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	<title>Rumor: Ghost Of Tsushima Also Coming To PS5 - 版の履歴</title>
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		<title>2026年1月4日 (日) 16:54に10.244.0.204による</title>
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		<updated>2026-01-04T16:54:59Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2026年1月5日 (月) 01:54時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Make no mistake, Sucker Punch drew up a wonderfully appealing world, but this lengthy gameplay demonstration shows that Ghost of Tsushima has a lot more going for it than its good looks. You can also check out the Japanese language trailer for a more authentic experie&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The triumphant return of every character from the series, plus the induction of Splatoon &#039;s Inklings and Metroid &#039;s Ridley, made for a truly epic display. Character models, environments, and animations look top-notch on the new platform. Most importantly, the trailer ensured that Super Smash Bros . Ultimate will be much more than a port of Smash Bros Wii U , confirming the addition of new characters, new stages, and significant game design twe&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Spellbreak is a new battle royale title developed by Proletariat, a company made up of video game industry veterans. It looks to mix spellcraft with basic first-person combat. A closed beta will be happening next year on PS4. You can check out TheGamer&#039;s full coverage for more informat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Things take a dark turn immediately afterward and we get our first glimpse of gameplay, which forcefully reaffirms the project&#039;s focus on horror and violence. Ellie is seen sneaking around a campsite and through a deteriorating structure before engaging in a lopsided battle with several determined killers. The combat appears a solid progression from the studio&#039;s previous work, boasting effortlessly fluid hand-to-hand and armed conflict. While Joel will be missed , we can&#039;t wait to jump back into The Last of Us world as our favorite post-apocalyptic hero&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;/del&gt;&amp;lt;br&amp;gt;Ghost of Tsushima , the samurai action game from Infamous developers Sucker Punch, may be coming to PS5 according to a new rumor. The rumor claims that PlayStation has two unannounced upcoming events. The first will be a State of Play livestream showcasing Death Stranding and The Last of Us 2 . The second, PlayStation Meeting 2020, will focus on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://Tsushimalegend.com/ &lt;/del&gt;Ghost &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of Tsushima collectibles|https://tsushimalegend.com/] &lt;/del&gt;of Tsushima . Ghost of Tsushim a has apparently been delayed, in part so it can be brought to PS4, &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That seems almost certainly impossible now, though, according to a statement &lt;/del&gt;from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kotaku &#039;s Jason Schreier on Twitter &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The industry veteran followed up &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;report &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spotlighted &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;likelihood &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Last &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Us 2 getting delayed until Spring 2020 by stating that&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;despite not having a release date yet&lt;/del&gt;, it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would likely mean &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ghost &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tsushima gets delayed as well. According to him, Ghost of Tsushima was originally planned for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first half &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2020, but it likely won&#039;t launch until &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;second half &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;year now that The Last of Us 2 is being delayed until that spring&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He also stated that &lt;/del&gt;it&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;probably unlikely to expect &lt;/del&gt;the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to be changed into &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS5 tit&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In fact&lt;/del&gt;, Sony&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s complete lack of fear regarding game delays &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;probably why &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;company has a console with what many would agree is one of the strongest exclusive libraries &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;history &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;consoles. While it&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;disappointing to find out consumers will need to wait longer for exciting games, it&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;better &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;than getting them half-finished - and in the case of &lt;/del&gt;Ghost of Tsushima &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, there wasn&#039;t even a release date announced, so it&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not like a late 2020 release is a change &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;public pl&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When it was revealed that &lt;/del&gt;Fox &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;McCloud, the leader &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Star Fox team&lt;/del&gt;, was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;going to be in Ubisoft’s &quot;toys-to-life&quot; space shooter Starlink: Battle for Atlas &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I &lt;/del&gt;was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;floored. As &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;long-time Star Fox fan, hearing the iconic gibberish followed by Fox himself was one &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;my highlights from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;show&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;From there, I was &lt;/del&gt;s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sure&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there are &lt;/del&gt;a lot of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;competitive games &lt;/del&gt;that have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;graced this list &lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- SoulCalibur 6 and Super Smash Bros&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ultimate &lt;/del&gt;, to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;name &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But how about when looking at games that are uniquely prepared for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eSports&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Twitch market? And if we looked &lt;/del&gt;deep &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in our hearts, we knew a Battle Royale game would be making &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;list in some f&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If &lt;/del&gt;Ghost of Tsushima &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;does release in the second half of 2020, it would &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a far cry from the potential 2019 release date that many fans had hoped for &lt;/del&gt;at the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beginning &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this year&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It would also make for a second PS4 exclusive delay &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a short timeframe after The Last &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Us 2 got &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same treatment&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With that said&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though, game delays aren&#039;t necessarily &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bad thing in the games industry - many games that were delayed over quality concerns &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simply to give developers more time to execute on exciting ideas have become game &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;year contend&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Media Molecule&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dreams has been confirmed for release on February 