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	<title>Overwatch Favourite Game Never Play - 版の履歴</title>
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	<updated>2026-10-11T08:38:49Z</updated>
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		<title>2026年1月4日 (日) 17:02に10.244.0.204による</title>
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		<updated>2026-01-04T17:02:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2026年1月5日 (月) 02:02時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Twitch streamers are taking a stance against gambling, while Xbox brings HowLongToBeat support into its library to let you know what time investment you’re making before you dive in. Speaking &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;diving i&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Meanwhile, he’ll see Tracer on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other side of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;war, since she’s a Redcoat Cavalrywoman with twin Revolutionary-era revolvers in her hip holsters&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I understand the logic behind this; lots of the other characters delve into their national cultural heritage too&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Widowmaker is a Mousquetaire&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Zarya a Polyanitsa warrior, Genji a samurai, and Lucio a Conquistador. But for a long time&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;excuse held up in defence &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tracer and Soldier 76’s queerness only featuring off-screen is &lt;/del&gt;that Overwatch &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simply isn’t the type of game that allows for &lt;/del&gt;anything &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more. Well&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Archives skins do. There is so much cultural history in their queerness, in Stonewall and the earliest Pride protests, in the punk movement, in art, and through cultural trailblazers that speak &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the heart &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who Soldier 76 is far more than just putting him in a different soldier outfit from a few centuries &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Overwatch led the way for the likes of Fortnite , Apex Legends , Paladins, Bleeding Edge, and Valorant . Even Destiny 2 seems to have taken as much from Overwatch as it has the original Destiny. But what those games have in common is the exact thing that stands Overwatch 2 apart for the wrong reasons. Sequels to Fortnite, Apex Legends, and Valorant will never arrive - instead the games continue to evolve with constant updates, new battle passes, and frequent seasonal events pulling you back in. Even Destiny 2, though a sequel itself, is abandoning that model in order to keep building and evolving as it&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Medals are &lt;/del&gt;completely &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meaningless. Other than a minor XP boost from your highest medal earned&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you don’t get anything for collecting medals&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They aren’t tracked on your stat page or in your achievements&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can’t trade them for cosmetics&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can’t even see anyone’s medals &lt;/del&gt;but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your own&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;What they did do was explode onto &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;screen all bright &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shiny at the end of every match&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;My &lt;/del&gt;Overwatch &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;career &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more than 400 hours long, and &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;medals alone were enough &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep me coming back &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;m&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Overwatch &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 is taking Blizzard’s 2016 hit and making &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a free-to-play game which&lt;/del&gt;, as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;features lead Jade King points out &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;makes perfect sense&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;past six years&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we’ve &lt;/del&gt;had &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;goliaths like Apex Legends&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Destiny 2&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fortnite take centre stage - &lt;/del&gt;Overwatch &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is simply evolving with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ti&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ItsSliker admitted to scamming over $200&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;000 from his followers for his gambling addiction, sparking platform-wide controversy &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Twitch&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gambling has long been a problem for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;streaming site&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;becoming the latest in a long line &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;‘metas’, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now several high-profile streamers have called on Twitch to ban them en ma&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Part of that &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;introducing &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battle pass&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing &lt;/del&gt;you to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unlock &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slew of cosmetics without sifting through endless loot boxes. But some &lt;/del&gt;heroes &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are locked &lt;/del&gt;to the battle pass, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making it a &lt;/del&gt;grind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to get the newest releases, even if they are free. This is a significant shift in what &lt;/del&gt;[https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overwatch2fans&lt;/del&gt;.com/ &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overwatch 2 hero guide|https://overwatch2fans&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Com/&lt;/del&gt;] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is all about - experimentation; Now you have to spend hours to &lt;/del&gt;unlock &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a character to try them&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and you might not even enjoy &lt;/del&gt;them &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enough &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;warrant &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;investm&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Typically&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when games try &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tell their in-game story outside of the game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it’s because the narrative &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a bit naff. I don’t mean stuff like &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Life is Strange or Tomb Raider comics, which both expand upon an existing story&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I mean the likes of Outriders’ recent short there to give backstory &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;establish &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lore of the game&lt;/del&gt;. Maybe just..