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	<title>Kiriko Has Made Support In Overwatch Fun Again - 版の履歴</title>
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	<updated>2026-10-11T03:35:33Z</updated>
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		<title>2026年1月4日 (日) 12:48にAbrahamGarvan69による</title>
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		<updated>2026-01-04T12:48:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2026年1月4日 (日) 21:48時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;1行目:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Does anyone actually enjoy doing daily challenges in games? I &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one resent logging &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to play and finding a list of chores to do&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even trivial challenges &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;something I would accomplish through normal play - rub me &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wrong way. I don’t know what I’m more upset about: that someone invented such an anti&lt;/del&gt;-player &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;progression system&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or that every developer &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world took one look &lt;/del&gt;at it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and said &quot;Yep&lt;/del&gt;, that’s good &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enough for &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;My old mains just aren’t fun anymore. Playing Mercy with well over 15&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;000 healing in lower ranks, keeping the team alive, resurrecting vital players&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;helping push the payload&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all while avoiding &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;focus &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the entire enemy team, only &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get a Cassidy spamming &quot;I need healing&quot; halfway across the map, is annoying ; __ Lucio is &lt;/del&gt;fun &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but doesn’t always work on defence maps, and Bridgette depends on the synergy with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rest of your squad&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kiriko&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;however, lets me stand on my own two legs &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fights, easily jump to my allies with her teleport ability so I can catch Cassidy being &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prick and save him&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and heal &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;standard. The versatility is unlike any other hea&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;So many battle pass issues are mounting that players are actually pining for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;return &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loot boxes . Loot boxes! It’s like being stabbed so many times you wish you could go back to being shot inst&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;But it’s a problem &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;single-player games too. If I’m losing a game in Marvel Snap I can retreat and I won’t lose as much rank&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if I have a challenge to play cards in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;last turn, I have &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see it through to the end, even when I know I’m going to lose&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In these instances I have two competing objectives - win the game or play a six-cost card. When you’re playing as though you’re trying &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do something other than win&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you’re engaging in deviant play. Games should &lt;/del&gt;not &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;encourage this, yet almost all of them&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;always an issue &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comes before microtransactions for multiplayer games&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;it&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one that almost every one of them suffers from – long queue times to get into games. While in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best of cases, you might not get into a &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on the day it launches. Sometimes these issues can go on &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;months&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may require server upgra&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Playing support in &lt;/del&gt;Overwatch &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is like crawling through mousetraps &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;help your little brother up after he’s fallen, only for him &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kick you in the face and call you a twat&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It’s a thankless job, no matter how &lt;/del&gt;much &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you heal&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and if you’re playing with randoms, you’ll often be hung &lt;/del&gt;out &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to dry in front &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an ulting Moira and &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hook-happy Roadhog. I swore off the role a couple of years ago, but Kiriko has roped me right back in, angry chat messages and thanks-spamming teammates be dam&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard revealed a new Tank class Hero &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch 2 called Ramattra &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Giving off Indian God vibes – thanks to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slight resemblance &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shiva and with &#039;Ram&#039; &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his name – his backstory revealed a close relationship with Zenyatta and &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Omnic people&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He comes with two different forms &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can be changed on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fly – the offensive Nemesis form which gives him access to powerful punches&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;defensive Omnic form that gives him a &lt;/del&gt;barrier to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;protect his team&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He’ll join &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;roster on Decembe&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It was at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch League Grand Final that Blizzard announced Ramattra&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This &lt;/del&gt;was the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first OWL season since the launch of Overwatch 2&lt;/del&gt;, and the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first one to be held &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;front of a live audience since &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pandemic. The match itself was quite &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spectacle – San Francisco Shock &lt;/del&gt;was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one win away from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title when Dallas Fuel regrouped &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a comeback and won the tournament &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard giveth &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard taketh &lt;/del&gt;away . &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Torbjorn &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bastion were removed from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game briefly due to glitches that made &lt;/del&gt;them &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;too overpowered . They should be coming &lt;/del&gt;back &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this week. The Bastion glitch allowed him &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fire off his ultimate constantly for its eight-second duration&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Torbjorn&#039;s Overload ability was lasting twice as long as inten&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It comes with its own risks though&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you’ve played &lt;/del&gt;[https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overwatch2tactics&lt;/del&gt;.com &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overwatch &lt;/del&gt;2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abilities&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https&lt;/del&gt;://Overwatch2Tactics.