14&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2020&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The make it yourself game engine&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trailer shown during &quot;State of Play&quot; took a look at how basically anything can be crafted &lt;/del&gt;with the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tools availa&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;It has &lt;/del&gt;to be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clarified that this &lt;/del&gt;rumor &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;originates from 4chan. While rumors sourced from 4chan tend &lt;/del&gt;to be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very unreliable&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some are interesting enough &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;acknowledge alongside &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recommendation &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heavy skepticism&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This rumor is claimed to have come from an intra&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;department email at Sony regarding upcoming PlayStation marketing efforts &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;messaging&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The veracity &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;email has not been confirmed&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but these types &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;emails aren&#039;t uncommon&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But until Sony makes an official announcement, treat this information as unrelia&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Ghost of Tsushima , the samurai action game from Infamous developers Sucker Punch, may be coming to PS5 according to a new rumor. The rumor claims that PlayStation has two unannounced upcoming events. The first will be a State of Play livestream showcasing Death Stranding and The Last of Us 2 . The second, PlayStation Meeting 2020, will focus on Ghost of Tsushima . Ghost of Tsushim a has apparently been delayed, in part so it can be brought to PS4, &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ghost of Tsushima does share some DNA with Sly Cooper’s stealth sections. Jin can attack enemies outright or stalk them &lt;/ins&gt;from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the shadows and stealthily take them out&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While this is out of character for &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;samurai, Sucker Punch did confirm &lt;/ins&gt;that the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;narrative motivates the use &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stealth. All &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Jin’s samurai allies were killed fighting like samurai. To beat back the Mongols&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Jin needs to vary up his tactics&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even if &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;goes against everything he knows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Things were surprising us all the time. But &lt;/ins&gt;that&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s part &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;joy &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;discovery &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hopefully &lt;/ins&gt;it&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;something that will translate into &lt;/ins&gt;the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as a player, that you will discover &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot of the beauty of feudal Jap&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Instead of having a traditional press conference this year&lt;/ins&gt;, Sony &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decided to put the focus on four core titles that &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coming to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS4 &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;near future. One &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those titles was Ghost of Tsushima , which was unveiled with a brief gameplay demo that doesn&#039;t take place too far into the game&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;story. There&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no doubt &lt;/ins&gt;that Ghost of Tsushima&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trailer impressed both conference attendees and those watching at home - and Screen Rant got to hear more about the game during the E3 Expo &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Los Angeles this w&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sucker Punch and Ghost of Tsushima creative director Nate &lt;/ins&gt;Fox &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;walked us (and a handful &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other outlets) through &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same mission shown during Sony&#039;s press conference&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but much more &lt;/ins&gt;was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;revealed during the gameplay presentation&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such as the fact that the mission shown &lt;/ins&gt;was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;actually &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;side mission that isn&#039;t part &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;core story&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here&#039;&lt;/ins&gt;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;everything we learned from the d&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;The private demo allowed Sucker Punch to highlight many of the little details that make the game feel real. Mud splashes about when stepped through, wheat parts as you race by and leaves move across the floor realistically as characters fight. It’s all an impressive sight.&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;We were certainly very excited to make a game set in feudal Japan&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;because it brings up &lt;/ins&gt;a lot of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;romantic images in our mind. Part of the fantasy around feudal Japan is being a samurai - &lt;/ins&gt;that&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s an exciting job to &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in feudal Japan. I do think it&#039;s under&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;utilized&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I don&#039;t know why more games aren&#039;t set there&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s so appeali&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It will definitely be interesting &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seen how Sucker Punch being &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;western developer impacts the feeling and atmosphere of Ghost of Tsushima as a whole, but so far what we&#039;ve seen looks great&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you want to get more intimately familiar with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s setting&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can also check out DualShockers&#039; &lt;/ins&gt;deep &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dive into &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;History of Fedual Ja&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s due to its now-delayed release window that &lt;/ins&gt;Ghost of Tsushima &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will instead &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instead focused on &lt;/ins&gt;at the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as-yet-unannounced PlayStation Meeting 2020. This kind &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;event could tentatively fall anywhere through 2020&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2016&#039;s PlayStation Meeting was &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;September and focused on the announcement and reveal &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayStation Pro console&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A PlayStation Meeting 2020 could similarly focus on the PS5&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;showcasing [https://Tsushimalegend.com/ Ghost Of Tsushima combat Guide|https://tsushimalegend.com/] of Tsushima as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;launch title &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as an example &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS5&#039;s