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	<title>The Best Games Like Sekiro: Shadows Die Twice - 版の履歴</title>
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		<title>2026年1月4日 (日) 17:55に10.244.0.204による</title>
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← 古い版&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2026年1月5日 (月) 02:55時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;We rely on all these people &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;let us know where we&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re going astray&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sucker Punch is good at making gameplay&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but we are not cultural experts in Kamakura&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;era Japan&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We recognise this&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and we&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re grateful to &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the h&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Things were surprising us all &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time. But that&#039;s part &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;joy of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;discovery of making &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game. Hopefully &lt;/del&gt;it&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s something that will translate into the game as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that you will discover a lot of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beauty &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feudal Jap&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ghost of Tsushima does share &lt;/del&gt;some &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DNA with Sly Cooper’s stealth sections&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Jin can attack enemies outright or stalk them from the shadows and stealthily take them out. While this is out &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character for &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;samurai&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sucker Punch did confirm that the narrative motivates the use of stealth. All of Jin’s samurai allies were killed fighting like samurai. To beat back the Mongols&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Jin needs to vary up his tactics&lt;/del&gt;, even &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if it goes against everything he knows&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The private demo allowed Sucker Punch to highlight many of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little details &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game feel real&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mud splashes about when stepped through&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wheat parts as you race &lt;/del&gt;by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and leaves move across &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;floor realistically as characters fight&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It’s all an impressive sight.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Back in January, Nintendo shared an update &lt;/del&gt;on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;return of the Metroid Prime franchise for the first time since its brief announcement at E3 2017&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sharing that Bandai Namco would no longer be working on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fourth entry and that development &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the latest entry would be fully restarted and instead handled by the series’ original owners&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Retro Studios. Although Nintendo has not directly stated that Metroid Prime 4 will not show up at E3 this year&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;publisher’s usual preference for focusing on titles releasing &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the same year&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;alongside the development of the title having only truly started less than five months ago, seems to indicate that the chances of the sci&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fi shooter appearing at this year’s E3 are slim to none.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Games are moving around. Feudal Japan just happened to be a place that&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I know I was eager to spend &lt;/del&gt;a lot &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of time trying to recreate&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gamer, I really wanted to play an open-world samurai game. And that&#039;s just one excellent place in history - there are so many m&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overall&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ghost of Tsushima&#039;s gameplay was every bit as impressive in great detail as &lt;/del&gt;it was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shown during Sony&#039;s press conference. One &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;things highlighted during &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hands&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;off gameplay presentation was the physics&lt;/del&gt;-based &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;engine and the realistic blood patterns&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For instance, players will be able to see &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exact spot they hit an enemy with their katana. And every individual blood particle has been designed to splatter as realistically as possible. Hopefully&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we get to see more &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that as &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game continues to be refined in developm&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game looks fantastic thanks to its new coat &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;paint&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original&#039;s wonderful and challenging combat system has been faithfully preserved . Like Sekiro&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game that &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;require quite &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perseverance to complete &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also just as rewarding as it is challenging&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so it is definitely worth the extra bit of eff&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Following leaks earlier &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;month, Capcom &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;officially unveiled a remake of Resident Evil 3. It also comes with Project Resistance, now officially called Resident Evil Resistance . Resident Evil 3 will release for PS4 &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;April 3&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At the very end of Bethesda’s E3 press conference last year, Todd Howard wrapped up the presentation with two brief teases &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the developer’s next pair of open world RPGs&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The first was a brand&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new IP set &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;space known as Starfield&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which Howard has since confirmed during &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PAX East panel is still very early in development and will not appear during the studio’s briefing this year.