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	<title>Overwatch 2 Seasonal Events Ranked - 版の履歴</title>
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	<updated>2026-10-11T11:04:21Z</updated>
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		<title>2026年1月4日 (日) 10:17に10.244.0.204による</title>
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		<updated>2026-01-04T10:17:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2026年1月4日 (日) 19:17時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;1行目:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;My old mains just aren’t fun anymore. Playing Mercy with well over 15,000 healing in lower ranks, keeping the team alive, resurrecting vital players, and helping push the payload, all while avoiding the focus of the entire enemy team, only to get a Cassidy spamming &quot;I need healing&quot; halfway across the map, is annoying ; __ Lucio is fun but doesn’t always work on defence maps, and Bridgette depends on the synergy with the rest of your squad. Kiriko, however, lets me stand on my own two legs in fights, easily jump to my allies with her teleport ability so I can catch Cassidy being a prick and save him, and heal as standard. The versatility is unlike any other hea&lt;/del&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A progression system designed around completing challenges is meant to make you play longer, that’s it. Instead of playing a few games and logging &lt;/del&gt;off, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many &lt;/del&gt;players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will continue playing until they’ve finished their challenges. By offering a small number of challenges every day, games exploit &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fear of missing out to ensure players keep logging in just so they don’t fall behind. Neither of these are player-friendly motivations. This is negative reinforcement disguised as positive reinforcem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/del&gt;[https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overwatch2Tactics&lt;/del&gt;.com/ Overwatch 2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Events&lt;/del&gt;|https://overwatch2tactics.com/] 2, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;however, is facing a unique issue, where &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;queue times for DPS and Tank are over ten minutes , but only around two minutes if you pick Support&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It seems &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nobody wants to help their team out from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sideli&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Does anyone actually enjoy doing daily challenges in games? I &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one resent logging in to play and finding a list of chores to do. Even trivial challenges - something I would accomplish through normal play - rub me &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wrong way. I don’t know what I’m more upset about: that someone invented such an anti-player progression system&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or that every developer &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the world took one look at it and said &quot;Yep, that’s good enough for &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;So, it seems Blizzard has sent out a survey &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a few players &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ask them what they think of the microtransactions , and why they haven&#039;t spent any money yet. They&#039;re mostly multiple choice questions asking players why they primarily bought the Premium Battle Pass, and &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;elaborate on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reasoning if they&#039;ve not bought anything at &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When you enter &lt;/del&gt;the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as a newcomer, you will see &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Welcome To Overwatch challenges, which consist of three parts&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Completing each part of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;challenge will unlock specific &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modes, and when &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have completed all three&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you will have unlocked all &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Game Modes, other than the Competitive M&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Overwatch 2 is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;out now on all platforms&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and this time, it is available for free &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;download and play&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The sequel features significant changes from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;previous title, such as &lt;/del&gt;new &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maps&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modes, heroes, and much more. However, you will still have access &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most of the Heroes from the previous g&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;soon going to &lt;/del&gt;be a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;month since Overwatch 2 launched&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and like &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any class based multiplayer shooter, balancing is always being worked &lt;/del&gt;on&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even though it&#039;s not been too long since launch, players are already starting &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;complain that regardless &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;updates, certain Heroes are still imbalanced and waiting periods are too long. It has also already had its fair amount of controversy, and that&#039;s rarely ever a good th&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As the first seasonal event released for Overwatch, Summer Games was the benchmark created on what to even expect from such events, featuring many exclusive skins and a unique game mode for itself. Most skins here are great as well, and it has a very fun mode called Lúcio Ball. The Summer Games tend to happen in August, sometimes starting at the end of J&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each offers skins related &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the event&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but most importantly, they offer special game modes that last throughout the event&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These events &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reason &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;return &lt;/del&gt;to the game in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;case &lt;/del&gt;you&#039;ve &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stopped&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All that said&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which one &lt;/del&gt;is the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best tho&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You can argue that the game isn’t making &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do &lt;/del&gt;challenges, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;if you don’t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like them just ignore them&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that’s also an argument against daily challenges. All of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;XP or battle pass progress you earn by completing challenges could be accomplished easier &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;faster &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ways that don’t exploit players’ time&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;big studios like Blizzard &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA are going to &lt;/del&gt;have to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use their unlimited talent and resources &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;create a better system than this soon&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;because &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;current daily challenge system everyone uses &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lazy and predat&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Though it hasn&#039;t received as much love &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;last few years &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;it&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s hard to say how this mode will work &lt;/del&gt;now &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that story missions will be implemented.&lt;/del&gt;. Overwatch &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Archives usually happens around April, sometimes getting either March or May along with&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hype &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ramattra&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reveal was short&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lived, as it was later revealed &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he would only be available via &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battle Pass . This will lock out a lot of us from accessing him immediately&lt;/del&gt;, as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you’ll have &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grind through &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;track &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unlock him&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possibly taking weeks if you don&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t have &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;premium pass &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its XP bo&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To cap &lt;/ins&gt;off &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the week&lt;/ins&gt;, players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;don&#039;t seem too happy with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new maps that came along with &lt;/ins&gt;[https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch2tactics&lt;/ins&gt;.com/ Overwatch 2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strategy&lt;/ins&gt;|https://overwatch2tactics.com/] 2, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially those for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Push mode&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Many have complained &lt;/ins&gt;that the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maps are too big &lt;/ins&gt;for the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mode &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resulting &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players having &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;walk long distances &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make it back &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;action after getting kil&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each offers skins related to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;event, but most importantly, they offer special &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modes that last throughout &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;event&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These events are even the reason to return to &lt;/ins&gt;the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in case &lt;/ins&gt;you&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;ve stopped. All that said&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which one is &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best tho&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Negotiations aren&#039;t the only thing that are breaking down; &lt;/ins&gt;Overwatch 2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s competitive rank system &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also broken &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;according &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many players&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Many have complained that they are being de-ranked in an unfair manner due to &lt;/ins&gt;the new &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;system&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which seems &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be wildly inconsist&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One game mode has a bunch of Meis having a snowball fight; it&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fun, but it can &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rather repetitive. The Yeti mode is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit more interesting&lt;/ins&gt;, with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one player alone as an overpowered Winston fighting the enemy team. Some maps also get snow &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which adds &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the theme &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Christmas as w&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As the first seasonal event released for Overwatch, Summer Games was the benchmark created on what to even expect from such events, featuring many exclusive skins and a unique game mode for itself. Most skins here are great as well, and it has a very fun mode called Lúcio Ball. The Summer Games tend to happen in August, sometimes starting at the end of