&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. do that in &lt;/del&gt;the game&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;? But again&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch is an exception &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the rule. Overwatch’s character reveals feel like you’re reading a secret diary, it’s like you’re being let in on something special, not having a crumpled up piece of paper with the word ‘BaCkStOrY’ written on &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in crayon - this, by the way, is exactly what watching &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Outriders short felt l&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They wouldn’t even be the exception &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the rule, either&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mercy’s skin is based on the history of healers&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;taking inspiration from Florence Nightingale&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while Zenyatta’s is a deep sea diver because… well&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I’m not sure&lt;/del&gt;. It &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;looks cool&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I gu&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;I prefer &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scoreboard in general&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Transparent information is just more useful and easier to parse&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and the medal system never functioned the way it was intended to&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I do think something valuable &lt;/del&gt;was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lost &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;transition. In Overwatch&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;every match would end with a score screen that revealed all of your medals. In Overwatch 2&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;matches just end&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On the one hand, getting players back into the queue to play another round as quickly as possible is a good priority to &lt;/del&gt;have&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. On the other&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where are my shiny medals god damn&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I’ll start by comparing the two systems. There were two ways to earn cosmetics &lt;/del&gt;in Overwatch&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: opening loot boxes &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spending Credits. You earned a loot box every level and could get three more each week for winning games &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Arcade mode&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;During &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seasonal event, you could typically earn five to ten more for free. Boxes contained four random items of varying rarity but would sometimes reward Credits equivalent to the price of a skin at that rarity. In other words, legendary Credits would be enough to buy a legendary skin. Credits could also be earned by completing matches. Receiving duplicate items also rewarded Credits, though just barely a pitta&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other hand&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they could merely be small expansions &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Archives seasonal events where you traverse across bland environments doing battle with generic robots until &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;objective is reached. These events are.&lt;/ins&gt;.. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fine&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but they aren’t that exciting&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lacking &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;competitive edge &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;multiplayer &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;makes &lt;/ins&gt;Overwatch &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so wonderfully thrilling to play. If a sequel does &lt;/ins&gt;anything, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it needs &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overhaul how we engage with it over a long period &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Overwatch led the way for the likes of Fortnite , Apex Legends , Paladins, Bleeding Edge, and Valorant . Even Destiny 2 seems to have taken as much from Overwatch as it has the original Destiny. But what those games have in common is the exact thing that stands Overwatch 2 apart for the wrong reasons. Sequels to Fortnite, Apex Legends, and Valorant will never arrive - instead the games continue to evolve with constant updates, new battle passes, and frequent seasonal events pulling you back in. Even Destiny 2, though a sequel itself, is abandoning that model in order to keep building and evolving as it&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch 2 is right around the corner, and even though it shouldn’t really exist , there’s an air of excitement around its launch. The first Overwatch &lt;/ins&gt;completely &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reinvented the online shooter space when it launched in 2016&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and deserves to be spoken about in the same breath as gaming’s all time greats&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It was fresh&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fast&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fiendishly compelling, &lt;/ins&gt;but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the very fact a sequel exists highlights how much Overwatch has fallen off the pace&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The latest revelation about &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hero roster only underscores this furt&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Traditional archetypes in many games are tank, support, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage/dps &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Both &lt;/ins&gt;Overwatch &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games make it easy to read all their heroes in their select categories. There are numerous reasons to master several characters, like someone taking your main or the balance &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;off between your team