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com&lt;/del&gt;/] 2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at all, you know Moira is constantly played as a DPS . They shred through enemies, rush off &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get kills&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and rarely come back to help &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team, leaving the job to rest on one support’s shoulders. I’m busy scrambling to hit the mute button while I keep a charging Reinhardt alive as he plummets into the entire enemy team&lt;/del&gt;, so &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;my shoulders are &lt;/del&gt;more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;than strained&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But Kiriko hasn’t ended up like Moira &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at least&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not yet. The ease of being able to jump between damage &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;healing is similar there&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but the DPS doesn’t outclass the healing to such an extent that it’s worth dropping altogether&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The two &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;well-balanced&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meaning you can easily flit between keeping D.Va alive and taking out a cheeky Widowmaker perched in the dista&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch 2 has just had its biggest week since launch&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not only did Blizzard unveil a new Hero&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but we also witnessed a cracker of a match &lt;/del&gt;for the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch League Grand Final&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it appears that &lt;/del&gt;it&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still finding its feet when &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comes to Hero balancing&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as well as &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in-game store economy. Some aspects were so imbalanced that yet another Hero needed to be temporarily remo&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Patches are par &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the course &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gaming these days&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While your live&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;service behemoths are always tinkering with the meta, keeping gameplay fresh, and fixing all the bugs those first two fixes cause, even &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;smallest single&lt;/ins&gt;-player &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;titles come with constant post-launch care these days. Day one patch is now the norm&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and while games like Cyberpunk 2077 which launch in historically unacceptable states benefit greatly from devs now being able to fix things &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wild, it’s unlikely Cyberpunk would have launched &lt;/ins&gt;at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all if the studio knew &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would be stuck with what it had. On the whole&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;patches offer a safety net &lt;/ins&gt;that’s good &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to the industry, but it sometimes feels like they take away a game’s personal&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Everything must be realistic&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;atmospheric&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other vague adjectives taken from focus groups and written on white boards. It might remain as a callback&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but if it does it will be an exception to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rule. Any of these sorts &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;things left in by mistake tend &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be taken out immediately because players having &lt;/ins&gt;fun &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in their own way isn’t part of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developers’ vision&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Any way you find to exploit something&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even &lt;/ins&gt;in a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;single-player experience where no one else is impacted&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is viewed &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a mistake to be fi&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Junkrat’s persona and weaponry perfectly parallel &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chaos &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fighting &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his abilities subtly let me learn more about &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maps and how &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;manipulate my foes’ positions&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He blends quirky fun with abilities that are outlandish enough &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be engaging&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;not &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so out there that they’re confusing to newcom&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is, of course, just a theory on how things have gotten so bad. It&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possible &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the abuse will die down as Blizzard either puts stricter measures in place, or the attention dies down after the launch hype. In any case&lt;/ins&gt;, it&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;definitely tainting &lt;/ins&gt;the game for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;changing how it&#039;s played all toget&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mei has recently been pulled from &lt;/ins&gt;Overwatch &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 for two weeks because players were using her wall &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reach places they weren’t meant &lt;/ins&gt;to. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Maybe this is too &lt;/ins&gt;much &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to tolerate at the highest competitive levels&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but mostly I just think ‘who cares?’. Didn’t they just nerf Mei &lt;/ins&gt;out of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;existence anyway? Is it really that big &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deal that you can mess around on some m&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And then you get her cleanse ability which is perfect &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tight spots where your healing just isn’t enough anymore&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The amount of tanks I’ve saved in clutch moments in quick play with it is amazing and keeps &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;action going rather than leaving me helpless and doomed &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sit &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spectate while &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overtime ticks down&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chuck in her ult &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;makes not only you heal and attack faster but your allies too, and she’s solidified as &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best healer since Ana&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but without &lt;/ins&gt;the barrier to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entry of using a sniper&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I’m not very good at sniping, never mind juggling that and healing, so Kiriko is &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perfect alternat&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In the run-up to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Resident Evil 4 remake, fans have been sharing their favourite Easter Eggs online&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game &lt;/ins&gt;was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;full