potent&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sucker Punch Productions officially unveiled their latest game, Ghost of Tsushima , during Sony PlayStation&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;E3 2018 press conference&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;giving consumers their first look into a brand new open world game set in feudal Japan&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Open world games have somewhat stagnated in recent years&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but that&#039;s something that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developers behind beloved game franchises such as inFAMOUS and Sly Cooper are looking to change &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their new title, which will eventually release exclusively on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayStatio&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Development of Ghost of Tsushima is apparently going smoothly at Sucker Punch, despite the delays. There&#039;s said &lt;/ins&gt;to be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a significant amount of work going into the technical side of the game. The &lt;/ins&gt;rumor &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn&#039;t make clear whether the technical upgrades came prior to Ghost of Tsushima being made into a PS5 title or as a result of being shifted &lt;/ins&gt;to be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a PS5 title. Considering how impressive Infamous: Second Son looked on PS4&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expect Ghost of Tsushima &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;impress on P&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;PlayStation’s focus on &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;handful &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games for E3 2018 was well-known weeks before they held their press conference&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With rumors swirling about a potential PlayStation 5 on the horizon, it was apparent that the platform holder would focus on its current crop of announced titles. The Last of Us Part II and Spider&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Man are proven winners, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Death Standing continued to intrigue&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ghost &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tsushima, however, was perhaps &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most interesting title. A far cry from Sucker Punch’s previous work&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ghost &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tsushima made its presence known at the show and stunned in its debut&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>10.244.0.204</name></author>
	</entry>
	<entry>
		<id>https://wiki.taogames.net/index.php?title=Rumor:_Ghost_Of_Tsushima_Also_Coming_To_PS5&amp;diff=1566&amp;oldid=prev</id>
		<title>2026年1月4日 (日) 13:27にLizzieH7493による</title>
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		<updated>2026-01-04T13:27:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2026年1月4日 (日) 22:27時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When Watch Dogs Legion was unveiled and it was revealed that there were several playable characters such as the granny assassin&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it was &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;big deal for the franchise. Watch Dogs 2 wasn&#039;t everyone&#039;s cup of tea&lt;/del&gt;, but this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;showed real promise. Shortly after Sony&#039;s delays were revealed, Ubisoft followed up with several delays of its own, including for Watch Dogs Legion . Ubisoft essentially explained &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it was due to recent under-performances such as Breakpoint , which could have been caused by too many games releasing too closely together, so it chose to delay three games into the next fiscal y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It&#039;ll be interesting to see what path Sony takes, but for now, bets are on [https://tsushimalegend.com/ &lt;/del&gt;Ghost &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of Tsushima trophies|https://tsushimalegend.com/] &lt;/del&gt;of Tsushima &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seeing some kind of PS5 support&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sony would be crazy to ignore &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;huge install base of PS4&#039;s (currently sitting at 100 million+ consoles), but it also needs to have something big &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when the PS5 rolls around. What better than Ghost of Tsushima , &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game we still don&#039;t know much ab&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The triumphant return of every character from the series, plus the induction of Splatoon &#039;s Inklings and Metroid &#039;s Ridley, made for a truly epic display. Character models, environments, and animations look top-notch on the new platform. Most importantly, the trailer ensured that Super Smash Bros . Ultimate will be much more than a port of Smash Bros Wii U , confirming the addition of new characters, new stages, and significant game design twe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Sadly&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exactly dates were not provided&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Watch Dogs Legion and its unique gameplay was originally slated &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release March 6, 2020, but now it could release anytime between April 1, 2020 through March 31, 2021&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While it seems likely that it &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release in the earlier part of that fiscal &lt;/del&gt;year&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, an exact release date has not been confir&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Authenticity to the period &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;setting were one &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sucker Punch’s key objectives when building &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The team traveled to Japan to study the environment &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;architecture of the time and took that knowledge to develop &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stunning game&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;From &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thick forests to the lush moss growing on rocks to the fields of wheat that blow in the wind&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ghost of Tsushima is a gorgeous game &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;behold&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To add additional authenticity &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;world&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, the demo was played with Japanese audio, an option that will be available players at launch.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fox also mentioned in &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;follow-up group Q&amp;amp;A &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they have spent &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time attempting to find a way to do justice to the samurai &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;people who suffered during the real-life Mongol invasions &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Japan in the late 13th century&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/del&gt;, Ghost of Tsushima &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, while based on &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;real invasion&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is a fictionalized story - and the names of all the samurai &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game have had their names changed in order &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;honor those that died on the beaches during the Mongolian invas&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Development &lt;/del&gt;of Ghost of Tsushima &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is apparently going smoothly at Sucker Punch, despite the delays&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There&#039;s said &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be a significant amount &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;work going into &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;technical side &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game. The rumor doesn&lt;/del&gt;&#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make