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sucker Punch&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ghost of Tsushima is one of the most intriguing &lt;/del&gt;titles &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in Sony&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s upcoming first-party PS4 lineup&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While there have been games &lt;/del&gt;set in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feudal Japan before&lt;/del&gt;, it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;isn&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t a setting usually tackled by western developers&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially one most recently known for superhero games set &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cities based on New York&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;New Orleans&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Seattle&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That being said&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sucker Punch Creative Director Nate Fox still seems eager &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be working with and developing &lt;/del&gt;[https://Tsushimalegend.com/ &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ghost of Tsushima story Guide|Https://tsushimalegend&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Com/] &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tsushima in such a different setting than Sucker Punch &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;normally used&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After an extensive gameplay demo during last year’s Ubisoft E3 briefing&lt;/del&gt;, there &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sense of momentum building towards this year’s showing that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;multiplayer piracy title &lt;/del&gt;would get &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plenty of new information and footage as it prepared for launch later this year&lt;/del&gt;. That &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;until last month, when Skull and Bones received its second delay in as many years and &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;French publisher confirmed &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they would not be bringing the title to E3 this year to allow the team to continue working hard on the project.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The amount &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;freedom that Dark Souls gives you means you can breeze past easier enemies &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;try and fight some extraordinarily difficult bosses &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It also means you can explore the world &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you want. This stays the same for all three Dark Souls games&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and each of them brings something new and interesting &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;world &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of Dark So&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2010&#039;s post-apocalyptic first person shooter Rage saw mixed reception at its release, which makes the forthcoming follow-up&#039;s considerable presence and surrounding buzz that much more impressive. The near-universally positive response to Rage 2 &#039;s wild trailer is a testament &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the developers&lt;/ins&gt;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;passion for the project, a duo made up by id Software and Avalanche Studios&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Predictably, the game will be an open world&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first-person run-and&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gun affair&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nonetheless&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the trailer couldn&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;done a better job making Rage 2 look ridiculously &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The second tease at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bethesda’s E3 2018 appearance was for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sixth entry in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer’s mega-popular fantasy franchise. Much like Starfield, nothing has been shown about Elder Scrolls VI since its reveal and Howard also stated during &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aforementioned panel that &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would not have &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;presence at E3 this year&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;since the title is likely due after &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Starfield.&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At any rate, there were &lt;/ins&gt;some &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pretty good announcements made during this short stream&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We got confirmation &lt;/ins&gt;of a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few rumors ( Resident Evil 3 , Untitled Goose Game &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kingdom Hearts 3 Re:Mind )&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a short look at Platinum&#039;s next title&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;even &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a tease for Ghost of Tsushima &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Game Awards can&#039;t get here soon eno&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;We are fairly far removed from 2016 and 2017 -- &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;years &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;every single game on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;market had virtual reality baked in to a degree&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now, approaching a strong second-wave of VR titles&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Creed: Rise to Glory &lt;/ins&gt;by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer Survios leads the pack in what it brings to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;table&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Demoed &lt;/ins&gt;on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS VR headset&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Creed goes well outside &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;realm &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other motion-based boxing games you may have played before. Implementing phantom exhaustion&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interesting mechanics&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;latest &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gaming VR technology&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I was panting and sweating from one prize&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fighter ro&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Make no mistake&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sucker Punch drew up &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wonderfully appealing