of strange little quirks, both accidental and deliberate. After &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mine cart section, there’s a skull which, when interacted with&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will give you piles &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;piles of money. Some claim these are the takings from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemies slain &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aforementioned cart level, others that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;money &lt;/ins&gt;was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there regardless. I’m not sure if it will be back in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remake, but I’m leaning towards ‘no’ - it just seems a bit too silly &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games these days to keep&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Beyond just shooting&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Junkrat’s abilities provide some handy &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chaotic utility. His concussion mines can be used to blast opponents &lt;/ins&gt;away &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when losing a 1v1, accelerate him to the objective quickly, or simply launch him to high ground. They’re surprisingly versatile, molding to whatever playstyle you gravitate towards&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I like to pop them on bridges &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in choke points, blasting enemy heroes off &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;map or sending &lt;/ins&gt;them back &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and giving my teammates time &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;please come help me&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I’m sca&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, some fear that the issue of toxicity won&#039;t die down after the launch hype has ended&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With &lt;/ins&gt;[https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch2Tactics&lt;/ins&gt;.com&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/ Overwatch &lt;/ins&gt;2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Achievements&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Https&lt;/ins&gt;://Overwatch2Tactics.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Com&lt;/ins&gt;/] 2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being free-&lt;/ins&gt;to&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-play&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there will very likely be an increased playerbase from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original game&lt;/ins&gt;, so more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;potential abusers&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Furthermore, some feel that the free-to&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play economy of Overwatch 2&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in which players can only unlock currency by completing daily &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weekly challenges&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;encourages this toxicity &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is because players &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more likely to be concerned with winning or completing certain objects&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as opposed to just having &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;I feel like I&#039;m missing out simply because I&#039;m unable to pay up or grind it out with the little free time I have,&quot; says int0th3v0id&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;It feels so scummy, unrewarding&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and unfun. I find myself resentful towards OW &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game so stressful&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I&#039;ve found myself becoming more toxic because I want to win to complete the challenges&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when I used to not care about winni&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Blizzard has done the impossible - &lt;/ins&gt;it&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;got gamers liking loot boxes . No, not because &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;improved upon the controversial microtransaction&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but because it replaced them with something even worse: &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch 2 battle pa&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AbrahamGarvan69</name></author>
	</entry>
	<entry>
		<id>https://wiki.taogames.net/index.php?title=Kiriko_Has_Made_Support_In_Overwatch_Fun_Again&amp;diff=1439&amp;oldid=prev</id>
		<title>2026年1月4日 (日) 12:23にAntjeGoodfellowによる</title>
		<link rel="alternate" type="text/html" href="https://wiki.taogames.net/index.php?title=Kiriko_Has_Made_Support_In_Overwatch_Fun_Again&amp;diff=1439&amp;oldid=prev"/>
		<updated>2026-01-04T12:23:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2026年1月4日 (日) 21:23時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Furthermore, Zarya&#039;s Overwatch 2 buffs made her &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clear winner. In the sequel, she was given 50 extra hit points and five more points &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her shield&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;real selling points here are her Barriers, which had their duration increased by half a second&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While this might not sound like much&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this can make all &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difference in a fight&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially when Overwatch 2 is much more fast-paced in gene&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;My old mains just aren’t fun anymore. Playing Mercy with well over 15,000 healing in lower ranks, keeping the team alive, resurrecting vital players, and helping push the payload, all while avoiding the focus of the entire enemy team, only to get a Cassidy spamming &quot;I need healing&quot; halfway across the map, is annoying ; __ Lucio is fun but doesn’t always work on defence maps, and Bridgette depends on the synergy with the rest of your squad. Kiriko, however, lets me stand on my own two legs in fights, easily jump to my allies with her teleport ability so I can catch Cassidy being a prick and save him, and heal as standard. The versatility is unlike any other hea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch 2 is, surprisingly as it sounds, 2022’s surprise package &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;me&lt;/del&gt;. It’s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just [https://Overwatch2tactics.com/ Overwatch 2 patch notes|https://overwatch2tactics.com/], and I’ve played Overwatch before, &lt;/del&gt;so &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I shouldn’t be too shocked by any of it. But it has managed &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pull me in in a way a lot of games I had much higher hopes for have failed to do. My time with Overwatch 2 won’t last forever, but I’ve already seen enough to know that when the single-player portion drops, I’ll be right at the front of the l&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;And then you get her cleanse ability which is perfect for tight spots where your healing just isn’t enough anymore. The amount of tanks I’ve saved &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clutch moments in quick play with it is amazing and keeps the action going rather than leaving me helpless and doomed to sit in spectate while the overtime ticks down&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chuck &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her ult that makes not only you heal &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attack faster but your allies too, and she’s solidified &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the best healer since Ana&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;without &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;barrier to entry of using a sniper. I’m not very good at sniping&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;never mind juggling that and healing, so Kiriko is the perfect alternat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Mei has recently been pulled from Overwatch 2 for two weeks because players were using her wall &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reach places they weren’t meant to. Maybe this is too much &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tolerate at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;highest competitive levels&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but mostly &lt;/del&gt;I &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just think ‘who cares?’