「Patches Best Worst Invention Modern Gaming」の版間の差分

提供:Tsukishima Art Online
ナビゲーションに移動 検索に移動
編集の要約なし
細編集の要約なし
 
(他の1人の利用者による、間の1版が非表示)
1行目: 1行目:
<br>It comes with its own risks though. If you’ve played Overwatch 2 at all, you know Moira is constantly played as a DPS . They shred through enemies, rush off to get kills, and rarely come back to help the team, leaving the job to rest on one support’s shoulders. I’m busy scrambling to hit the mute button while I keep a charging Reinhardt alive as he plummets into the entire enemy team, so my shoulders are more than strained. But Kiriko hasn’t ended up like Moira - at least, not yet. The ease of being able to jump between damage and healing is similar there, but the DPS doesn’t outclass the healing to such an extent that it’s worth dropping altogether. The two are well-balanced, meaning you can easily flit between keeping D.Va alive and taking out a cheeky Widowmaker perched in the dista<br><br> <br>"Disable voice chat and text chat from other players. Just do it. Your mental health is important, so why flip the coin?" says Reddit user BubblineKiss1000 over in r/[https://overwatch2tactics.com/ Overwatch 2 Tank guide|https://overwatch2tactics.com/]. "I've been told to kill myself, [told that] I'm dogshit, a slut. All the insults you can imagine, and for wh<br><br> <br>Playing support in Overwatch is like crawling through mousetraps to help your little brother up after he’s fallen, only for him to kick you in the face and call you a twat. It’s a thankless job, no matter how much you heal, and if you’re playing with randoms, you’ll often be hung out to dry in front of an ulting Moira and a hook-happy Roadhog. I swore off the role a couple of years ago, but Kiriko has roped me right back in, angry chat messages and thanks-spamming teammates be dam<br><br> <br>Online shooters aren’t usually my thing. Overwatch having set heroes takes away from the meta and the stress of having to care about loadouts, and means you can pick to a certain extent based on personality. The reason I play as Ashe is as much because I love westerns and wry cowgirls as it is her gameplay abilities. Overwatch’s aesthetic, low barrier to entry, and quick, varied matches means it’s keeping my interest longer than other online games do. TheGamer is going to have its own Overwatch showdown soon too, so I need to keep up even if I won’t dominate the way I did on Tekken nig<br><br> <br>Whether I bother in competitive with support is up in the air right now. It’s still a headache dealing with angry and ungrateful teammates who splinter across the map and somehow expect to get healed all at once, but at least now I’m enjoying the role again. The rush of scrambling to a critical marker to fill up their health bar while fighting back enemies is exhilarating in a way you just don’t feel with DPS, and the key role you play in ensuring your team’s survival is a wholly unique responsibility. I doubt I’ll ever be a Mercy main again or voluntarily choose healer with my friends when Roadhog and Orisa are right there for the taking, but at least I know that if I gotta pick healer, I have someone I’ll actually enjoy play<br><br> <br>Indeed, Overwatch 2 did make it a lot easier to communicate with your team without joining chat. Now, even on console, you can start countdowns, point to particular areas on the map, and single out which teammate you want to send the ping to. Ana players can even alert their team when they put an enemy to sleep, ensuring no one accidentally wakes them up. It's not clear if Blizzard did this because it knows how toxic its community can get, but it sure makes things eas<br><br> <br>On payload and other defend-and-attack maps, shield-based tanks are now the best bet, leaving other picks less viable. It’s much harder to defend your team with a hook and some healing juice, but that’s no fault of tanks like Roadhog - they’re not meant to be the defenders, they’re there to draw aggro and punish lone wolves. It can still work playing offense-based tanks with the right player, but it takes a lot of skill, and that means lower-ranked matches are a headache. You have to know how to push, stay alive, and defend the team all at once, and failing that brings everyone down. Throw in a damage-focused healer and you have a constant stream of marching into the line of fire and then sitting in spectate waiting to respawn. There’s a reason team kills have become frequent enough to warrant their own challen<br><br> <br>This is, of course, just a theory on how things have gotten so bad. It's possible that the abuse will die down as Blizzard either puts stricter measures in place, or the attention dies down after the launch hype. In any case, it's definitely tainting the game for many, and changing how it's played all toget<br><br> <br>Part of the tinkering feels like vanity too. In Horizon Forbidden West , Aloy was too chatty when she was alone , remarking that items will be sent back to storage (somehow?) and repeating the same few lines over and over. People said it was annoying, so it was taken out. But surely they knew it was annoying? Surely part of the point was to make Aloy endearing in this way? I’m sure people think Aloy shutting the hell up is an improvement, but mostly it just feels like fixing something for the sake of it. It doesn’t feel like developers have the license to be creative and eccentric if a few people joking around online is enough for the studio to mandate changing the game. Gaming is becoming more risk averse, not less, in the presence of a constant safety<br>
