $69.99. The physical editions see a jump in price&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Physical Deluxe Edition going &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;$169 &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Collectors Edition capping out at $399&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With such heavy investments, it&#039;s clear that &lt;/del&gt;Game Science &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;isn&#039;t looking &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hold back with Black Myth: Wukong . Since gamers were shown a first look at &lt;/del&gt;the title, Black Myth: Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is a game &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has many action RPG &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Soulslike fans waiting in excitement&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gameplay trailers have shown &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be a visually stunning piece&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and with its roots lying &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chinese mythology, &lt;/del&gt;some &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;believe Black Myth: Wukong could rival FromSoftware upon lau&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first time for Game Science to release a console &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;globally&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and we are currently facing limitations in offline resources required for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;import&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;export&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;transportation, distribution&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sales of physical discs&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These factors have made it difficult for us to sell physical discs simultaneously with the official release &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fans of Soulslikes &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;undoubtedly eating well at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;moment. Elden Ring &lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DLC is right around &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;corner, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there is a slew of upcoming releases &lt;/del&gt;that will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;look &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;push the boundaries of the action&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RPG soulslike sub-genre over the coming months&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One of these&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wuchang: Fallen Feathers , seems to take specific inspiration from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;likes of Sekiro: Shadows Die Twice , &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will no doubt be looking to differentiate itself to avoid direct comparisons with 2019&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Game &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Year&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game is described as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dark retelling of the Ming Dynasty period &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will feature real historical characters. With &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tentative release window of 2025&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer Leenzee has plenty &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time to establish some key differences for its debut ti&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Hardcore Soulslike fans are very protective of the genre&lt;/del&gt;, to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;point that they refuse to label any game that might be too easy or accessible a Soulslike&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even Elden Ring &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2022&#039;s Game &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Year &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;threw some fans &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the genre for a loop, as many thought it was far too accessible &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be considered &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;true Soulslike experience&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That is because difficulty is one of the most defining characteristics of the Soulslike ge&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In an update shared online &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer Game Science shared &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rationale behind such a decision &lt;/del&gt;along with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;information about how its physical copies will work&lt;/del&gt;. On the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;subject of the decision&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Game Science had this &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;say:&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With so many of its direct competitors releasing over the next four months or so, having a release window of 2025 will likely work &lt;/ins&gt;in Wuchang: Fallen Feathers &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039; favor. This will give &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title room &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;breathe and should allow &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dust to settle on all &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its rivals before it unleashes itself&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Being available on PS5&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PC&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also as a day-one Xbox Game Pass title &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;give it a great chance for success&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so if Leenzee can stick the landing with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mechanics &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;settings, Wuchang: Fallen Feathers could be one &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2025&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sleeper h&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Black Myth: Wukong &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is an action RPG from Chinese developer &lt;/ins&gt;Game Science &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Studio&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and it&#039;s one of the most anticipated games &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2024&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game draws inspiration from the classic Chinese novel Journey to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;West &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;focusing &lt;/ins&gt;on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;legendary Monkey King, Sun Wukong&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This