. Didn’t they just nerf Mei out of existence anyway? Is it really that big a deal that you can mess around on some m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This event was created &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;celebrate, you guessed it, Halloween&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It was the first event to introduce PvE in &lt;/del&gt;the game&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, which made it unique, at least for &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You and three more players fight together against hoards of Zomnics and a few overpowered versions of characters who function &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bosses. This event also brings some of the best skins &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Halloween Terror happens in October&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sometimes getting the beginning &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;November (aka around Hallowe&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is perhaps one of the weirdest bugs you&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ve ever seen. We&#039;ve all been disconnected from &lt;/del&gt;games &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;before&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nothing new; however, D.Va players have been experiencing a very unusual phenomenon &lt;/del&gt;that&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s hard to expl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Part &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the tinkering feels like vanity too. In Horizon Forbidden West , Aloy was too chatty when she was alone , remarking that items will be sent back &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;storage (somehow?) and repeating the same few lines over and over&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;People said it was annoying, so it was taken out. But surely they knew it was annoying? Surely part of the point was to make Aloy endearing &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this way? I’m sure people think Aloy shutting &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hell up is an improvement, but mostly it just feels like fixing something for the sake &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it. It doesn’t feel like developers have the license to be creative and eccentric if a few people joking around online is enough for the studio to mandate changing the game. Gaming is becoming more risk averse&lt;/del&gt;, not &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;less, in the presence of &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;constant safety &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Of course, single-player gets me back instantly. I love Overwatch’s aesthetic and it plays well, even if I’m not &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a level to dominate every match-up. Being able to make my way through a campaign, flitting between heroes, going at my own pace, not worrying about teammates… that all sounds like &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ideal way to play&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I get Agents of Mayhem vibes from it all&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as one of planet Earth’s few Agents of Mayhem defenders , that’s no bad th&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Overwatch 2, however, is facing a unique issue, where the queue times for DPS and Tank are over ten minutes , but only around two minutes if you pick Support. It seems that nobody wants to help their team out from the sideli&amp;lt;br&amp;gt;&lt;/del&gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;One game mode has a bunch of Meis having a snowball fight; it&#039;s fun, but it can be rather repetitive. The Yeti mode is a bit more interesting, with one player alone as an overpowered Winston fighting the enemy team. Some maps also get snow on them, which adds to the theme of Christmas as w&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Playing support in Overwatch is like crawling through mousetraps to help your little brother up after he’s fallen, only for him to kick you in the face and call you a twat. It’s a thankless job, no matter how much you heal, and if you’re playing with randoms, you’ll often be hung out to dry in front of an ulting Moira and a hook-happy Roadhog. I swore off the role a couple of years ago, but Kiriko has roped me right back in, angry chat messages and thanks-spamming teammates be dam&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Does anyone actually enjoy doing daily challenges in games? I for one resent logging in to play and finding &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;list of chores &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even trivial challenges - something I would accomplish through normal play - rub me &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wrong way&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I don’t know what I’m more upset about: that someone invented such an anti-player progression system&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or that every developer in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world took one look at it and said &quot;Yep&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that’s good enough for &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;My old mains just aren’t fun anymore. Playing Mercy with well over 15,000 healing in lower ranks, keeping the team alive, resurrecting vital players, and helping push the payload, all while avoiding the focus of the entire enemy team, only to get a Cassidy spamming &quot;I need healing&quot; halfway across the map, is annoying ; __ Lucio is fun but doesn’t always work on defence maps, and Bridgette depends on the synergy with the rest of your squad. Kiriko, however, lets me stand on my own two legs in fights, easily jump to my allies with her teleport ability so I can catch Cassidy being a prick and save him, and heal as standard. The versatility is unlike any other hea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;So many battle pass issues are mounting that players are actually pining &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the return of loot boxes &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Loot boxes! &lt;/ins&gt;It’s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like being stabbed &lt;/ins&gt;so &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many times you wish you could go back &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being shot inst&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But it’s a problem &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;single-player games too&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If I’m losing a game &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Marvel Snap I can retreat &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I won’t lose &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much rank&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if I have a challenge to play cards in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;last turn&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I have &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see it through &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even when &lt;/ins&gt;I &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;know I’m going &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lose&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In these instances I have two competing objectives - win &lt;/ins&gt;the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or play &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;six-cost card&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When you’re playing &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though you’re trying to do something other than win, you’re engaging &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deviant play&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Games should not encourage this&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yet almost all &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s always an issue that comes before microtransactions for multiplayer &lt;/ins&gt;games, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and it&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;almost every one &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them suffers from – long queue times &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get into games&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cases&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you might &lt;/ins&gt;not &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get into &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/ins&gt;on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;day it launches&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sometimes these issues can go on for months&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may