clear whether &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;technical upgrades came prior to Ghost &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tsushima being made into a PS5 title or as a result &lt;/del&gt;of being &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shifted &lt;/del&gt;to be a PS5 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title. Considering how impressive Infamous: Second Son looked on PS4, expect Ghost of Tsushima to impress on P&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Accordingly&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rumor says that Ghost of Tsushima will not be &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;part &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;State &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Play event&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This event &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reportedly air on November 1 and is said &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be &lt;/del&gt;longer than &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prior State &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Play broadcasts. It will instead focus on three games planned for the relatively near future. Death Stranding will receive a launch trailer&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as it will launch on November 8. Star Wars Jedi: Fallen Order will also be &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;focus, due to its November 15 &lt;/del&gt;release date&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Then The Last of Us 2 will receive &lt;/del&gt;a release &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;date trailer confirming &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;May 2020 lau&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In most cases&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this is done to give &lt;/del&gt;the team &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;behind them more &lt;/del&gt;time &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to make sure &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game launches at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best time &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to its best quality&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In other words&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while many may hate having &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wait just &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little longer&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it will hopefully result &lt;/del&gt;in a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;better &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at lau&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Just yesterday&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sony announced that &lt;/del&gt;it would be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;delaying &lt;/del&gt;the release of The Last of Us &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Part II &lt;/del&gt;to give &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer NaughtyDog &lt;/del&gt;more time to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;polish it up. While still unconfirmed, a recent report by Kotaku&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Jason Schreier &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stated that Ghost &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tsushima has also suffered &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;delay because of Sony’s decision. With the PS5 seemingly coming out &lt;/del&gt;at the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end of 2020, is there a chance that we could see Ghost of Tsushima land on Sony&#039;s next-generation hardw&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fans &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Rainbow Six franchise may &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been excited when Quarantine , a new 3-player co&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;op horror experience, was announced &lt;/del&gt;at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;E3 2019&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Many even considered it one &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best horror games &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;E3 2019 , despite very little currently being known about the title. Its release date hadn&lt;/del&gt;&#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even been officially announced yet, but it was slated to release earlier in the year&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it also falls in the broad spectrum of any time between April 1, 2020 through March 31, 2&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Make no mistake&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sucker Punch drew up &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wonderfully appealing world&lt;/ins&gt;, but this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lengthy gameplay demonstration shows &lt;/ins&gt;that Ghost of Tsushima &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has a lot more going for it than its good looks&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You can also check out &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Japanese language trailer &lt;/ins&gt;for a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more authentic experie&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The triumphant return of every character from the series, plus the induction of Splatoon &#039;s Inklings and Metroid &#039;s Ridley, made for a truly epic display. Character models, environments, and animations look top-notch on the new platform. Most importantly, the trailer ensured that Super Smash Bros . Ultimate will be much more than a port of Smash Bros Wii U , confirming the addition of new characters, new stages, and significant game design twe&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spellbreak is a new battle royale title developed by Proletariat&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a company made up of video game industry veterans&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It looks &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mix spellcraft with basic first-person combat&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A closed beta &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be happening next &lt;/ins&gt;year &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on PS4. You can check out TheGamer&#039;s full coverage for more informat&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Things take a dark turn immediately afterward &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we get our first glimpse &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gameplay, which forcefully reaffirms &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;project&#039;s focus on horror and violence&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ellie is seen sneaking around a campsite &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;through a deteriorating structure before engaging in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lopsided battle with several determined killers&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The combat appears a solid progression from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;studio&#039;s previous work&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boasting effortlessly fluid hand-&lt;/ins&gt;to&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-hand and armed conflict&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While Joel will be missed , we can&#039;t wait &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jump back into The Last of Us &lt;/ins&gt;world &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as our favorite post-apocalyptic hero&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ghost of Tsushima , the samurai action game from Infamous developers Sucker Punch, may be coming to PS5 according to &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new rumor. The rumor claims &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayStation has two unannounced upcoming events. The first will be &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;State &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Play livestream showcasing Death Stranding &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Last &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Us 2 &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The second, PlayStation Meeting 2020&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will focus on [https://Tsushimalegend.com/ &lt;/ins&gt;Ghost &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of Tsushima collectibles|https://tsushimalegend.com/] &lt;/ins&gt;of Tsushima &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Ghost