August&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players will finally have &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chance &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dive into this rich, mythological world&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The title promises a unique blend of action, adventure, and storytelling , with stunning visuals and challenging mechanics that have been highlighted in several trailers and gameplay de&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ornithropy grants &lt;/ins&gt;Wuchang &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players access to a variety &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;magic and techniques&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and this can be tailored to specific playstyles by pairing it &lt;/ins&gt;with a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon type of the player&#039;s choice from the numerous ones on offer&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Build variety is becoming more paramount in Soulslikes than ever before, so it&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see Wuchang: Fallen Feathers has players covered in this regard&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Boss fights are one of the most important Soulslike staples &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and here&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they are promised &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feature multi-phases and be as challenging as expected&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entire &lt;/ins&gt;game is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being built using Unreal Engine 5&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which should ensure crisp&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clean visuals to capture &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lightning-fast action on scr&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In a surprising move&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Microsoft has provided an official response regarding &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recent delay of Black Myth: Wukong on Xbox Series X/S&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Although the statement itself doesn&#039;t provide explicit answers &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any lingering questions about &lt;/ins&gt;Black Myth: Wukong &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s postponed release &lt;/ins&gt;on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;platform, a report from a trusted insider suggests that there could be more to this situation than initially belie&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Black Myth: Wukong &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was first seen nearly four years ago with a 13-minute pre-alpha gameplay video&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and since then &lt;/ins&gt;the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has maintained a steady course of popularity throughout development&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Created by Chinese developer and publisher Game Science, Black Myth: &lt;/ins&gt;Wukong is a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;narrative Soulsike RPG based loosely on a novel called Journey &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;West , &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which players take the role of &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Monkey soldier inspired by Sun Wukong, or the Monkey King. As the &quot;Destined One&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; players will journey across vast landscapes inspired by Chinese mythology&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wielding powerful weapons &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;magic as they battle through fierce enem&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Game Science, the independent Chinese developer behind the highly-anticipated Soulslike &lt;/ins&gt;Black Myth: Wukong &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, provided a release date &lt;/ins&gt;for the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;studio&#039;s upcoming title during The Game Awards 2023&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;company announced that the action RPG would release on August 20, 2024 &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox Series X/S, PS5, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PC&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Although &lt;/ins&gt;Game Science &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;did reaffirm its committment &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;launching &lt;/ins&gt;the title &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on this date during 2024&#039;s Summer Game Fest&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;Black Myth: Wukong &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer shared bad news for Xbox fans , as it announced &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Series X/S port of the upcoming Soulslike would not launch on the same day as the PS5 &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PC versions due to optimization issues&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Game Science&#039;s abrupt decision to delay &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox port has led &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rampant speculation on the matter, but fortunately&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Microsoft has stepped &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to provide &lt;/ins&gt;some &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clar&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The recently launched pre-orders for Black Myth: Wukong show that there are four distinct versions of &lt;/ins&gt;the game, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Standard Edition &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Digital Deluxe Edition &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Deluxe Edition &lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Collector&#039;s Edition &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Physical releases &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Myth: Wukong &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;limited to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Deluxe and Collector&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Editions, with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Standard &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Digitial Deluxe Editions including digital-only pre-order bonuses &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;download and claim in&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Again&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players should keep in mind that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;physical Deluxe &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Collector&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Editions &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://blackmythwukongfans.com Black Myth Wukong Money Guide|Https://Blackmythwukongfans&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Com/] Myth: Wukong will not include &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;disc &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instead provide players with &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;digital download code&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though both editions come with a slew &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;physical collectib&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;August 2024 is shaping up to be an exciting month for players&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with various titles catering &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;numerous tastes, with games like **Star Wars: Bounty Hunter ** making its debut across multiple platforms. Following closely, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;highly anticipated Cat Quest III will offer impulsive RPG adventures on all major consoles&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mid-month&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kena: Bridge &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spirits finally arrives on Xbox platforms&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bringing its captivating blend &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;action and story &lt;/ins&gt;to a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new audience&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Then, Black Myth: Wukong will amuse with stunning visuals and challenging gameplay inspired by Chinese mythol&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Myth: Wukong &#039;s main differentiator appears to be the sheer power of its protagonist&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Monkey King, and his unique suite of abilities, including being able to morph into various other forms. This, &lt;/ins&gt;along with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some of the weapon skills that have already been displayed, appears to give Black Myth a unique identity among the other Soulslikes&lt;/ins&gt;. On the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;surface&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wuchang: Fallen Feathers appears &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have much more in common with Sekiro , which, if executed correctly, shouldn&#039;t harm its chances of success at&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>10.244.0.204</name></author>
	</entry>
	<entry>
		<id>https://wiki.taogames.net/index.php?title=Every_Video_Game_Release_Date_August_2024&amp;diff=1885&amp;oldid=prev</id>
		<title>2026年1月4日 (日) 15:46に10.244.0.204による</title>
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		<updated>2026-01-04T15:46:53Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2026年1月5日 (月) 00:46時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Maybe some stubborn people just don’t want &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;engage with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game’s RPG &lt;/del&gt;mechanics&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Maybe they got used to hammering away at a fight until they perfected it &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;didn’t need &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spend time grinding levels or tailoring their builds&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and now they resent having to adapt to a fight rather than overcome it through sheer will&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I don’t know&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I’m just a tourist, but what I do know is that if you’re unhappy with Erdtree’s difficulty, you need &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stay far away from Black Myth: Wuk&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;I’m not trying &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;talk anyone out of playing &lt;/del&gt;Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(though I do recommend you at least inform yourself about the allegations of discrimination and harassment at &lt;/del&gt;Game Science &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It’s &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Soulslike through &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;through and I expect &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be popular with fans of the genre&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But if Erdtree is too hard for you because &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bosses are relentless, I’m sorry &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;say it, but Wukong isn’t going to treat you any ni&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wukong’s combat &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all about resource management&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On top of your health&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stamina&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and charge meter, you &lt;/del&gt;also &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have a magic resource used for spells&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The first one I learned was &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time stop that could freeze enemies in place&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spell &lt;/del&gt;itself &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has a cooldown after use&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but you also spend some mana every time you use &lt;/del&gt;it, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which can only be refilled by visiting a campsite.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Myth: Wukong launches August 19&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and I expect it won’t take long before &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hardcore nerds start cooking up some impossible challenges for it&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It’s too bad the banana thing has already been done&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but I’m sure someone will find &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make this brutally difficult game somehow even more masochistic&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Maybe not as masochistic as letting &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developers watch you struggle for two hours straight, but still pretty hard.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Instead&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a copy of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;physical edition &lt;/del&gt;will have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a download voucher inside &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;box, which players &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then redeem online &lt;/del&gt;for the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;full game&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That goes for both the standard &quot;Deluxe Edition&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; &lt;/del&gt;and the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recently revealed &quot;Collector&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Edition.