require server upgra&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Playing support in Overwatch is like crawling through mousetraps to help your little brother up after he’s fallen, only for him to kick you in the face and call you a twat. It’s a thankless job, no matter how much you heal, and if you’re playing with randoms, you’ll often be hung out to dry in front of an ulting Moira and a hook-happy Roadhog. I swore off the role a couple of years ago, but Kiriko has roped me right back in, angry chat messages and thanks-spamming teammates be dam&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Blizzard revealed a new Tank class Hero for Overwatch 2 called Ramattra . Giving off Indian God vibes – thanks to the slight resemblance to Shiva and with &#039;Ram&#039; in his name – his backstory revealed a close relationship with Zenyatta and the Omnic people. He comes with two different forms that can be changed on the fly – the offensive Nemesis form which gives him access to powerful punches, and the defensive Omnic form that gives him a barrier to protect his team. He’ll join the roster on Decembe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It was at the Overwatch League Grand Final that Blizzard announced Ramattra. This was the first OWL season since the launch of Overwatch 2, and the first one to be held in front of a live audience since the pandemic. The match itself was quite the spectacle – San Francisco Shock was one win away from the title when Dallas Fuel regrouped for a comeback and won the tournament &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;However, Blizzard giveth and Blizzard taketh away . Torbjorn and Bastion were removed from the game briefly due to glitches that made them too overpowered . They should be coming back this week. The Bastion glitch allowed him to fire off his ultimate constantly for its eight-second duration, and Torbjorn&#039;s Overload ability was lasting twice as long as inten&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It comes with its own risks though. If you’ve played [https://overwatch2tactics.com overwatch 2 abilities|https://Overwatch2Tactics.com/] 2 at all, you know Moira is constantly played as a DPS . They shred through enemies, rush off to get kills, and rarely come back to help the team, leaving the job to rest on one support’s shoulders. I’m busy scrambling to hit the mute button while I keep a charging Reinhardt alive as he plummets into the entire enemy team, so my shoulders are more than strained. But Kiriko hasn’t ended up like Moira - at least, not yet. The ease of being able to jump between damage and healing is similar there, but the DPS doesn’t outclass the healing to such an extent that it’s worth dropping altogether. The two are well-balanced, meaning you can easily flit between keeping D.Va alive and taking out a cheeky Widowmaker perched in the dista&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Overwatch 2 has just had its biggest week since launch. Not only did Blizzard unveil a new Hero, but we also witnessed a cracker of a match for the Overwatch League Grand Final. However, it appears that it&#039;s still finding its feet when it comes to Hero balancing, as well as the in-game store economy. Some aspects were so imbalanced that yet another Hero needed to be temporarily remo&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AntjeGoodfellow</name></author>
	</entry>
	<entry>
		<id>https://wiki.taogames.net/index.php?title=Kiriko_Has_Made_Support_In_Overwatch_Fun_Again&amp;diff=1027&amp;oldid=prev</id>
		<title>2026年1月4日 (日) 08:52に10.244.0.204による</title>
		<link rel="alternate" type="text/html" href="https://wiki.taogames.net/index.php?title=Kiriko_Has_Made_Support_In_Overwatch_Fun_Again&amp;diff=1027&amp;oldid=prev"/>
		<updated>2026-01-04T08:52:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2026年1月4日 (日) 17:52時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Disable voice chat and text chat from other players. Just do it. Your mental health is important&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so why flip the coin?&quot; says Reddit user BubblineKiss1000 over in r/&lt;/del&gt;Overwatch. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;I&#039;ve been told &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kill myself, [told that] I&#039;m dogshit&lt;/del&gt;, a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slut&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;insults you can imagine&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and for wh&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The US Department of Justice and Acti-Blizz have been holding legal discussions regarding the &lt;/del&gt;Overwatch &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;League esports tournament. The main reason for these discussions &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Acti&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizz breaking antitrust rules stemming from a &quot;competitive balance tax&quot;. The talks have reportedly broken down after Activision &quot;refused to make certain concessio&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Playing &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;support &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch is like crawling through mousetraps to help your little brother up after he’s fallen&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only for him to kick you in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;face and call you a twat. It’s a thankless job&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no matter how much you heal&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if you’re playing with randoms&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you’ll often be hung out &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dry in front of an ulting Moira and &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hook-happy Roadhog. &lt;/del&gt;I &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;swore off &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;role a couple of years ago&lt;/del&gt;, but Kiriko &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has roped &lt;/del&gt;me &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right back &lt;/del&gt;in, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;angry chat messages and thanks-spamming teammates be dam&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&quot;&lt;/del&gt;I &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;made &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;support ticket with [Blizzard] &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;told them I was missing my [Widowmaker] Noire skin with proof of preorder and old pics&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; said one player on Reddit. &quot;All they said was they’re working on it &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to check back later&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One month later, still missing.&quot; It looks like Blizzard still hasn&#039;t figured out this &lt;/del&gt;is&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Online shooters aren’t usually my thing&lt;/del&gt;. [https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch2Tactics&lt;/del&gt;.com/ Overwatch 2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tier List&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Https&lt;/del&gt;://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch2Tactics&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Com&lt;/del&gt;/] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;having set heroes takes away from the meta &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the stress &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;having &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;care about loadouts&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and means &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can pick to a certain extent based on personality&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reason I &lt;/del&gt;play &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as Ashe &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as much because I love westerns &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wry cowgirls &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it is her gameplay abilities. Overwatch’s aesthetic&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;low &lt;/del&gt;barrier to entry, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quick&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;varied matches means it’s keeping my interest longer than other online games do&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TheGamer &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;going to have its own Overwatch showdown soon &lt;/del&gt;too&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, so I need &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep up even if I won’t dominate &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way &lt;/del&gt;I &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;did &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tekken