Luckily, however, it seems that fans will be getting their wish soon. The next big update is coming November 15, and will nerf Zarya in several different ways. For starters, the Barrier's duration is going back down to two seconds, as it was in the first Overwatch. On top of that, it will now have an eleven-second cooldown, stopping you from spamming it so much in bat<br><br> <br>And finally, some stores have been spotted selling copies of the original Overwatch, a game that no longer exists . You may think you played it, but you didn’t, it’s gone. Overwatch 2 has risen from its grave. I mean that. The sequel occupies the same space in your hard drive that the first Overwatch <br><br> <br>Patches are here to stay in gaming, and they are important for fixing huge errors, balancing live-service games, and removing online exploits being constantly abused. They also help games ship on time then get a little polish here, a little spit shine there later on. But it’s increasingly obvious that games are afraid to be imperfect, and that risks making them bor<br><br> <br>Of course, the problem is ours as much as theirs. When I was a kid I tried to move the truck to get Mew. I can’t remember where I heard it. These days though, our access to the internet and sprawling growth of online communities means myths are never formed and secrets are always shared. The Mei bug is not just a gimmick a few kids found that slowly makes its way through groups of friends, but is instantly broadcast by the biggest Overwatch accounts, leading to everyone knowing it, everyone spamming Mei, and Blizzard feeling it has to step<br> <br>The company has also had to reduce the Cleaning House weekly challenge from 20 to ten team kills . 20 is an astronomically high number to expect from people when it’s easier to coordinate ferrets than Overwatch play<br><br> <br>Mei has recently been pulled from [https://overwatch2Tactics.com/ Overwatch 2 events|https://Overwatch2tactics.Com/] 2 for two weeks because players were using her wall to reach places they weren’t meant to. Maybe this is too much to tolerate at the highest competitive levels, but mostly I just think ‘who cares?’. Didn’t they just nerf Mei out of existence anyway? Is it really that big a deal that you can mess around on some m<br><br> <br>I think I speak for most Overwatch 2 players when I say that Zarya is a pain in the ass. Whether you're against her or even playing as her, it's frustrating just how essential she has become . If you want a chance at winning, you better make her your Tank, otherwise you're just asking for trou<br><br> <br>"Disable voice chat and text chat from other players. Just do it. Your mental health is important, so why flip the coin?" says Reddit user BubblineKiss1000 over in r/Overwatch. "I've been told to kill myself, [told that] I'm dogshit, a slut. All the insults you can imagine, and for wh<br><br> <br>Part of the tinkering feels like vanity too. In Horizon Forbidden West , Aloy was too chatty when she was alone , remarking that items will be sent back to storage (somehow?) and repeating the same few lines over and over. People said it was annoying, so it was taken out. But surely they knew it was annoying? Surely part of the point was to make Aloy endearing in this way? I’m sure people think Aloy shutting the hell up is an improvement, but mostly it just feels like fixing something for the sake of it. It doesn’t feel like developers have the license to be creative and eccentric if a few people joking around online is enough for the studio to mandate changing the game. Gaming is becoming more risk averse, not less, in the presence of a constant safety <br><br> <br>Every game has bugs at launch, but in a competitive team shooter, ultimates being broken are a cause for concern. Cassidy’s High Noon looks bugged, as it completely missed its targets in some player’s games - not very deadeye cowboy of <br><br> <br>Playing support in Overwatch is like crawling through mousetraps to help your little brother up after he’s fallen, only for him to kick you in the face and call you a twat. It’s a thankless job, no matter how much you heal, and if you’re playing with randoms, you’ll often be hung out to dry in front of an ulting Moira and a hook-happy Roadhog. I swore off the role a couple of years ago, but Kiriko has roped me right back in, angry chat messages and thanks-spamming teammates be dam<br><br> <br>"Remember how fun it was to grind out loot boxes for holiday events?" says Reddit user Lord-Canti. "Like when the Christmas event was going on you'd see everyone running around showing off their new Christmas skins and emotes? It was great but now you just get a measly amount of credits for doing annoying weekly challenges. Overwatch 2 feels so unrewarding to pl<br><br> <br>Everything must be realistic, atmospheric, and other vague adjectives taken from focus groups and written on white boards. It might remain as a callback, but if it does it will be an exception to the rule. Any of these sorts of things left in by mistake tend to be taken out immediately because players having fun in their own way isn’t part of the developers’ vision. Any way you find to exploit something, even in a single-player experience where no one else is impacted, is viewed as a mistake to be fi<br>