or &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy&#039;s; you may need &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opt &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;someone who you don&#039;t usually p&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Overwatch &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;skins are nothing more than costumes to dress your favourite characters up in, so &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seems silly for someone like me&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;who only plays rarely and not even &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Soldier 76&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to care about them so much&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But it’s not really about whether &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;skins look good, whether I’d want them&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and whether they’re better or worse than other sets. It’s that Blizzard &lt;/ins&gt;had &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the opportunity to embrace the queer culture behind Soldier 76 and Tracer&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a culture the company is happy to cater to in only the most minor of ways&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instead ducked it. A skin that was unabashedly queer was an opportunity to reinforce the diversity Blizzard often talks about, but &lt;/ins&gt;Overwatch &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deliberately let &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opportunity pass&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch 2 will be out in the wild soon&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and the internet won’t be short of opinions &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I don’t know if it can ever be as good as &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original was&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but locking new players out &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;using its most popular &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;iconic heroes doesn’t seem like a winning strat&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Both games make it easy to swap heroes at any point. While skill can carry you to victory, how your team is put together will make a huge difference. The hero shooter genre &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all about who picked which character, which can be &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;detriment if they don&#039;t complement one another. It may seem like a bold move that can go wrong&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but don&#039;t be afraid if &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or someone else in your squad needs &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;swi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Unlocking old &lt;/ins&gt;heroes &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only applies &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new players, but going forward &lt;/ins&gt;the battle pass &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will come into play. With that&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;free players will need to &lt;/ins&gt;grind [https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overwatch2Fans&lt;/ins&gt;.com/ &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;click here to visit overwatch2Fans&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com for free&lt;/ins&gt;] unlock &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heroes&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while premium players will get &lt;/ins&gt;them &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;automatically. It seems &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;go against Overwatch’s greatest strength &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some players can have access to so many more heroes&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so much earlier. Of course&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it might seem like Overwatch cannot win. I’ve just complained that it &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opting for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sequel model&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now I’m criticising it for going down &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seasonal route&lt;/ins&gt;. Maybe &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that’s &lt;/ins&gt;just &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it though&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Maybe Overwatch cannot win&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It was &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perfect &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at the perfect time&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and it feels impossible &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;think &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;might ever recapture &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ma&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Seasonal events in Overwatch became major occasions to look forward &lt;/ins&gt;to. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Christmas&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Halloween&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chinese New Year&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and several others were transformed into virtual celebrations that had our favourite characters donning gorgeous new outfits and performing charming emotes and victory poses that I couldn’t wait to unlock&lt;/ins&gt;. It &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was a game I spent hours upon hours with in university&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playing alongside my housemates to earn loot boxes and praying we got the skins we wished for. Spoilers: We never &lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In total, I’ve probably played less than ten hours in Overwatch. That’s &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pretty pathetic return for an online shooter that’s been out for five years&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In fact&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;‘an online shooter’ barely does Overwatch justice&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For a while&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/ins&gt;was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the biggest hero shooter &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and despite increasing competition&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it arguably still is&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I know people who &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hundreds&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if not thousands of hours &lt;/ins&gt;in Overwatch&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I’m still &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;single figures&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yet it’s &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game I’m always thinking ab&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>10.244.0.204</name></author>