nig&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You have the Uprising mission&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with Tracer&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reinhardt&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Torbjorn&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mercy, as they &lt;/del&gt;fight &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Null Sector; Retribution, with Reaper, Moira, Genji, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cassidy fighting Talon, and Storm Rising, with Overwatch fighting Talon this time, with Tracer, Mercy, Winston, and Genji&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;ll be curious to see how these missions will return &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch 2&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And even if &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;event itself will, in f&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;far from the first time this sentiment has been shared. Threads from the game&#039;s launch also show players turning off chat to protect their mental wellbeing. One &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these users is Capybrian, who describes disabling chat as &quot;&lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best thing I&lt;/del&gt;&#039;ve ever &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;done&quot;&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The replies agree&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stating &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;using the in-game pings is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great way &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;communicate without being abused in c&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Challenges also incentivize deviant play, which creates a negative game experience&lt;/del&gt;. In &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team games&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this means pursuing goals &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are different from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rest of your team&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The stated objective &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game - get &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most kills&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;score &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most goals, capture the most objectives, ect. - may not align with the goals &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each individual player&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We’ve all seen (and been) &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player ignoring the objective while trying &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sniper headshots because we had &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;challenge &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it. Both teams suffer when players are asked &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do something different than &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game’s objective&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;person messing up the game for everyone else is getting rewarded for&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I didn’t care much when Overwatch 2 launched&lt;/del&gt;. I &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fell off the original game a while ago, &lt;/del&gt;and it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seemed like switching &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a sequel when the game functioned perfectly in the live&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;service space was not only &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bad idea&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but downright irritating to players who needed to transfer over their data&lt;/del&gt;, own &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the correct type of phone&lt;/del&gt;, not &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to mention &lt;/del&gt;that the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original version was shut down forever&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Despite &lt;/del&gt;all &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I’ve been hooked back in like a Roadhog victim&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but I’m not sure how much longer that can last. I think I’m ready for the single-player campaign now, ple&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each offers skins related to the event&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but most importantly&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they offer special game modes that last throughout &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;event. These events &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even the reason to return to the game in case &lt;/del&gt;you&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;ve stopped&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;said, which one is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best tho&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Think about how you engage with daily challenges. If they &lt;/del&gt;can be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;accomplished without any additional effort&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then there’s no point in having &lt;/del&gt;them&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. But&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if they make you do something you don’t want &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do, then they’re having a negative impact on your experience. So either they’re nothing or they’re bad, but they’re never g&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Challenges do not make games better&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the designers know that just as well as we do&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game asks &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to get three kills &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a sniper rifle or win matches with a specific character&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it isn’t trying &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increase your enjoyment or help you improve&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Challenges are nothing by hollow engagement boosters designed to increase player retention. Someone at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;top &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the ladder needs to see an increase &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hours played month-over-month&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the fastest and dirtiest way to do that is to coerce players to complete daily challen&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Furthermore&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zarya&#039;s &lt;/ins&gt;Overwatch &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 buffs made her a clear winner&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In the sequel, she was given 50 extra hit points and five more points &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her shield. But the real selling points here are her Barriers&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which had their duration increased by half &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;second&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While this might not sound like much, this can make all &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difference in a fight&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially when &lt;/ins&gt;Overwatch &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much more fast&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;paced in gene&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;My old mains just aren’t fun anymore. &lt;/ins&gt;Playing &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mercy with well over 15,000 healing &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lower ranks&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keeping &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team alive&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resurrecting vital players&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;helping push the payload, all while avoiding the focus of the entire enemy team&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cassidy spamming &quot;&lt;/ins&gt;I &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need healing&quot; halfway across &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;map&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is annoying ; __ Lucio is fun &lt;/ins&gt;but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn’t always work on defence maps, and Bridgette depends on the synergy with