world&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but this lengthy gameplay demonstration shows that Ghost of Tsushima has &lt;/ins&gt;a lot &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more going for it than its good looks&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You can also check out the Japanese language trailer for &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more authentic experie&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Enter Hi-Rez Studios&#039; latest (and popularity-surging) release&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Realm Royale. Although we got to spend some time with the game when &lt;/ins&gt;it was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an optional mode to Paladins: Champions &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Realm , Realm Royale is making a compelling argument for itself through merging &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tried&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and-true battle royale format with hero&lt;/ins&gt;-based &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mechanics&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The outcome is clearly greater than &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sum of its parts&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and trampled on some &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other eSport-targeting competition at&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;demonstration shows a good bit &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;combat&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which definitely looks like an evolution for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as well as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;departure from the familiar techniques of the assassins from prior installments. The player &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;control &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mercenary and employ parries, dodges, and special abilities, like the unbelievably cool &quot;Sparta kick,&quot; to dispatch foes. Whether or not the addition &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interactive dialogue will be a real game-changer&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the trailer for Assassin&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Creed Odyssey demands attention by showing off what the series does best: huge, gorgeous worlds to explore, engaging historical narratives&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and exciting com&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;premise and story are much different than anything Sucker Punch &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;worked &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;before&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nate Fox finds something romantic about feudal Japan and believes it to be a setting underused by western develop&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We didn’t know what to expect going into our demo &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GTFO but we left nothing but impressed&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;More than just another spray-and&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pray shooter, GTFO forces you and your teammates to work together to survive more than any other cooperative experience we’ve played &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quite some time. With a tone that fluctuates between high action and quiet horror&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GTFO defined what it means to be &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;co-op game more than anything else we saw at&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been interesting working on this game because in past &lt;/ins&gt;titles &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ve been able to make it up, frankly&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For a superhero game &lt;/ins&gt;set in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Seattle, we knew what we were doing&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but in this game we are constantly learning about Japanese culture or the norms of samurai. And &lt;/ins&gt;it&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s exciting because it changes the way you work to learning in the same way that players get to learn about these things&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fascinating det&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;From front to back&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the gameplay trailer is an intensely frantic good time&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;infused with a sick sense of humor &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lighthearted tone&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A variety of weapons, including projectiles, vehicles, and special powers&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are used &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rapidly blast &lt;/ins&gt;[https://Tsushimalegend.com/ &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;click through the following website] enemies, sometimes sending them hurling through the air&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whatever players thought &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the first Rage , even if it never crossed their radar, Rage 2 &#039;s gameplay trailer &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not one to be mis&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;So yeah&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I do think that &lt;/ins&gt;there&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot more spaces to play in and I wish &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;industry &lt;/ins&gt;would get &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a little bit wider&lt;/ins&gt;. That &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;said&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I think &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;industry does a pretty good job at going to places &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are unexpect&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Games are moving around. Feudal Japan just happened to be a place that, as a developer, I know I was eager to spend a lot &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time trying &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recreate&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a gamer&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I really wanted &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play an open-&lt;/ins&gt;world &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;samurai game. And that&#039;s just one excellent place in history - there are so many m&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>10.244.0.204</name></author>
	</entry>
	<entry>
		<id>https://wiki.taogames.net/index.php?title=The_Best_Games_Like_Sekiro:_Shadows_Die_Twice&amp;diff=2000&amp;oldid=prev</id>
		<title>2026年1月4日 (日) 16:30にMaude890895974による</title>
		<link rel="alternate" type="text/html" href="https://wiki.taogames.net/index.php?title=The_Best_Games_Like_Sekiro:_Shadows_Die_Twice&amp;diff=2000&amp;oldid=prev"/>