of Tsushim &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has apparently been delayed&lt;/ins&gt;, in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;part so it can be brought &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS4, &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That seems almost certainly impossible now, though, according to a statement from Kotaku &#039;s Jason Schreier on Twitter . The industry veteran followed up a report that spotlighted the likelihood of The Last &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Us 2 getting delayed until Spring 2020 by stating that, despite not having a release date yet, it would likely mean that &lt;/ins&gt;Ghost of Tsushima &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gets delayed as well&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;According &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;him, Ghost &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tsushima was originally planned for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first half &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2020, but it likely won&lt;/ins&gt;&#039;t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;launch until &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;second half &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the year now that The Last &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Us 2 is &lt;/ins&gt;being &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;delayed until that spring. He also stated that it&#039;s probably unlikely to expect the game &lt;/ins&gt;to be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;changed into &lt;/ins&gt;a PS5 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tit&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In fact&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sony&#039;s complete lack of fear regarding game delays are probably why &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;company has &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;console with what many would agree is one &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strongest exclusive libraries in the history &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;consoles&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While it&#039;s disappointing to find out consumers &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wait &lt;/ins&gt;longer &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for exciting games, it&#039;s better that &lt;/ins&gt;than &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;getting them half-finished - and in the case of Ghost &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tsushima &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there wasn&#039;t even &lt;/ins&gt;a release date &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;announced, so it&#039;s not like &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;late 2020 &lt;/ins&gt;release &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;change in public pl&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When it was revealed that Fox McCloud&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leader of the Star Fox &lt;/ins&gt;team&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, was going to be in Ubisoft’s &quot;toys-to-life&quot; space shooter Starlink: Battle for Atlas , I was floored. As a long-&lt;/ins&gt;time &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Star Fox fan, hearing &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;iconic gibberish followed by Fox himself was one of my highlights from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;show. From there, I was s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sure, there are a lot of competitive games that have graced this list -- SoulCalibur 6 &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Super Smash Bros&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ultimate &lt;/ins&gt;, to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;name &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few. But how about when looking at games that are uniquely prepared for the eSports&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Twitch market? And if we looked deep &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;our hearts, we knew &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battle Royale &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would be making the list in some f&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If Ghost of Tsushima does release in the second half of 2020&lt;/ins&gt;, it would be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a far cry from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;potential 2019 &lt;/ins&gt;release &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;date that many fans had hoped for at the beginning &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this year. It would also make for a second PS4 exclusive delay in a short timeframe after &lt;/ins&gt;The Last of Us &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 got the same treatment. With that said, though, game delays aren&#039;t necessarily a bad thing in the games industry - many games that were delayed over quality concerns or simply &lt;/ins&gt;to give &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developers &lt;/ins&gt;more time to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;execute on exciting ideas have become game of the year contend&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Media Molecule&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dreams &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been confirmed for release on February 14, 2020. The make it yourself game engine, the trailer shown during &quot;State &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Play&quot; took &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;look &lt;/ins&gt;at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how basically anything can be crafted with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tools availa&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It has to be clarified that this rumor originates from 4chan. While rumors sourced from 4chan tend to be very unreliable, some are interesting enough to acknowledge alongside a recommendation &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heavy skepticism. This rumor is claimed to &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;come from an intra&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;department email &lt;/ins&gt;at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sony regarding upcoming PlayStation marketing efforts and messaging&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The veracity &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;email has not been confirmed, but these types &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;emails aren&lt;/ins&gt;&#039;t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;uncommon&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But until Sony makes an official announcement&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;treat this information as unrelia&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>LizzieH7493</name></author>
	</entry>
	<entry>
		<id>https://wiki.taogames.net/index.php?title=Rumor:_Ghost_Of_Tsushima_Also_Coming_To_PS5&amp;diff=1464&amp;oldid=prev</id>
		<title>2026年1月4日 (日) 12:36にElizaCavill718による</title>
		<link rel="alternate" type="text/html" href="https://wiki.taogames.net/index.php?title=Rumor:_Ghost_Of_Tsushima_Also_Coming_To_PS5&amp;diff=1464&amp;oldid=prev"/>
		<updated>2026-01-04T12:36:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2026年1月4日 (日) 21:36時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;1行目:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Though nothing has been confirmed, &lt;/del&gt;there &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may be a possibility that you get to choose which companions you travel with. The archer shown in the gameplay trailer clearly does not agree with letting &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;monk live and so you fight her. However&lt;/del&gt;, it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may be that you get to choose her ultimate fate&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still time left for new trailers so look forward to new gameplay reve&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Development of Ghost &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tsushima is apparently going smoothly at Sucker Punch&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;despite the delays&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;said to be a significant amount &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;work going into the technical side of the game&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The rumor doesn&#039;t make clear whether the technical upgrades came prior &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ghost of Tsushima being made into a PS5 title or &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a result of being shifted to be a PS5 title. Considering how impressive Infamous: Second Son looked on PS4&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expect Ghost of Tsushima &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;impress on P&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ever since Bethesda acquired the Fallout name, the studio has given that universe the popularity it rightfully deserves. Everything that has been released in the Fallout universe has been a single-player experience; it’s an experience that tells a slew of &lt;/del&gt;interesting &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stories thanks &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the studio. But what if Fallout was multiplayer? That is &lt;/del&gt;what &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fallout 76 , the next entry in the popular series, plans to ans&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;One of the most shocking announcements in gaming news last year came in mid-November, when &lt;/del&gt;Sony &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dropped the bombshell that they would not be attending the following year’s E3 in any capacity. With no press conference or space-consuming booth on the floor&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS4 owners will have to continue waiting &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;updates &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ghost of Tsushima, The Last of Us Part II, Concrete Genie and the rest of Sony’s first-party lineup.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Overall, &lt;/del&gt;[https://tsushimalegend.com/ &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ghost of tsushima side quests&lt;/del&gt;|https://tsushimalegend.com/] of Tsushima&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s gameplay was every bit as impressive in great detail as it was shown during Sony&#039;s press conference. One &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the things highlighted during the hands-off gameplay presentation was the physics-based engine and the realistic blood patterns&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For instance, players will &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exact spot they hit an enemy with their katana. And every individual blood particle has been designed to splatter as realistically as possible. Hopefully&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we get &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see more of that as &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game continues to be refined in developm&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Square Enix and Platinum Games are teaming up again for another action title&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Called Babylon&#039;s Fall &lt;/del&gt;, we &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were given a very Nier -esque trailer that didn&lt;/del&gt;&#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reveal &lt;/del&gt;much &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;about plot details. It does look exciting, though. You can check out our full coverage he&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Another &quot; State &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Play &quot; stream is in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;books and the results are a little mixed. While Sony is getting a little better at sneaking in some unexpected news&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;streams still lack the personality and shock value &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a Nintendo Direct. I will admit that the fakeout with Resident Evil Resistance did get me, though that&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mostly because I woke up well before I normally&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sucker Punch &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ghost of Tsushima creative director Nate Fox walked us (and a handful of other outlets) through the same mission shown during Sony&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;press conference&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but much more was revealed during &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gameplay presentation&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such as &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fact &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the mission shown was actually &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;side mission that isn&#039;t part &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;core story. Here&#039;s everything we learned from the d&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At the very end &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bethesda’s E3 press conference last year&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Todd Howard wrapped up the presentation with two brief teases for the developer’s next pair of open world RPGs. The first was a brand-&lt;/del&gt;new &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;IP set in space known as Starfield&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which Howard has since confirmed during a PAX East panel is still very early in development &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will not appear during the studio’s briefing this year.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Paper Beast is a new VR sandbox game coming &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the PS4 in Q1 &lt;/del&gt;2020. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Developed by Pixelreef, &lt;/del&gt;it seems that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be taking care &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;origami creatures and causing general mayhem as they mold the environment to their lik&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;second tease at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bethesda’s E3 2018 appearance was for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sixth entry &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer’s mega-popular fantasy franchise&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Much like Starfield&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nothing has been shown about Elder Scrolls VI since its reveal and Howard also stated during &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aforementioned panel &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it would not have a presence &lt;/del&gt;at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;E3 this year, since the title is likely due after the release of Starfield&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fox also mentioned in a follow-up group Q&amp;amp;A that they have spent a lot of time attempting to find a way to do justice to the samurai and people who suffered during the real-life Mongol invasions of Japan in the late 13th century. However, Ghost of Tsushima , while based on a real invasion, is a fictionalized story - and the names of all the samurai in the game have had their names changed in order to honor those that died on the beaches during the Mongolian invas&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Seeing it in action&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sekiro&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shadows Die Twice &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more vertical and fast-paced &lt;/del&gt;than &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its predecessors&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The grappling hook helps you get &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;advantage &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your enemies by surprising them from above&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;familiar stamina system &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;replaced by posture; &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;goal is &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;disrupt your enemy’s posture&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leading &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an opening for &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tremendously violent&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yet satisfying kill. This isn’t just another Souls -like &lt;/del&gt;game. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;From Software delivers enough changes to its various systems&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as well as its setting&lt;/del&gt;, that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it feels like an entirely &lt;/del&gt;new experience &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while still bringing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difficult experience fans are accusto&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When Watch Dogs Legion was unveiled and it was revealed that &lt;/ins&gt;there &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;were several playable characters such as &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;granny assassin&lt;/ins&gt;, it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was a big deal for the franchise&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Watch Dogs 2 wasn&#039;t everyone&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cup &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tea&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but this showed real promise&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shortly after Sony&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;delays were revealed, Ubisoft followed up with several delays &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its own, including for Watch Dogs Legion &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ubisoft essentially explained that it was due &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recent under-performances such &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Breakpoint , which could have been caused by too many games releasing too closely together&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so it chose &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;delay three games into the next fiscal y&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;ll be &lt;/ins&gt;interesting to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see &lt;/ins&gt;what &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;path &lt;/ins&gt;Sony &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;takes&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now, bets are &lt;/ins&gt;on [https://tsushimalegend.com/ &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ghost Of Tsushima trophies&lt;/ins&gt;|https://tsushimalegend.com/] of Tsushima &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seeing some kind &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS5 support&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sony would &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crazy &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ignore &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;huge install base of PS4&#039;s (currently sitting at 100 million+ consoles)&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it also needs &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have something big for when &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS5 rolls around&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;What better than Ghost of Tsushima &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a game &lt;/ins&gt;we &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still don&lt;/ins&gt;&#039;t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;know &lt;/ins&gt;much &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ab&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The triumphant return &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;every character from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plus &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;induction &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Splatoon &lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Inklings &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Metroid &lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ridley&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;made for a truly epic display. Character models, environments, and animations look top-notch on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new platform. Most importantly&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trailer ensured &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Super Smash Bros . Ultimate will be much more than &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;port &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Smash Bros Wii U , confirming &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;addition &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new characters&lt;/ins&gt;, new &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stages&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;significant game design twe&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sadly, exactly dates were not provided. Watch Dogs Legion and its unique gameplay was originally slated &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release March 6, 2020, but now it could release anytime between April 1, &lt;/ins&gt;2020 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;through March 31, 2021&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While &lt;/ins&gt;it seems &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;likely &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release in the earlier part &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that fiscal year, an exact release date has not been confir&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Authenticity to the period and setting were one of Sucker Punch’s key objectives when building the game. &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team traveled to Japan to study &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;environment and architecture &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time and took that knowledge to develop a stunning game. From the thick forests to the lush moss growing on rocks to the fields of wheat that blow &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wind, Ghost of Tsushima is a gorgeous game to behold&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To add additional authenticity to the world&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;demo was played with Japanese audio, an option &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be available players &lt;/ins&gt;at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;launch&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fox also mentioned in a follow-up group Q&amp;amp;A that they have spent a lot of time attempting to find a way to do justice to the samurai and people who suffered during the real-life Mongol invasions of Japan in the late 13th century. However, Ghost of Tsushima , while based on a real invasion, is a fictionalized story - and the names of all the samurai in the game have had their names changed in order to honor those that died on the beaches during the Mongolian invas&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Development of Ghost of Tsushima is apparently going smoothly at Sucker Punch&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;despite the delays. There&#039;s said to be a significant amount of work going into the technical side of the game. The rumor doesn&#039;t make clear whether the technical upgrades came prior to Ghost of Tsushima being made into a PS5 title or as a result of being shifted to be a PS5 title. Considering how impressive Infamous&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Second Son looked on PS4, expect Ghost of Tsushima to impress on P&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Accordingly, the rumor says that Ghost of Tsushima will not be a part of the State of Play event. This event will reportedly air on November 1 and &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;said to be longer &lt;/ins&gt;than &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prior State of Play broadcasts&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It will instead focus on three games planned for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;relatively near future. Death Stranding will receive a launch trailer, as it will launch &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;November 8. Star Wars Jedi: Fallen Order will also be a focus, due to its November 15 release date&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Then &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Last of Us 2 will receive a release date trailer confirming a May 2020 lau&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In most cases, this &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;done to give the team behind them more time to make sure the game launches at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best time and &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its best quality. In other words&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while many may hate having &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wait just &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little longer&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it will hopefully result in a better &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at lau&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Just yesterday, Sony announced that it would be delaying the