the rest of your squad. &lt;/ins&gt;Kiriko&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, however, lets &lt;/ins&gt;me &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stand on my own two legs &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fights&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;easily jump to my allies with her teleport ability so &lt;/ins&gt;I &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can catch Cassidy being &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prick &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;save him&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heal as standard&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The versatility &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unlike any other hea&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch 2 is, surprisingly as it sounds, 2022’s surprise package for me&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It’s just &lt;/ins&gt;[https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch2tactics&lt;/ins&gt;.com/ Overwatch 2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;patch notes&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https&lt;/ins&gt;://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overwatch2tactics&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com&lt;/ins&gt;/]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I’ve played Overwatch before, so I shouldn’t be too shocked by any of it. But it has managed to pull me in in a way a lot &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games I had much higher hopes for have failed to do. My time with Overwatch 2 won’t last forever, but I’ve already seen enough &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;know that when the single-player portion drops&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I’ll be right at the front of the l&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;And then &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get her cleanse ability which is perfect for tight spots where your healing just isn’t enough anymore&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;amount of tanks I’ve saved in clutch moments in quick &lt;/ins&gt;play &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with it &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;amazing and keeps the action going rather than leaving me helpless and doomed to sit in spectate while the overtime ticks down. Chuck in her ult that makes not only you heal and attack faster but your allies too, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;she’s solidified &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the best healer since Ana&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but without the &lt;/ins&gt;barrier to entry &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of using a sniper. I’m not very good at sniping&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;never mind juggling that &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;healing&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so Kiriko is the perfect alternat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Mei has recently been pulled from Overwatch 2 for two weeks because players were using her wall to reach places they weren’t meant to&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Maybe this &lt;/ins&gt;is too &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tolerate at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;highest competitive levels, but mostly &lt;/ins&gt;I &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just think ‘who cares?’. Didn’t they just nerf Mei out of existence anyway? Is it really that big a deal that you can mess around &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some m&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This event was created to celebrate&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you guessed it&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Halloween. It was the first event to introduce PvE in the game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which made it unique&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at least for a time. You &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;three more players &lt;/ins&gt;fight &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;together against hoards of Zomnics &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a few overpowered versions of characters who function as bosses&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This event also brings some of the best skins &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Halloween Terror happens in October, sometimes getting &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beginning of November (aka around Hallowe&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perhaps one &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weirdest bugs you&lt;/ins&gt;&#039;ve ever &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seen&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We&#039;ve all been disconnected from games before&lt;/ins&gt;, that&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s nothing new; however, D.Va players have been experiencing &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very unusual phenomenon that&#039;s hard &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expl&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Part of the tinkering feels like vanity too&lt;/ins&gt;. In &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Horizon Forbidden West , Aloy was too chatty when she was alone &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remarking &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;items will be sent back to storage (somehow?) and repeating &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same few lines over and over. People said it was annoying, so it was taken out&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But surely they knew it was annoying? Surely part &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;point was to make Aloy endearing in this way? I’m sure people think Aloy shutting &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hell up is an improvement&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but mostly it just feels like fixing something for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sake &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It doesn’t feel like developers have &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;license &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be creative and eccentric if &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few people joking around online is enough &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the studio &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mandate changing &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game. Gaming is becoming more risk averse&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not less, in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;presence of a constant safety &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of course, single-player gets me back instantly&lt;/ins&gt;. I &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;love Overwatch’s aesthetic &lt;/ins&gt;and it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plays well, even if I’m not on a level &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dominate every match&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;up. Being able to make my way through &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;campaign&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flitting between heroes&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;going at my &lt;/ins&gt;own &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pace&lt;/ins&gt;, not &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;worrying about teammates… &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all sounds like &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ideal way to play&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I get Agents of Mayhem vibes from it &lt;/ins&gt;all, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and as one of planet Earth’s few Agents of Mayhem defenders &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that’s no bad th&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch 2, however&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is facing a unique issue&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;queue times for DPS and Tank &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;over ten minutes , but only around two minutes if &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pick Support&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It seems &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nobody wants to help their team out from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sideli&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One game mode has a bunch of Meis having a snowball fight; it&#039;s fun, but it &lt;/ins&gt;can