		<updated>2026-01-04T16:30:28Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;2026年1月5日 (月) 01:30時点における版&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;1行目:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;1行目:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Ever since the release of Batman: Arkham VR in 2016, there has been radio silence regarding the next title from the acclaimed British developer, which will be a step in a new direction away from the dark knight&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Apparently, three years &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not enough for us to get our first glimpse &lt;/del&gt;at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their newest project&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as Rocksteady Studios co&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;founder Sefton Hill took &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Twitter &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;week before E3 to confirm that they will not be making their way to LA this year.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Back in February, EA revealed during an earnings call &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they would be releasing two new entries in two &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their prominent franchises by March 31, 2020, with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first being a new Need for Speed. While next to nothing is known about &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upcoming arcade racer, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;publisher did share &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans won’t need to keep an eye on E3 this year for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first look&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instead hinting &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gamescom could likely be &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;destination where the newest Need for Speed gets a full reveal.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Last week, a trailer for Kingdom Hearts 3&#039;s DLC was posted early , showcasing new playable characters and &lt;/del&gt;some &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Final Fantasy additions&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The trailer was officially shown off during State of Play&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kingdom Hearts 3 Re Mind will come &lt;/del&gt;out &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on January 23&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Following leaks earlier this month, Capcom has officially unveiled a remake &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Resident Evil 3&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It also comes with Project Resistance&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now officially called Resident Evil Resistance &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Resident Evil 3 will release for PS4 on April 3, 2&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;According to new information, &lt;/del&gt;Sucker Punch &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Productions&#039; Ghost of Tsushima could release as late as the second half &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2020, apparently in part due to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fact &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Last of Us 2 is getting delayed until spring of that year&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ghost of Tsushima is the one Sony PlayStation exclusive due out over the next year that fans don&#039;t know much &lt;/del&gt;about &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;after much of the spotlight has been taken &lt;/del&gt;by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Last of Us 2 &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Square Enix&#039;s Final Fantasy 7 Rema&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;For something that takes place from &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;utterly different perspective&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;look &lt;/del&gt;no &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;further than &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gothic horror 2D Soulslike, Blasphemous . Featuring religious imagery &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;overtones in tangent with seemingly Eldritch abominations and horrors, Blasphemous is a poignant and hyper-brutal pixel art action RPG fans &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sekiro will love in spa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sony&#039;s final State of Play for 2019 featured several new &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interesting trailers&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some of which are brand new announcements&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/del&gt;show &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;took place quite early and went by quite fast&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but we have rounded up &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coolest announcements &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;case you missed&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;One of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most shocking announcements in gaming news last &lt;/del&gt;year &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;came in mid-November&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when Sony dropped &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bombshell that they would not be attending &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;following year’s E3 in any capacity. With no press conference or space-consuming booth on the floor&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS4 owners will have &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;continue waiting for updates on Ghost &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tsushima, The Last of Us Part II, Concrete Genie and &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rest of Sony’s first&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;party lineup&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Another game by From Software&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dark Souls is the one that everyone compares challenging games &lt;/del&gt;to. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It has made &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;name for itself with its unforgiving combat and surprisingly deep &lt;/del&gt;world&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Dark Souls did come out earlier than Sekiro and has been the &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;everyone seems to recommend&lt;/del&gt;. And &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not without good rea&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Finally&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we got exactly one minute of &lt;/del&gt;Ghost of Tsushima &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;footage with a teaser for more at The Game Awards. It still looks breathtaking, but &lt;/del&gt;it&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not exactly enlightening news&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We&#039;ll just have &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be patient until Thursday when &lt;/del&gt;we&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;ll &lt;/del&gt;see more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-and hopefully get a release da&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;second &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA’s promised upcoming releases is &quot;a new title in our Plants vs. Zombies shooter franchise&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; which seemingly indicates a third Garden Warfare set to launch sometime in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next nine months. While there &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not &lt;/del&gt;been &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an official confirmation &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this title &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not be shown at E3 2019 in some capacity&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA’s abandoning of their usual press conference and &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title’s lack &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inclusion in the EA Play streaming schedule all but establishes that their latest class-based shooter is not ready for primetime just yet.