	</entry>
	<entry>
		<id>https://wiki.taogames.net/index.php?title=Overwatch_Favourite_Game_Never_Play&amp;diff=1102&amp;oldid=prev</id>
		<title>2026年1月4日 (日) 09:37に10.244.0.204による</title>
		<link rel="alternate" type="text/html" href="https://wiki.taogames.net/index.php?title=Overwatch_Favourite_Game_Never_Play&amp;diff=1102&amp;oldid=prev"/>
		<updated>2026-01-04T09:37:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2026年1月4日 (日) 18:37時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;All the while, Twitch streamers are taking a stance against gambling, while Xbox brings HowLongToBeat support into its library to let you know what time investment you’re making before you dive in. Speaking of diving i&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Paladins&lt;/del&gt;, a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;free&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to-play shooter which took &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;_ lot _ of inspiration from Overwatch&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battle pass&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it functions brilliantly&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now imagine this with Blizzard’s budget. I used to be filled with excitement when Overwatch introduced new seasonal events&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hoping &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;my favourite trio &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heroes would receive &lt;/del&gt;skins &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I could flaunt on the battlefield&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I’m just indifferent&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rolling my eyes as &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same optional modes&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the same skins&lt;/del&gt;, and the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same aesthetic are rolled out again and again to keep us ha&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tanks, meanwhile, are divided into main tank and off-tank categories. The former includes Reinhardt, Orisa, Winston, and sort &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sigma&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whereas the latter subset is occupied by Zarya&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Roadhog&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;D.Va&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sort of Wrecking Ball&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &quot;sort of&quot; clauses here are because &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more recent tanks added to [https://Overwatch2fans&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/ &lt;/del&gt;Overwatch 2 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;skins|https://overwatch2Fans.com/]’s roster are mostly aligned with one category, but adopt minor inspiration from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other one&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ultimately&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main distinction has &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whether or not the tank has a shield&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which directly affects their ability to function as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main tank&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;turn refers &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how effectively they can use their status &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a team anchor to control engagem&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Main tanks can’t go anywhere&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is just a simple fact&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To combat a main tank&lt;/del&gt;, you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need damage&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so if the other team runs two DPS &lt;/del&gt;and you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;run an off-tank, you’re going to feed ultimates like they’ve been brought up with a silver spoon&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There’s just no way you’re running one support with two tanks &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two DPS either, mostly for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same reason - it will affect the damage/healing balance per team way too much&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As a result&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most basic logic available &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;us suggests each team will be made up of a main tank, two DPS, and two healers - no room &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;off-tanks. And, as with all metas, team formations are often mirrored. Gr&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Overwatch 2 is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right around the corner, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even though &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shouldn’t really exist &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there’s an air of excitement around its launch&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The first Overwatch completely reinvented &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;online shooter space when it launched in 2016&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deserves &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be spoken about in the same breath as gaming’s all time greats. It was fresh&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fast&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and fiendishly compelling&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very fact &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sequel exists highlights how much Overwatch has fallen off the pace. The latest revelation about the hero roster only underscores this furt&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Part of that is introducing a battle pass, allowing you to unlock a slew of cosmetics without sifting through endless loot boxes. But some heroes are locked to the battle pass, making it a grind to get the newest releases, even if they are free. This is a significant shift in what &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch &lt;/del&gt;is all about - experimentation; Now you have to spend hours to unlock a character to try them, and you might not even enjoy them enough to warrant that investm&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blizzard needed to change its release model to make more money &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;times&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and there wasn’t really a way to do that without throwing &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;number at the end and making it free-to-play across all platforms&lt;/del&gt;. I don’t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mind this direction at all, and think it will result in a much better game when all &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;said and done&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but something about it does irk me.