&quot; In other words, the physical edition is nothing more than a glorified drink coaster.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bonus content from the &lt;/del&gt;pre-order and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Special Editions &lt;/del&gt;for Black Myth: Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has been revealed&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gamers &lt;/del&gt;were &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;given &lt;/del&gt;a first&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-hand &lt;/del&gt;look at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what was on offer for &lt;/del&gt;Black Myth: Wukong &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s bonus content during &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trailer &lt;/del&gt;shown &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;during &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2024 Summer &lt;/del&gt;Game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;F&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fans of Soulslikes are undoubtedly eating well at the moment. Elden Ring &#039;s DLC is right around the corner, and there is a slew of upcoming releases that will look to push the boundaries of the action-RPG soulslike sub-genre over the coming months. One of these, Wuchang: Fallen Feathers , seems to take specific inspiration from the likes of Sekiro: Shadows Die Twice , and will no doubt be looking to differentiate itself to avoid direct comparisons with 2019&#039;s Game of the Year. The game is described as a dark retelling of the Ming Dynasty period and will feature real historical characters. With a tentative release window of 2025, developer Leenzee has plenty of time to establish some key differences for its debut ti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After defeating an optional boss called Guangzhi, a wolf wielding a flaming staff&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I earned the ability &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;transform into him. Guangzhi has a powerful move set and &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ignite enemies, applying a burn &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damages them over time, but what really makes this ability handy is that turning into Guangzhi gives you &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new, full health bar&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eventually time runs out and  [https://Blackmythwukongfans.com/ Blackmythwukongfans.Com] you transform back into the Destined One&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but transforming can be a great way to survive when your health is low by allowing you to tank a bunch &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difficult to avoid attacks. Again&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more layers &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resource management.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;August 2024 is shaping up to be an exciting month &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with various titles catering &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;numerous tastes, with games like **Star Wars: Bounty Hunter ** making its debut across multiple platforms&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Following closely, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;highly anticipated Cat Quest III will offer impulsive RPG adventures on all major consoles. Mid-month, Kena: Bridge &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spirits finally arrives on Xbox platforms, bringing its captivating blend of action and story to a new audience. Then, Black Myth: Wukong will amuse with stunning visuals and challenging gameplay inspired by Chinese mythol&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It is the first time for &lt;/del&gt;Game Science &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to release &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;console game globally, and we are currently facing limitations in offline resources required for the import, export, transportation, distribution, and sales of &lt;/del&gt;physical &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;discs&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These factors have made it difficult for us to sell physical discs simultaneously with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;official release &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game.&amp;lt;br&amp;gt;As a filthy casual&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I can confirm that Black Myth is not going to be a beginner-friendly entry point to the genre, but it’s also easy to see &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is the real deal - something that transcends the label of ‘Dark Souls clone’ and stands on its own as a competent, well-designed action RPG. The only criticisms I have are about the generic forest environments that, while beautiful, don’t leave much room for exploration, nor do they inspire the imagination the way Bloodborne’s Yarnham or even Lies of P’s Krat do. This is just the game’s intro though, so I anticipate there’s a lot more &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see.&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After it was officially unveiled back in 2021, until this recent trailer, Wuchang: Fallen Feathers had somewhat fallen by the wayside, due &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increasing number of Soulslikes being released in quick succession. One such game is Black Myth Wukong , which releases in August. Featuring Soulslike &lt;/ins&gt;mechanics&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, similarly fantastical boss fights, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;steeped in Ancient Chinese history, Wukong will likely be compared &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wuchang &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even though the art styles are quite different&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Indeed&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wuchang &#039;s tone and aesthetic seem more similar &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the likes of Team Ninja&#039;s critically acclaimed Nioh ser&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;WIth that said, it would be remiss &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;discuss Black Myth: &lt;/ins&gt;Wukong &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;without mentioning that its studio, &lt;/ins&gt;Game Science&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, has been accused of fostering a sexist work environment &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yang Qi, the studio&#039;s co-founder, once wrote &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lengthy sexist post that touched on the biological differences between men &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; [https://Blackmythwukongfans.com/ https://Blackmythwukongfans.com/] women as &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pertains to games &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To our knowledge, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;studio has not responded &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these accusations.