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Square Enix confirmed all &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the information from last weekend&#039;s leak about Kingdom Hearts &lt;/del&gt;3 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Re:Mind&#039;s release&lt;/del&gt;. It will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be coming to PS4 in late January (with an Xbox One &lt;/del&gt;release &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a month later) &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;$29.99. A digital deluxe edition for $39.99 will include a 19-track concert video from the recent concert t&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Instead &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;having a traditional &lt;/del&gt;press conference &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this &lt;/del&gt;year, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sony decided to put &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;focus on four core titles that are coming to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS4 in the near future&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One of those titles &lt;/del&gt;was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ghost of Tsushima &lt;/del&gt;, which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was unveiled with &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brief gameplay demo that doesn&#039;t take place too far into the game&#039;s story. There&#039;s no doubt that Ghost of Tsushima&#039;s trailer impressed both conference attendees &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those watching at home - and Screen Rant got to hear more about the game &lt;/del&gt;during the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;E3 Expo in Los Angeles &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;w&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If &lt;/del&gt;[https://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tsushimalegend&lt;/del&gt;.com/ Ghost of Tsushima &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;patch notes&lt;/del&gt;|Https://tsushimalegend.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com&lt;/del&gt;/] of Tsushima &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;does release &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the second half of 2020&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it would be &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;far cry from the potential 2019 release date &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many fans had hoped for at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beginning &lt;/del&gt;of this year. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It would also make for a &lt;/del&gt;second &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS4 exclusive &lt;/del&gt;delay in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a short timeframe after &lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Last &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Us 2 got &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same treatment&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With that said, though, game delays aren&#039;t necessarily a bad thing in &lt;/del&gt;the games &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;industry - many games that were delayed over quality concerns or simply &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;give developers more time to execute on exciting ideas have become game &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the year contend&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;We rely on all these people to let us know where we&#039;re going astray&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sucker Punch &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good &lt;/ins&gt;at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making gameplay&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but we are not cultural experts in Kamakura&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;era Japan. We recognise this, and we&#039;re grateful &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;h&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Things were surprising us all the time. But &lt;/ins&gt;that&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s part &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;joy of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;discovery of making &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game. Hopefully it&#039;s something &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will translate into &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game as a player&lt;/ins&gt;, that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you will discover a lot of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beauty of feudal Jap&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ghost of Tsushima does share &lt;/ins&gt;some &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DNA with Sly Cooper’s stealth sections&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Jin can attack enemies outright or stalk them from the shadows and stealthily take them out&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While this is &lt;/ins&gt;out &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of character for a samurai&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sucker Punch did confirm that the narrative motivates the use of stealth. All &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Jin’s samurai allies were killed fighting like samurai&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To beat back the Mongols, Jin needs to vary up his tactics&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even if it goes against everything he knows&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The private demo allowed &lt;/ins&gt;Sucker Punch &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to highlight many &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little details &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make the game feel real&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mud splashes &lt;/ins&gt;about &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when stepped through, wheat parts as you race &lt;/ins&gt;by and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leaves move across the floor realistically as characters fight. It’s all an impressive sight.