be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rather repetitive. The Yeti mode is a bit more interesting&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with one player alone as an overpowered Winston fighting the enemy team. Some maps also get snow on &lt;/ins&gt;them, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which adds &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the theme of Christmas as w&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Playing support in Overwatch is like crawling through mousetraps to help your little brother up after he’s fallen&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only for him to kick you in the face &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;call you a twat&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It’s &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thankless job, no matter how much &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heal, and if you’re playing &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;randoms&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you’ll often be hung out &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dry in front of an ulting Moira and a hook-happy Roadhog&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I swore off &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;role a couple &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;years ago, but Kiriko has roped me right back &lt;/ins&gt;in, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;angry chat messages &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thanks-spamming teammates be dam&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>10.244.0.204</name></author>
	</entry>
	<entry>
		<id>https://wiki.taogames.net/index.php?title=Kiriko_Has_Made_Support_In_Overwatch_Fun_Again&amp;diff=917&amp;oldid=prev</id>
		<title>FinleyMarron5: ページの作成:「&lt;br&gt;&quot;Disable voice chat and text chat from other players. Just do it. Your mental health is important, so why flip the coin?&quot; says Reddit user BubblineKiss1000 over in r/Overwatch. &quot;I&#039;ve been told to kill myself, [told that] I&#039;m dogshit, a slut. All the insults you can imagine, and for wh&lt;br&gt;&lt;br&gt; &lt;br&gt;The US Department of Justice and Acti-Blizz have been holding legal discussions regarding the Overwatch League esports tournament. The main reason for these discussions…」</title>
		<link rel="alternate" type="text/html" href="https://wiki.taogames.net/index.php?title=Kiriko_Has_Made_Support_In_Overwatch_Fun_Again&amp;diff=917&amp;oldid=prev"/>
		<updated>2026-01-04T07:45:47Z</updated>

		<summary type="html">&lt;p&gt;ページの作成:「&amp;lt;br&amp;gt;&amp;quot;Disable voice chat and text chat from other players. Just do it. Your mental health is important, so why flip the coin?&amp;quot; says Reddit user BubblineKiss1000 over in r/Overwatch. &amp;quot;I&amp;#039;ve been told to kill myself, [told that] I&amp;#039;m dogshit, a slut. All the insults you can imagine, and for wh&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The US Department of Justice and Acti-Blizz have been holding legal discussions regarding the Overwatch League esports tournament. The main reason for these discussions…」&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;quot;Disable voice chat and text chat from other players. Just do it. Your mental health is important, so why flip the coin?&amp;quot; says Reddit user BubblineKiss1000 over in r/Overwatch. &amp;quot;I&amp;#039;ve been told to kill myself, [told that] I&amp;#039;m dogshit, a slut. All the insults you can imagine, and for wh&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The US Department of Justice and Acti-Blizz have been holding legal discussions regarding the Overwatch League esports tournament. The main reason for these discussions is Acti-Blizz breaking antitrust rules stemming from a &amp;quot;competitive balance tax&amp;quot;. The talks have reportedly broken down after Activision &amp;quot;refused to make certain concessio&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Playing support in Overwatch is like crawling through mousetraps to help your little brother up after he’s fallen, only for him to kick you in the face and call you a twat. It’s a thankless job, no matter how much you heal, and if you’re playing with randoms, you’ll often be hung out to dry in front of an ulting Moira and a hook-happy Roadhog. I swore off the role a couple of years ago, but Kiriko has roped me right back in, angry chat messages and thanks-spamming teammates be dam&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;I made a support ticket with [Blizzard] and told them I was missing my [Widowmaker] Noire skin with proof of preorder and old pics,&amp;quot; said one player on Reddit. &amp;quot;All they said was they’re working on it and to check back later. One month later, still missing.&amp;quot; It looks like Blizzard still hasn&amp;#039;t figured out this is&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Online shooters aren’t usually my thing. [https://Overwatch2Tactics.com/ Overwatch 2 Tier List|Https://Overwatch2Tactics.Com/] having set heroes takes away from the meta and the stress of having to care about loadouts, and means you can pick to a certain extent based on personality. The reason I play as Ashe is as much because I love westerns and wry cowgirls as it is her gameplay abilities. Overwatch’s aesthetic, low barrier to entry, and quick, varied matches means it’s keeping my interest longer than other online games do. TheGamer is going to have its own Overwatch showdown soon too, so I need to keep up even if I won’t dominate the way I did on Tekken nig&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;You have the Uprising mission, with Tracer, Reinhardt, Torbjorn, and Mercy, as they fight Null Sector; Retribution, with Reaper, Moira, Genji, and Cassidy fighting Talon, and Storm Rising, with Overwatch fighting Talon this time, with Tracer, Mercy, Winston, and Genji. It&amp;#039;ll be curious to see how these missions will return in Overwatch 2. And even if the event itself will, in f&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This is far from the first time this sentiment has been shared. Threads from the game&amp;#039;s launch also show players turning off chat to protect their mental wellbeing. One of these users is Capybrian, who describes disabling chat as &amp;quot;the best thing I&amp;#039;ve ever done&amp;quot;. The replies agree, stating that using the in-game pings is a great way to communicate without being abused in c&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Challenges also incentivize deviant play, which creates a negative game experience. In team games, this means pursuing goals that are different from the rest of your team. The stated objective of the game - get the most kills, score the most goals, capture the most objectives, ect. - may not align with the goals of each individual player. We’ve all seen (and been) the player ignoring the objective while trying to sniper headshots because we had a challenge for it. Both teams suffer when players are asked to do something different than the game’s objective, but the person messing up the game for everyone else is getting rewarded for&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I didn’t care much when Overwatch 2 launched. I fell off the original game a while ago, and it seemed like switching to a sequel when the game functioned perfectly in the live-service space was not only a bad idea, but downright irritating to players who needed to transfer over their data, own the correct type of phone, not to mention that the original version was shut down forever. Despite all that, I’ve been hooked back in like a Roadhog victim, but I’m not sure how much longer that can last. I think I’m ready for the single-player campaign now, ple&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Each offers skins related to the event, but most importantly, they offer special game modes that last throughout the event. These events are even the reason to return to the game in case you&amp;#039;ve stopped. All that said, which one is the best tho&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Think about how you engage with daily challenges. If they can be accomplished without any additional effort, then there’s no point in having them. But, if they make you do something you don’t want to do, then they’re having a negative impact on your experience. So either they’re nothing or they’re bad, but they’re never g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Challenges do not make games better, and the designers know that just as well as we do. When a game asks you to get three kills with a sniper rifle or win matches with a specific character, it isn’t trying to increase your enjoyment or help you improve. Challenges are nothing by hollow engagement boosters designed to increase player retention. Someone at the top of the ladder needs to see an increase in hours played month-over-month, and the fastest and dirtiest way to do that is to coerce players to complete daily challen&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>FinleyMarron5</name></author>
	</entry>
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