release of The Last of Us Part II to give developer NaughtyDog more time to polish it up&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While still unconfirmed&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a recent report by Kotaku&#039;s Jason Schreier has stated that Ghost of Tsushima has also suffered a delay because of Sony’s decision. With the PS5 seemingly coming out at the end of 2020&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is there a chance &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we could see Ghost of Tsushima land on Sony&#039;s next-generation hardw&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fans of the Rainbow Six franchise may have been excited when Quarantine , a &lt;/ins&gt;new &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3-player co-op horror &lt;/ins&gt;experience&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, was announced at E3 2019. Many even considered it one of the best horror games of E3 2019 , despite very little currently being known about the title. Its release date hadn&#039;t even been officially announced yet, but it was slated to release earlier in the year. Now, it also falls in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;broad spectrum of any time between April 1, 2020 through March 31, 2&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>ElizaCavill718</name></author>
	</entry>
	<entry>
		<id>https://wiki.taogames.net/index.php?title=Rumor:_Ghost_Of_Tsushima_Also_Coming_To_PS5&amp;diff=1294&amp;oldid=prev</id>
		<title>10.244.0.204: ページの作成:「&lt;br&gt;Though nothing has been confirmed, there may be a possibility that you get to choose which companions you travel with. The archer shown in the gameplay trailer clearly does not agree with letting the monk live and so you fight her. However, it may be that you get to choose her ultimate fate. There&#039;s still time left for new trailers so look forward to new gameplay reve&lt;br&gt;&lt;br&gt; &lt;br&gt;Development of Ghost of Tsushima is apparently going smoothly at Sucker Punch, desp…」</title>
		<link rel="alternate" type="text/html" href="https://wiki.taogames.net/index.php?title=Rumor:_Ghost_Of_Tsushima_Also_Coming_To_PS5&amp;diff=1294&amp;oldid=prev"/>
		<updated>2026-01-04T11:19:20Z</updated>

		<summary type="html">&lt;p&gt;ページの作成:「&amp;lt;br&amp;gt;Though nothing has been confirmed, there may be a possibility that you get to choose which companions you travel with. The archer shown in the gameplay trailer clearly does not agree with letting the monk live and so you fight her. However, it may be that you get to choose her ultimate fate. There&amp;#039;s still time left for new trailers so look forward to new gameplay reve&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Development of Ghost of Tsushima is apparently going smoothly at Sucker Punch, desp…」&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Though nothing has been confirmed, there may be a possibility that you get to choose which companions you travel with. The archer shown in the gameplay trailer clearly does not agree with letting the monk live and so you fight her. However, it may be that you get to choose her ultimate fate. There&amp;#039;s still time left for new trailers so look forward to new gameplay reve&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Development of Ghost of Tsushima is apparently going smoothly at Sucker Punch, despite the delays. There&amp;#039;s said to be a significant amount of work going into the technical side of the game. The rumor doesn&amp;#039;t make clear whether the technical upgrades came prior to Ghost of Tsushima being made into a PS5 title or as a result of being shifted to be a PS5 title. Considering how impressive Infamous: Second Son looked on PS4, expect Ghost of Tsushima to impress on P&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ever since Bethesda acquired the Fallout name, the studio has given that universe the popularity it rightfully deserves. Everything that has been released in the Fallout universe has been a single-player experience; it’s an experience that tells a slew of interesting stories thanks to the studio. But what if Fallout was multiplayer? That is what Fallout 76 , the next entry in the popular series, plans to ans&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;One of the most shocking announcements in gaming news last year came in mid-November, when Sony dropped the bombshell that they would not be attending the following year’s E3 in any capacity. With no press conference or space-consuming booth on the floor, PS4 owners will have to continue waiting for updates on Ghost of Tsushima, The Last of Us Part II, Concrete Genie and the rest of Sony’s first-party lineup.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Overall, [https://tsushimalegend.com/ ghost of tsushima side quests|https://tsushimalegend.com/] of Tsushima&amp;#039;s gameplay was every bit as impressive in great detail as it was shown during Sony&amp;#039;s press conference. One of the things highlighted during the hands-off gameplay presentation was the physics-based engine and the realistic blood patterns. For instance, players will be able to see the exact spot they hit an enemy with their katana. And every individual blood particle has been designed to splatter as realistically as possible. Hopefully, we get to see more of that as the game continues to be refined in developm&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Square Enix and Platinum Games are teaming up again for another action title. Called Babylon&amp;#039;s Fall , we were given a very Nier -esque trailer that didn&amp;#039;t reveal much about plot details. It does look exciting, though. You can check out our full coverage he&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Another &amp;quot; State of Play &amp;quot; stream is in the books and the results are a little mixed. While Sony is getting a little better at sneaking in some unexpected news, the streams still lack the personality and shock value of a Nintendo Direct. I will admit that the fakeout with Resident Evil Resistance did get me, though that&amp;#039;s mostly because I woke up well before I normally&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sucker Punch and Ghost of Tsushima creative director Nate Fox walked us (and a handful of other outlets) through the same mission shown during Sony&amp;#039;s press conference, but much more was revealed during the gameplay presentation, such as the fact that the mission shown was actually a side mission that isn&amp;#039;t part of the core story. Here&amp;#039;s everything we learned from the d&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At the very end of Bethesda’s E3 press conference last year, Todd Howard wrapped up the presentation with two brief teases for the developer’s next pair of open world RPGs. The first was a brand-new IP set in space known as Starfield, which Howard has since confirmed during a PAX East panel is still very early in development and will not appear during the studio’s briefing this year.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Paper Beast is a new VR sandbox game coming to the PS4 in Q1 2020. Developed by Pixelreef, it seems that players will be taking care of origami creatures and causing general mayhem as they mold the environment to their lik&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The second tease at the end of Bethesda’s E3 2018 appearance was for the sixth entry in the developer’s mega-popular fantasy franchise. Much like Starfield, nothing has been shown about Elder Scrolls VI since its reveal and Howard also stated during the aforementioned panel that it would not have a presence at E3 this year, since the title is likely due after the release of Starfield.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fox also mentioned in a follow-up group Q&amp;amp;A that they have spent a lot of time attempting to find a way to do justice to the samurai and people who suffered during the real-life Mongol invasions of Japan in the late 13th century. However, Ghost of Tsushima , while based on a real invasion, is a fictionalized story - and the names of all the samurai in the game have had their names changed in order to honor those that died on the beaches during the Mongolian invas&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Seeing it in action, Sekiro: Shadows Die Twice is more vertical and fast-paced than its predecessors. The grappling hook helps you get the advantage on your enemies by surprising them from above. The familiar stamina system is replaced by posture; the goal is to disrupt your enemy’s posture, leading to an opening for a tremendously violent, yet satisfying kill. This isn’t just another Souls -like game. From Software delivers enough changes to its various systems, as well as its setting, that it feels like an entirely new experience while still bringing the difficult experience fans are accusto&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>10.244.0.204</name></author>
	</entry>
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