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I don’t really need &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch &lt;/del&gt;story &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mode or an Overwatch spin-off to exist; I’m happy believing I’d love them if they ever came to life&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;I &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;don’t need &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;test &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;theory. A single player futuristic Western revenge drama with Ashe and McCree as &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leads&lt;/del&gt;? &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yes please&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A Netflix adaptation of &lt;/del&gt;Overwatch’s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main story with Maisie Williams as Tracer? Sounds amazing - please never make it. The idea &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;literally any genre of solo game &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mei or Mercy sounds fantastic, but &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would never live up to my expectations and I’m much happier &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;my ignorant hope than in cold&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hard real&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We’d hop &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Discord and inevitably talk about &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;state &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sharing timid excitement for the sequel and how we’d hope it might shake up the subdued nature its progenitor had adopted in the years since its release&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The world and heroes have so much potential&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;taking the foundations first established here and building them into showcases that aren’t afraid to grow this universe in bold, meaningful w&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Meanwhile&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whole meta has stirred up behind-&lt;/del&gt;the&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-scenes drama&lt;/del&gt;, with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TrainwrecksTV calling out Mizkif for allegedly covering up sexual assault for his friends &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Why didn’t he speak up before? It’s a messy situation - calling out gambling is good&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but Stacey argues that it takes &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right circumstances for streamers to take action&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;name of &lt;/del&gt;good &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pr&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Finally, Xbox has implemented How Long &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Beat &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;giving you a heads up on how long on average it’ll take &lt;/del&gt;you to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;go &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a completionist run or just a main story playthrough&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With gaming’s approach &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;length changing thanks to subscription services such as Game Pass and PS Plus, features editor Andrew King argues &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this is long overdue&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;letting people find shorter nuggets &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;power through in their free time&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or bigger time sinks for those who prefer &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;longer adventure with more commitm&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;All the while, Twitch streamers are taking a stance against gambling, while Xbox brings HowLongToBeat support into its library to let you know what time investment you’re making before you dive in. Speaking of diving i&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Meanwhile, he’ll see Tracer on the other side of the war&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;since she’s &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Redcoat Cavalrywoman with twin Revolutionary&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;era revolvers in her hip holsters. I understand the logic behind this; lots of the other characters delve into their national cultural heritage too. Widowmaker is a Mousquetaire, Zarya &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Polyanitsa warrior&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Genji &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;samurai&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lucio a Conquistador&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But for a long time&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the excuse held up in defence of Tracer and Soldier 76’s queerness only featuring off-screen is &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch simply isn’t the type &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game that allows for anything more. Well, the Archives &lt;/ins&gt;skins &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There is so much cultural history in their queerness&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in Stonewall and the earliest Pride protests&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;punk movement&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in art&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;through cultural trailblazers that speak to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heart of who Soldier 76 is far more than just putting him in a different soldier outfit from a few centuries &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch led the way for the likes &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fortnite &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Apex Legends &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Paladins&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bleeding Edge&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Valorant &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even Destiny 2 seems to have taken as much from Overwatch as it has &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original Destiny&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But what those games have in common is the exact thing that stands &lt;/ins&gt;Overwatch 2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;apart for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wrong reasons&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sequels to Fortnite&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Apex Legends&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Valorant will never arrive - instead &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games continue &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;evolve &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;constant updates, new battle passes, and frequent seasonal events pulling you back in. Even Destiny 2&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sequel itself&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is