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Back in January, Nintendo shared &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;update on the return of the Metroid Prime franchise for the first time since its brief announcement at E3 2017&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sharing that Bandai Namco would &lt;/ins&gt;no &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;longer be working on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fourth entry &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that development &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the latest entry would be fully restarted &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instead handled by the series’ original owners&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Retro Studios&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Although Nintendo has not directly stated that Metroid Prime 4 will not &lt;/ins&gt;show &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;up at E3 this year&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;publisher’s usual preference &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;focusing on titles releasing &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same &lt;/ins&gt;year, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;alongside &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;development of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title having only truly started less than five months ago&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seems &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;indicate that the chances &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sci&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fi shooter appearing at this year’s E3 are slim to none&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Games are moving around. Feudal Japan just happened to be a place that, as a developer&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I know I was eager to spend a lot of time trying &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recreate&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And as &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gamer, I really wanted to play an open-&lt;/ins&gt;world &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;samurai &lt;/ins&gt;game. And &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just one excellent place in history - there are so many m&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overall&lt;/ins&gt;, Ghost of Tsushima&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s gameplay was every bit as impressive in great detail as &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was shown during Sony&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;press conference. One of the things highlighted during the hands-off gameplay presentation was the physics-based engine and the realistic blood patterns. For instance, players will be able to see the exact spot they hit an enemy with their katana&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And every individual blood particle has been designed &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;splatter as realistically as possible. Hopefully, &lt;/ins&gt;we &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get to &lt;/ins&gt;see more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of that as the game continues to be refined in developm&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game looks fantastic thanks to its new coat &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;paint&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original&#039;s wonderful and challenging combat system &lt;/ins&gt;has been &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;faithfully preserved . Like Sekiro, it&#039;s a game &lt;/ins&gt;that will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;require quite a bit of perseverance to complete , but it&#039;s also just as rewarding as it is challenging&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so it is definitely worth &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extra bit &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eff&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Following leaks earlier this month, Capcom has officially unveiled a remake &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Resident Evil &lt;/ins&gt;3. It &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also comes with Project Resistance, now officially called Resident Evil Resistance . Resident Evil 3 &lt;/ins&gt;will release for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS4 on April 3, 2&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At the very end &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bethesda’s E3 &lt;/ins&gt;press conference &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;last &lt;/ins&gt;year, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Todd Howard wrapped up &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;presentation with two brief teases for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer’s next pair of open world RPGs&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The first &lt;/ins&gt;was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a brand-new IP set in space known as Starfield&lt;/ins&gt;, which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Howard has since confirmed during &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PAX East panel is still very early in development &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will not appear &lt;/ins&gt;during the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;studio’s briefing &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;year.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sucker Punch&#039;s Ghost of Tsushima is one of the most intriguing titles in Sony&#039;s upcoming first-party PS4 lineup. While there have been games set in feudal Japan before, it isn&#039;t a setting usually tackled by western developers, especially one most recently known for superhero games set in cities based on New York, New Orleans, and Seattle. That being said, Sucker Punch Creative Director Nate Fox still seems eager to be working with and developing &lt;/ins&gt;[https://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tsushimalegend&lt;/ins&gt;.com/ Ghost of Tsushima &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;story Guide&lt;/ins&gt;|Https://tsushimalegend.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Com&lt;/ins&gt;/] of Tsushima in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such a different setting than Sucker Punch is normally used&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After an extensive gameplay demo during last year’s Ubisoft E3 briefing&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there was &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sense of momentum building towards this year’s showing &lt;/ins&gt;that the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;multiplayer piracy title would get plenty &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new information and footage as it prepared for launch later &lt;/ins&gt;this year. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That was, until last month, when Skull and Bones received its &lt;/ins&gt;second delay in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as many years and the French publisher confirmed that they would not be bringing the title to E3 this year to allow the team to continue working hard on the project.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;amount &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;freedom that Dark Souls gives you means you can breeze past easier enemies to try and fight some extraordinarily difficult bosses . It also means you can explore &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world as you want&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This stays &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same for all three Dark Souls &lt;/ins&gt;games&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and each of them brings something new and interesting &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the world &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dark So&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Maude890895974</name></author>
	</entry>
	<entry>