&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wuchang: Fallen Feathers tells the story of Bai Wuchang, a warrior with no memory who &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battling a mysterious illness known as Ornithropy&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sekiro &#039;s protagonist&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wolf &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/ins&gt;also &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prone to contracting an illness known as Dragonrot&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, while Ornithropy is slowly morphing Wuchang into &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;monster, on the flip side, it is also granting her access to immense power&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game is described as non-linear but stops short of calling &lt;/ins&gt;itself &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an open-world game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so it&#039;s likely &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will adopt a similar semi-open-world structure that is used in both Sekiro: Shadows Die Twice &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and the upcoming Black Myth: Wuko&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A proper Soulslike needs to be punishing&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player feel as insignificant as possible&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Every single enemy in a Soulslike game , not just boss encounters&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;needs to pose &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;threat &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the player&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is ultimately where Black Myth: Wukong may fall short, based on one major fact about &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;figure its protagonist is based&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fortunately&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Myth: Wukong is slightly easier than classic Soulslike titles , so any initial foreboding shadow players might feel cast over them by &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s bosses shouldn&#039;t last too long. Players &lt;/ins&gt;will have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plenty of opportunities during Wukong &#039;s boss encounters to get &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upper hand. It is often those moments that &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make or break a boss fight &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players unless they manage to survive rather than thrive throughout &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;encounte&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players must remain keen-eyed and quick to catch these lightning-in-a-bottle moments, however&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that&#039;s &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exciting p&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Trailblazer&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Scarlet Gourd &amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Myth: Wukong is currently available for &lt;/ins&gt;pre-order&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, with the standard edition starting at $59.99 &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Deluxe edition rising to $69.99. The physical editions see a jump in price, with the Physical Deluxe Edition going &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;$169 and the Collectors Edition capping out at $399. With such heavy investments, it&#039;s clear that Game Science isn&#039;t looking to hold back with &lt;/ins&gt;Black Myth: Wukong . &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Since gamers &lt;/ins&gt;were &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shown &lt;/ins&gt;a first look at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the title, &lt;/ins&gt;Black Myth: Wukong &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game that has many action RPG and Soulslike fans waiting in excitement. Gameplay trailers have &lt;/ins&gt;shown the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game to be a visually stunning piece, and with its roots lying in Chinese mythology, some believe Black Myth: Wukong could rival FromSoftware upon lau&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It is the first time for &lt;/ins&gt;Game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Science to release a console game globally, and we are currently facing limitations in offline resources required for the import, export, transportation, distribution, and sales of physical discs. These factors have made it difficult for us to sell physical discs simultaneously with the official release of the game.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fans of Soulslikes are undoubtedly eating well at the moment. Elden Ring &#039;s DLC is right around the corner, and there is a slew of upcoming releases that will look to push the boundaries of the action-RPG soulslike sub-genre over the coming months. One of these, Wuchang: Fallen Feathers , seems to take specific inspiration from the likes of Sekiro: Shadows Die Twice , and will no doubt be looking to differentiate itself to avoid direct comparisons with 2019&#039;s Game of the Year. The game is described as a dark retelling of the Ming Dynasty period and will feature real historical characters. With a tentative release window of 2025, developer Leenzee has plenty of time to establish some key differences for its debut ti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Hardcore Soulslike fans are very protective of the genre&lt;/ins&gt;, to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;point that they refuse &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;label any game &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;might be too easy or accessible &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Soulslike&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even Elden Ring &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2022&#039;s Game &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Year &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;threw some fans &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the genre &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a loop&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as many thought it was far too accessible &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be considered a true Soulslike experience&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That is because difficulty is one of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most defining characteristics &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Soulslike ge&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In an update shared online , developer &lt;/ins&gt;Game Science &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shared the rationale behind such &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decision along with information about how its &lt;/ins&gt;physical &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;copies will work&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;subject &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decision&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Game Science had &lt;/ins&gt;this to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;say:&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>10.244.0.204</name></author>