abandoning that model &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;order &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep building and evolving &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Medals are completely meaningless. Other than a minor XP boost from your highest medal earned&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you don’t get anything for collecting medals&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They aren’t tracked on your stat page or in your achievements&lt;/ins&gt;, you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can’t trade them for cosmetics&lt;/ins&gt;, and you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can’t even see anyone’s medals but your own&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;What they did do was explode onto the screen all bright &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shiny at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end of every match&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;My Overwatch career is more than 400 hours long&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;medals alone were enough &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep me coming back &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;m&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Overwatch 2 is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;taking Blizzard’s 2016 hit &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a free-to-play game which&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as features lead Jade King points out , makes perfect sense&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;past six years, we’ve had goliaths like Apex Legends, Destiny 2&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fortnite take centre stage - Overwatch is simply evolving with the ti&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;ItsSliker admitted &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scamming over $200&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;000 from his followers for his gambling addiction&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sparking platform-wide controversy on Twitch. Gambling has long been a problem for the streaming site&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;becoming &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;latest in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;long line of ‘metas’, and now several high-profile streamers have called on Twitch to ban them en ma&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Part of that is introducing a battle pass, allowing you to unlock a slew of cosmetics without sifting through endless loot boxes. But some heroes are locked to the battle pass, making it a grind to get the newest releases, even if they are free. This is a significant shift in what &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://overwatch2fans.com/ overwatch 2 hero guide|https://overwatch2fans.Com/] &lt;/ins&gt;is all about - experimentation; Now you have to spend hours to unlock a character to try them, and you might not even enjoy them enough to warrant that investm&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Typically, when games try &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tell their in-game story outside of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it’s because the narrative is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit naff&lt;/ins&gt;. I don’t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mean stuff like the Life &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Strange or Tomb Raider comics&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which both expand upon &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;existing &lt;/ins&gt;story, I &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mean the likes of Outriders’ recent short there &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;give backstory and establish the lore of the game. Maybe just... do &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/ins&gt;? &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But again, Overwatch is an exception to the rule&lt;/ins&gt;. Overwatch’s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character reveals feel like you’re reading a secret diary, it’s like you’re being let in on something special, not having a crumpled up piece &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;paper &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the word ‘BaCkStOrY’ written on &lt;/ins&gt;it in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crayon - this, by the way&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is exactly what watching that Outriders short felt l&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They wouldn’t even be the exception to the rule, either. Mercy’s skin is based &lt;/ins&gt;on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;history &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;healers, taking inspiration from Florence Nightingale, while Zenyatta’s is a deep sea diver because… well&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I’m not sure&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It looks cool&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I gu&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I prefer a scoreboard in general. Transparent information is just more useful and easier to parse&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;medal system never functioned the way it was intended to. However, I do think something valuable was lost in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;transition. In Overwatch&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;every match would end &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a score screen that revealed all of your medals&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In Overwatch 2&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;matches just end. On &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one hand&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;getting players back into &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;queue to play another round as quickly as possible is a &lt;/ins&gt;good &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;priority to have. On the other, where are my shiny medals god damn&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I’ll start by comparing the two systems. There were two ways &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;earn cosmetics in Overwatch: opening loot boxes and spending Credits. You earned a loot box every level and could get three more each week for winning games in Arcade mode. During a seasonal event&lt;/ins&gt;, you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could typically earn five &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ten more &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;free&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Boxes contained four random items of varying rarity but would sometimes reward Credits equivalent &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the price of a skin at &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rarity. In other words&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;legendary Credits would be enough &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;buy a legendary skin. Credits could also be earned by completing matches. Receiving duplicate items also rewarded Credits&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though just barely &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pitta&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>10.244.0.204</name></author>