		<id>https://wiki.taogames.net/index.php?title=The_Best_Games_Like_Sekiro:_Shadows_Die_Twice&amp;diff=1866&amp;oldid=prev</id>
		<title>10.244.0.204: ページの作成:「&lt;br&gt;Ever since the release of Batman: Arkham VR in 2016, there has been radio silence regarding the next title from the acclaimed British developer, which will be a step in a new direction away from the dark knight. Apparently, three years is not enough for us to get our first glimpse at their newest project, as Rocksteady Studios co-founder Sefton Hill took to Twitter the week before E3 to confirm that they will not be making their way to LA this year.&lt;br&gt;&lt;br&gt;Back…」</title>
		<link rel="alternate" type="text/html" href="https://wiki.taogames.net/index.php?title=The_Best_Games_Like_Sekiro:_Shadows_Die_Twice&amp;diff=1866&amp;oldid=prev"/>
		<updated>2026-01-04T15:38:36Z</updated>

		<summary type="html">&lt;p&gt;ページの作成:「&amp;lt;br&amp;gt;Ever since the release of Batman: Arkham VR in 2016, there has been radio silence regarding the next title from the acclaimed British developer, which will be a step in a new direction away from the dark knight. Apparently, three years is not enough for us to get our first glimpse at their newest project, as Rocksteady Studios co-founder Sefton Hill took to Twitter the week before E3 to confirm that they will not be making their way to LA this year.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Back…」&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新規ページ&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Ever since the release of Batman: Arkham VR in 2016, there has been radio silence regarding the next title from the acclaimed British developer, which will be a step in a new direction away from the dark knight. Apparently, three years is not enough for us to get our first glimpse at their newest project, as Rocksteady Studios co-founder Sefton Hill took to Twitter the week before E3 to confirm that they will not be making their way to LA this year.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Back in February, EA revealed during an earnings call that they would be releasing two new entries in two of their prominent franchises by March 31, 2020, with the first being a new Need for Speed. While next to nothing is known about the upcoming arcade racer, the publisher did share that fans won’t need to keep an eye on E3 this year for the first look, instead hinting that Gamescom could likely be the destination where the newest Need for Speed gets a full reveal.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Last week, a trailer for Kingdom Hearts 3&amp;#039;s DLC was posted early , showcasing new playable characters and some Final Fantasy additions. The trailer was officially shown off during State of Play. Kingdom Hearts 3 Re Mind will come out on January 23, 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Following leaks earlier this month, Capcom has officially unveiled a remake of Resident Evil 3. It also comes with Project Resistance, now officially called Resident Evil Resistance . Resident Evil 3 will release for PS4 on April 3, 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;According to new information, Sucker Punch Productions&amp;#039; Ghost of Tsushima could release as late as the second half of 2020, apparently in part due to the fact that The Last of Us 2 is getting delayed until spring of that year. Ghost of Tsushima is the one Sony PlayStation exclusive due out over the next year that fans don&amp;#039;t know much about after much of the spotlight has been taken by The Last of Us 2 and Square Enix&amp;#039;s Final Fantasy 7 Rema&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For something that takes place from an utterly different perspective, look no further than the gothic horror 2D Soulslike, Blasphemous . Featuring religious imagery and overtones in tangent with seemingly Eldritch abominations and horrors, Blasphemous is a poignant and hyper-brutal pixel art action RPG fans of Sekiro will love in spa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sony&amp;#039;s final State of Play for 2019 featured several new and interesting trailers, some of which are brand new announcements. The show took place quite early and went by quite fast, but we have rounded up the coolest announcements for you in case you missed&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;One of the most shocking announcements in gaming news last year came in mid-November, when Sony dropped the bombshell that they would not be attending the following year’s E3 in any capacity. With no press conference or space-consuming booth on the floor, PS4 owners will have to continue waiting for updates on Ghost of Tsushima, The Last of Us Part II, Concrete Genie and the rest of Sony’s first-party lineup.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Another game by From Software, Dark Souls is the one that everyone compares challenging games to. It has made a name for itself with its unforgiving combat and surprisingly deep world. Dark Souls did come out earlier than Sekiro and has been the game everyone seems to recommend. And it&amp;#039;s not without good rea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Finally, we got exactly one minute of Ghost of Tsushima footage with a teaser for more at The Game Awards. It still looks breathtaking, but it&amp;#039;s not exactly enlightening news. We&amp;#039;ll just have to be patient until Thursday when we&amp;#039;ll see more -and hopefully get a release da&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The second of EA’s promised upcoming releases is &amp;quot;a new title in our Plants vs. Zombies shooter franchise,&amp;quot; which seemingly indicates a third Garden Warfare set to launch sometime in the next nine months. While there has not been an official confirmation that this title will not be shown at E3 2019 in some capacity, EA’s abandoning of their usual press conference and the title’s lack of inclusion in the EA Play streaming schedule all but establishes that their latest class-based shooter is not ready for primetime just yet.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Square Enix confirmed all of the information from last weekend&amp;#039;s leak about Kingdom Hearts 3 Re:Mind&amp;#039;s release. It will be coming to PS4 in late January (with an Xbox One release a month later) for $29.99. A digital deluxe edition for $39.99 will include a 19-track concert video from the recent concert t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Instead of having a traditional press conference this year, Sony decided to put the focus on four core titles that are coming to the PS4 in the near future. One of those titles was Ghost of Tsushima , which was unveiled with a brief gameplay demo that doesn&amp;#039;t take place too far into the game&amp;#039;s story. There&amp;#039;s no doubt that Ghost of Tsushima&amp;#039;s trailer impressed both conference attendees and those watching at home - and Screen Rant got to hear more about the game during the E3 Expo in Los Angeles this w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If [https://tsushimalegend.com/ Ghost of Tsushima patch notes|Https://tsushimalegend.com/] of Tsushima does release in the second half of 2020, it would be a far cry from the potential 2019 release date that many fans had hoped for at the beginning of this year. It would also make for a second PS4 exclusive delay in a short timeframe after The Last of Us 2 got the same treatment. With that said, though, game delays aren&amp;#039;t necessarily a bad thing in the games industry - many games that were delayed over quality concerns or simply to give developers more time to execute on exciting ideas have become game of the year contend&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>10.244.0.204</name></author>
	</entry>
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