2026年1月5日 (月) 02:44時点における最新版

Luckily, however, it seems that fans will be getting their wish soon. The next big update is coming November 15, and will nerf Zarya in several different ways. For starters, the Barrier's duration is going back down to two seconds, as it was in the first Overwatch. On top of that, it will now have an eleven-second cooldown, stopping you from spamming it so much in bat


And finally, some stores have been spotted selling copies of the original Overwatch, a game that no longer exists . You may think you played it, but you didn’t, it’s gone. Overwatch 2 has risen from its grave. I mean that. The sequel occupies the same space in your hard drive that the first Overwatch


Patches are here to stay in gaming, and they are important for fixing huge errors, balancing live-service games, and removing online exploits being constantly abused. They also help games ship on time then get a little polish here, a little spit shine there later on. But it’s increasingly obvious that games are afraid to be imperfect, and that risks making them bor


Of course, the problem is ours as much as theirs. When I was a kid I tried to move the truck to get Mew. I can’t remember where I heard it. These days though, our access to the internet and sprawling growth of online communities means myths are never formed and secrets are always shared. The Mei bug is not just a gimmick a few kids found that slowly makes its way through groups of friends, but is instantly broadcast by the biggest Overwatch accounts, leading to everyone knowing it, everyone spamming Mei, and Blizzard feeling it has to step

The company has also had to reduce the Cleaning House weekly challenge from 20 to ten team kills . 20 is an astronomically high number to expect from people when it’s easier to coordinate ferrets than Overwatch play


Mei has recently been pulled from Overwatch 2 events|https://Overwatch2tactics.Com/ 2 for two weeks because players were using her wall to reach places they weren’t meant to. Maybe this is too much to tolerate at the highest competitive levels, but mostly I just think ‘who cares?’. Didn’t they just nerf Mei out of existence anyway? Is it really that big a deal that you can mess around on some m


I think I speak for most Overwatch 2 players when I say that Zarya is a pain in the ass. Whether you're against her or even playing as her, it's frustrating just how essential she has become . If you want a chance at winning, you better make her your Tank, otherwise you're just asking for trou


"Disable voice chat and text chat from other players. Just do it. Your mental health is important, so why flip the coin?" says Reddit user BubblineKiss1000 over in r/Overwatch. "I've been told to kill myself, [told that] I'm dogshit, a slut. All the insults you can imagine, and for wh


Part of the tinkering feels like vanity too. In Horizon Forbidden West , Aloy was too chatty when she was alone , remarking that items will be sent back to storage (somehow?) and repeating the same few lines over and over. People said it was annoying, so it was taken out. But surely they knew it was annoying? Surely part of the point was to make Aloy endearing in this way? I’m sure people think Aloy shutting the hell up is an improvement, but mostly it just feels like fixing something for the sake of it. It doesn’t feel like developers have the license to be creative and eccentric if a few people joking around online is enough for the studio to mandate changing the game. Gaming is becoming more risk averse, not less, in the presence of a constant safety


Every game has bugs at launch, but in a competitive team shooter, ultimates being broken are a cause for concern. Cassidy’s High Noon looks bugged, as it completely missed its targets in some player’s games - not very deadeye cowboy of


Playing support in Overwatch is like crawling through mousetraps to help your little brother up after he’s fallen, only for him to kick you in the face and call you a twat. It’s a thankless job, no matter how much you heal, and if you’re playing with randoms, you’ll often be hung out to dry in front of an ulting Moira and a hook-happy Roadhog. I swore off the role a couple of years ago, but Kiriko has roped me right back in, angry chat messages and thanks-spamming teammates be dam


"Remember how fun it was to grind out loot boxes for holiday events?" says Reddit user Lord-Canti. "Like when the Christmas event was going on you'd see everyone running around showing off their new Christmas skins and emotes? It was great but now you just get a measly amount of credits for doing annoying weekly challenges. Overwatch 2 feels so unrewarding to pl


Everything must be realistic, atmospheric, and other vague adjectives taken from focus groups and written on white boards. It might remain as a callback, but if it does it will be an exception to the rule. Any of these sorts of things left in by mistake tend to be taken out immediately because players having fun in their own way isn’t part of the developers’ vision. Any way you find to exploit something, even in a single-player experience where no one else is impacted, is viewed as a mistake to be fi