	</entry>
	<entry>
		<id>https://wiki.taogames.net/index.php?title=Overwatch_Favourite_Game_Never_Play&amp;diff=1072&amp;oldid=prev</id>
		<title>10.244.0.204: ページの作成:「&lt;br&gt;All the while, Twitch streamers are taking a stance against gambling, while Xbox brings HowLongToBeat support into its library to let you know what time investment you’re making before you dive in. Speaking of diving i&lt;br&gt;&lt;br&gt; &lt;br&gt;Paladins, a free-to-play shooter which took a _ lot _ of inspiration from Overwatch, has a battle pass, and it functions brilliantly. Now imagine this with Blizzard’s budget. I used to be filled with excitement when Overwatch intro…」</title>
		<link rel="alternate" type="text/html" href="https://wiki.taogames.net/index.php?title=Overwatch_Favourite_Game_Never_Play&amp;diff=1072&amp;oldid=prev"/>
		<updated>2026-01-04T09:19:56Z</updated>

		<summary type="html">&lt;p&gt;ページの作成:「&amp;lt;br&amp;gt;All the while, Twitch streamers are taking a stance against gambling, while Xbox brings HowLongToBeat support into its library to let you know what time investment you’re making before you dive in. Speaking of diving i&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Paladins, a free-to-play shooter which took a _ lot _ of inspiration from Overwatch, has a battle pass, and it functions brilliantly. Now imagine this with Blizzard’s budget. I used to be filled with excitement when Overwatch intro…」&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;All the while, Twitch streamers are taking a stance against gambling, while Xbox brings HowLongToBeat support into its library to let you know what time investment you’re making before you dive in. Speaking of diving i&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Paladins, a free-to-play shooter which took a _ lot _ of inspiration from Overwatch, has a battle pass, and it functions brilliantly. Now imagine this with Blizzard’s budget. I used to be filled with excitement when Overwatch introduced new seasonal events, hoping that my favourite trio of heroes would receive skins I could flaunt on the battlefield. Now, I’m just indifferent, rolling my eyes as the same optional modes, the same skins, and the same aesthetic are rolled out again and again to keep us ha&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Tanks, meanwhile, are divided into main tank and off-tank categories. The former includes Reinhardt, Orisa, Winston, and sort of Sigma, whereas the latter subset is occupied by Zarya, Roadhog, D.Va, and sort of Wrecking Ball. The &amp;quot;sort of&amp;quot; clauses here are because the more recent tanks added to [https://Overwatch2fans.com/ Overwatch 2 skins|https://overwatch2Fans.com/]’s roster are mostly aligned with one category, but adopt minor inspiration from the other one. Ultimately, though, the main distinction has to do with whether or not the tank has a shield, which directly affects their ability to function as a main tank, which in turn refers to how effectively they can use their status as a team anchor to control engagem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Main tanks can’t go anywhere, which is just a simple fact. To combat a main tank, you need damage, so if the other team runs two DPS and you run an off-tank, you’re going to feed ultimates like they’ve been brought up with a silver spoon. There’s just no way you’re running one support with two tanks and two DPS either, mostly for the same reason - it will affect the damage/healing balance per team way too much. As a result, the most basic logic available to us suggests each team will be made up of a main tank, two DPS, and two healers - no room for off-tanks. And, as with all metas, team formations are often mirrored. Gr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Overwatch 2 is right around the corner, and even though it shouldn’t really exist , there’s an air of excitement around its launch. The first Overwatch completely reinvented the online shooter space when it launched in 2016, and deserves to be spoken about in the same breath as gaming’s all time greats. It was fresh, fast, and fiendishly compelling, but the very fact a sequel exists highlights how much Overwatch has fallen off the pace. The latest revelation about the hero roster only underscores this furt&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Part of that is introducing a battle pass, allowing you to unlock a slew of cosmetics without sifting through endless loot boxes. But some heroes are locked to the battle pass, making it a grind to get the newest releases, even if they are free. This is a significant shift in what Overwatch is all about - experimentation; Now you have to spend hours to unlock a character to try them, and you might not even enjoy them enough to warrant that investm&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Blizzard needed to change its release model to make more money and get with the times, and there wasn’t really a way to do that without throwing a number at the end and making it free-to-play across all platforms. I don’t mind this direction at all, and think it will result in a much better game when all is said and done, but something about it does irk me.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I don’t really need an Overwatch story mode or an Overwatch spin-off to exist; I’m happy believing I’d love them if they ever came to life, and I don’t need to test that theory. A single player futuristic Western revenge drama with Ashe and McCree as the leads? Yes please. A Netflix adaptation of Overwatch’s main story with Maisie Williams as Tracer? Sounds amazing - please never make it. The idea of literally any genre of solo game with Mei or Mercy sounds fantastic, but it would never live up to my expectations and I’m much happier in my ignorant hope than in cold, hard real&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;We’d hop on Discord and inevitably talk about the state of Overwatch, sharing timid excitement for the sequel and how we’d hope it might shake up the subdued nature its progenitor had adopted in the years since its release. The world and heroes have so much potential, taking the foundations first established here and building them into showcases that aren’t afraid to grow this universe in bold, meaningful w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Meanwhile, the whole meta has stirred up behind-the-scenes drama, with TrainwrecksTV calling out Mizkif for allegedly covering up sexual assault for his friends . Why didn’t he speak up before? It’s a messy situation - calling out gambling is good, but Stacey argues that it takes the right circumstances for streamers to take action, all in the name of good pr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Finally, Xbox has implemented How Long to Beat , giving you a heads up on how long on average it’ll take you to go for a completionist run or just a main story playthrough. With gaming’s approach to length changing thanks to subscription services such as Game Pass and PS Plus, features editor Andrew King argues that this is long overdue, letting people find shorter nuggets to power through in their free time, or bigger time sinks for those who prefer a longer adventure with more commitm&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>10.244.0.204</name></author>
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