J&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Challenges do not make games better, and the designers know that just as well as we do. When a game asks you &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get three kills with a sniper rifle or win matches with a specific character&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it isn’t trying to increase your enjoyment or help you improve&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Challenges &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nothing by hollow engagement boosters designed to increase player retention. Someone at the top of the ladder needs to see an increase in hours played month-over-month, and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fastest and dirtiest way to do that is &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coerce players &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;complete daily challen&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While we&#039;re all enjoying playing Overwatch 2, it seems Blizzard is still struggling with certain aspects of &lt;/ins&gt;the game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, balance primarily. Sometimes it&#039;s a particular Hero, other times it&#039;s a map, and on some occasions, it&#039;s an entire game mode. When it&#039;s not balancing issues, it&#039;s the &lt;/ins&gt;in&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-game store, which either pushes you to spend real money, or doesn&#039;t give you cosmetics &lt;/ins&gt;you&#039;ve &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;owned since 2016&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The cherry on top, however&lt;/ins&gt;, is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a legal matter between Activision-Blizzard and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;US Department of Just&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Think about how &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;engage with daily &lt;/ins&gt;challenges&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. If they can be accomplished without any additional effort, then there’s no point in having them. But&lt;/ins&gt;, if &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they make you do something &lt;/ins&gt;you don’t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;want to do, then they’re having a negative impact on your experience. So either they’re nothing or they’re bad&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they’re never g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Not only it has &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most experimental &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creative skins, since they&#039;re not filtered &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any exclusive theme, but this event also brings back everything from all other events, including both their skins and game modes&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anniversary events tend to happen between May &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;J&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The bone of contention was a soft salary cap that the company put on Overwatch League teams. While the Department of Justice was making ground, it seems that negotiations &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;come &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a standstill. Reportedly, Activision Blizzard &quot;refused &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make certain concessions&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including anti-salary cap rule changes that would last beyond the company’s impending acquisition by Microso&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The biggest annoyance for many players is &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fact that the only way to earn currency without paying is to complete weekly challenges. One of which involves getting ten team kills - which &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;actually reduced from the original &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, not everyone &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;subreddit is looking at the past through rose-tinted shades. While agreeing with the criticisms against the battle pass, Ranrokk points out that loot boxes were still manipulative, often containing limited&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time loot to incentivize spend&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&quot;Remember how fun &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was to grind out loot boxes for holiday events?&quot; says Reddit user Lord-Canti. &quot;Like when the Christmas event was going on you&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;d see everyone running around showing off their new Christmas skins and emotes? It was great but &lt;/ins&gt;now &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you just get a measly amount of credits for doing annoying weekly challenges&lt;/ins&gt;. Overwatch &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 feels so unrewarding to pl&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A progression system designed around completing challenges is meant to make you play longer, that’s it. Instead of playing a few games and logging off, many players will continue playing until they’ve finished their challenges. By offering a small number of challenges every day&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games exploit &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fear &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;missing out to ensure players keep logging in just so they don’t fall behind. Neither of these are player-friendly motivations. This is negative reinforcement disguised as positive reinforcem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Described as unrewarding and grindy - and tied to an in-game store that&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overpriced &lt;/ins&gt;- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch fans are longing for the days of randomized loot. They also complain &lt;/ins&gt;that the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;change in how to earn in-game currency is making them &quot;toxic&quot;&lt;/ins&gt;, as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they&#039;re primarily focused on completing challenges &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unlock skins, rather than enjoying &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game. All in all, players are looking for big changes &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch 2&#039;s economy&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feeling that it&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s taken on far too many of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;negative traits associated &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;free-to-play ga&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>10.244.0.204</name></author>
	</entry>
	<entry>