	</entry>
	<entry>
		<id>https://wiki.taogames.net/index.php?title=Every_Video_Game_Release_Date_August_2024&amp;diff=1613&amp;oldid=prev</id>
		<title>GloryStroup9318: ページの作成:「&lt;br&gt;Maybe some stubborn people just don’t want to engage with the game’s RPG mechanics. Maybe they got used to hammering away at a fight until they perfected it and didn’t need to spend time grinding levels or tailoring their builds, and now they resent having to adapt to a fight rather than overcome it through sheer will. I don’t know, I’m just a tourist, but what I do know is that if you’re unhappy with Erdtree’s difficulty, you need to stay far away…」</title>
		<link rel="alternate" type="text/html" href="https://wiki.taogames.net/index.php?title=Every_Video_Game_Release_Date_August_2024&amp;diff=1613&amp;oldid=prev"/>
		<updated>2026-01-04T13:49:28Z</updated>

		<summary type="html">&lt;p&gt;ページの作成:「&amp;lt;br&amp;gt;Maybe some stubborn people just don’t want to engage with the game’s RPG mechanics. Maybe they got used to hammering away at a fight until they perfected it and didn’t need to spend time grinding levels or tailoring their builds, and now they resent having to adapt to a fight rather than overcome it through sheer will. I don’t know, I’m just a tourist, but what I do know is that if you’re unhappy with Erdtree’s difficulty, you need to stay far away…」&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Maybe some stubborn people just don’t want to engage with the game’s RPG mechanics. Maybe they got used to hammering away at a fight until they perfected it and didn’t need to spend time grinding levels or tailoring their builds, and now they resent having to adapt to a fight rather than overcome it through sheer will. I don’t know, I’m just a tourist, but what I do know is that if you’re unhappy with Erdtree’s difficulty, you need to stay far away from Black Myth: Wuk&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I’m not trying to talk anyone out of playing Wukong (though I do recommend you at least inform yourself about the allegations of discrimination and harassment at Game Science ). It’s a Soulslike through and through and I expect it will be popular with fans of the genre. But if Erdtree is too hard for you because the bosses are relentless, I’m sorry to say it, but Wukong isn’t going to treat you any ni&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Wukong’s combat is all about resource management. On top of your health, stamina, and charge meter, you also have a magic resource used for spells. The first one I learned was a time stop that could freeze enemies in place. The spell itself has a cooldown after use, but you also spend some mana every time you use it, which can only be refilled by visiting a campsite.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Black Myth: Wukong launches August 19, and I expect it won’t take long before the hardcore nerds start cooking up some impossible challenges for it. It’s too bad the banana thing has already been done, but I’m sure someone will find a way to make this brutally difficult game somehow even more masochistic. Maybe not as masochistic as letting the developers watch you struggle for two hours straight, but still pretty hard.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Instead, a copy of the physical edition will have a download voucher inside the box, which players can then redeem online for the full game. That goes for both the standard &amp;quot;Deluxe Edition,&amp;quot; and the recently revealed &amp;quot;Collector&amp;#039;s Edition.&amp;quot; In other words, the physical edition is nothing more than a glorified drink coaster.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Bonus content from the pre-order and Special Editions for Black Myth: Wukong has been revealed. Gamers were given a first-hand look at what was on offer for Black Myth: Wukong &amp;#039;s bonus content during a trailer shown during the 2024 Summer Game F&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fans of Soulslikes are undoubtedly eating well at the moment. Elden Ring &amp;#039;s DLC is right around the corner, and there is a slew of upcoming releases that will look to push the boundaries of the action-RPG soulslike sub-genre over the coming months. One of these, Wuchang: Fallen Feathers , seems to take specific inspiration from the likes of Sekiro: Shadows Die Twice , and will no doubt be looking to differentiate itself to avoid direct comparisons with 2019&amp;#039;s Game of the Year. The game is described as a dark retelling of the Ming Dynasty period and will feature real historical characters. With a tentative release window of 2025, developer Leenzee has plenty of time to establish some key differences for its debut ti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After defeating an optional boss called Guangzhi, a wolf wielding a flaming staff, I earned the ability to transform into him. Guangzhi has a powerful move set and the ability to ignite enemies, applying a burn that damages them over time, but what really makes this ability handy is that turning into Guangzhi gives you a new, full health bar. Eventually time runs out and  [https://Blackmythwukongfans.com/ Blackmythwukongfans.Com] you transform back into the Destined One, but transforming can be a great way to survive when your health is low by allowing you to tank a bunch of difficult to avoid attacks. Again, more layers of resource management.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;August 2024 is shaping up to be an exciting month for players, with various titles catering to numerous tastes, with games like **Star Wars: Bounty Hunter ** making its debut across multiple platforms. Following closely, the highly anticipated Cat Quest III will offer impulsive RPG adventures on all major consoles. Mid-month, Kena: Bridge of Spirits finally arrives on Xbox platforms, bringing its captivating blend of action and story to a new audience. Then, Black Myth: Wukong will amuse with stunning visuals and challenging gameplay inspired by Chinese mythol&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It is the first time for Game Science to release a console game globally, and we are currently facing limitations in offline resources required for the import, export, transportation, distribution, and sales of physical discs. These factors have made it difficult for us to sell physical discs simultaneously with the official release of the game.&amp;lt;br&amp;gt;As a filthy casual, I can confirm that Black Myth is not going to be a beginner-friendly entry point to the genre, but it’s also easy to see this is the real deal - something that transcends the label of ‘Dark Souls clone’ and stands on its own as a competent, well-designed action RPG. The only criticisms I have are about the generic forest environments that, while beautiful, don’t leave much room for exploration, nor do they inspire the imagination the way Bloodborne’s Yarnham or even Lies of P’s Krat do. This is just the game’s intro though, so I anticipate there’s a lot more to see.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>GloryStroup9318</name></author>
	</entry>
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