		<id>https://wiki.taogames.net/index.php?title=Overwatch_2_Seasonal_Events_Ranked&amp;diff=1062&amp;oldid=prev</id>
		<title>10.244.0.204: ページの作成:「My old mains just aren’t fun anymore. Playing Mercy with well over 15,000 healing in lower ranks, keeping the team alive, resurrecting vital players, and helping push the payload, all while avoiding the focus of the entire enemy team, only to get a Cassidy spamming &quot;I need healing&quot; halfway across the map, is annoying ; __ Lucio is fun but doesn’t always work on defence maps, and Bridgette depends on the synergy with the rest of your squad. Kiriko, however, lets…」</title>
		<link rel="alternate" type="text/html" href="https://wiki.taogames.net/index.php?title=Overwatch_2_Seasonal_Events_Ranked&amp;diff=1062&amp;oldid=prev"/>
		<updated>2026-01-04T09:11:00Z</updated>

		<summary type="html">&lt;p&gt;ページの作成:「My old mains just aren’t fun anymore. Playing Mercy with well over 15,000 healing in lower ranks, keeping the team alive, resurrecting vital players, and helping push the payload, all while avoiding the focus of the entire enemy team, only to get a Cassidy spamming &amp;quot;I need healing&amp;quot; halfway across the map, is annoying ; __ Lucio is fun but doesn’t always work on defence maps, and Bridgette depends on the synergy with the rest of your squad. Kiriko, however, lets…」&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;My old mains just aren’t fun anymore. Playing Mercy with well over 15,000 healing in lower ranks, keeping the team alive, resurrecting vital players, and helping push the payload, all while avoiding the focus of the entire enemy team, only to get a Cassidy spamming &amp;quot;I need healing&amp;quot; halfway across the map, is annoying ; __ Lucio is fun but doesn’t always work on defence maps, and Bridgette depends on the synergy with the rest of your squad. Kiriko, however, lets me stand on my own two legs in fights, easily jump to my allies with her teleport ability so I can catch Cassidy being a prick and save him, and heal as standard. The versatility is unlike any other hea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A progression system designed around completing challenges is meant to make you play longer, that’s it. Instead of playing a few games and logging off, many players will continue playing until they’ve finished their challenges. By offering a small number of challenges every day, games exploit the fear of missing out to ensure players keep logging in just so they don’t fall behind. Neither of these are player-friendly motivations. This is negative reinforcement disguised as positive reinforcem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;[https://overwatch2Tactics.com/ Overwatch 2 Events|https://overwatch2tactics.com/] 2, however, is facing a unique issue, where the queue times for DPS and Tank are over ten minutes , but only around two minutes if you pick Support. It seems that nobody wants to help their team out from the sideli&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Does anyone actually enjoy doing daily challenges in games? I for one resent logging in to play and finding a list of chores to do. Even trivial challenges - something I would accomplish through normal play - rub me the wrong way. I don’t know what I’m more upset about: that someone invented such an anti-player progression system, or that every developer in the world took one look at it and said &amp;quot;Yep, that’s good enough for &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;So, it seems Blizzard has sent out a survey to a few players to ask them what they think of the microtransactions , and why they haven&amp;#039;t spent any money yet. They&amp;#039;re mostly multiple choice questions asking players why they primarily bought the Premium Battle Pass, and to elaborate on the reasoning if they&amp;#039;ve not bought anything at &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When you enter the game as a newcomer, you will see the Welcome To Overwatch challenges, which consist of three parts. Completing each part of the challenge will unlock specific game modes, and when you have completed all three, you will have unlocked all the Game Modes, other than the Competitive M&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Overwatch 2 is out now on all platforms, and this time, it is available for free to download and play. The sequel features significant changes from the previous title, such as new maps, modes, heroes, and much more. However, you will still have access to most of the Heroes from the previous g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It&amp;#039;s soon going to be a month since Overwatch 2 launched, and like with any class based multiplayer shooter, balancing is always being worked on. However, even though it&amp;#039;s not been too long since launch, players are already starting to complain that regardless of updates, certain Heroes are still imbalanced and waiting periods are too long. It has also already had its fair amount of controversy, and that&amp;#039;s rarely ever a good th&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As the first seasonal event released for Overwatch, Summer Games was the benchmark created on what to even expect from such events, featuring many exclusive skins and a unique game mode for itself. Most skins here are great as well, and it has a very fun mode called Lúcio Ball. The Summer Games tend to happen in August, sometimes starting at the end of J&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Each offers skins related to the event, but most importantly, they offer special game modes that last throughout the event. These events are even the reason to return to the game in case you&amp;#039;ve stopped. All that said, which one is the best tho&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;You can argue that the game isn’t making you do challenges, and if you don’t like them just ignore them, but that’s also an argument against daily challenges. All of the XP or battle pass progress you earn by completing challenges could be accomplished easier and faster in ways that don’t exploit players’ time. The big studios like Blizzard and EA are going to have to use their unlimited talent and resources to create a better system than this soon, because the current daily challenge system everyone uses is lazy and predat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Though it hasn&amp;#039;t received as much love in the last few years - and it&amp;#039;s hard to say how this mode will work now that story missions will be implemented.. Overwatch Archives usually happens around April, sometimes getting either March or May along with&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;However, the hype of Ramattra&amp;#039;s reveal was short-lived, as it was later revealed that he would only be available via the Battle Pass . This will lock out a lot of us from accessing him immediately, as you’ll have to grind through the track to unlock him, possibly taking weeks if you don&amp;#039;t have the premium pass with its XP bo&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>10.244.0.204</name></author>
	</entry>
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